who ever wrote taht article is stupid.. there isn't one game on earth where npcs don't repeat themselves and the animations are exponentially better.. i hate ign now
You're acting like what IGN published (what ONE writer wrote) reflects on the opinions of everyone at IGN. This article the OP posted is just the opinion of that one writer...
Here are my opinions:
- Combat: It's much better than Oblivion, which was in turn much better than previous TES games. Sure we have less spells (though optional spell combinations is through the roof) and we obviously aren't playing an action fighting game like Demon Souls or Prince of Persia. This combat is suitable (although everything can be improved) to an adventure RPG.
Verdict: Fixed (But not perfect)
- Animation: Well, there's a lot of things that can be fixed. Clipping and collision is a problem in this game, even if it doesn't necessarily detract from the overall game. Still, it's a lot better than Oblivion and much better than Morrowind.
Verdict: Needs Work
- Voice Acting: I am happy with the amount of voices we have to listen to in this game in comparison with previous TES games. However, it is by no means well done. I understand if the occasional Nord has an English accent, say if he was a travelling Nord born outside of Skyrim. But the fact that people born in Skyrim and have lived there all their life speak in a different manner and accent than their own family is unnerving and upsetting. Maybe I'm just being picky, but it would be nice to have some more consistent speech patterns.
Verdict: Not Fixed, maybe even Broken (Somehow it's still better)
- The Skills System (Modifying this to leveling in general): The fact that some skills have perfectly useful perks and others have perfectly useless perks is upsetting. Let's take the Lockpicking perks and look at them, from where I stand with the ability to lockpick a master lock with like a 20 in lockpicking, at least half of the perks immediately become useless. Now let's look at Sneak and you can clearly see that only one of its perk is useless, and even that is debatable. A silent roll provides role playing and looks cool at the very least. Sure, I'm happy that they got rid of Major and Minor skills as well as simplifying the attribute system, but it's upsetting that to get this easier to work leveling system we have to sacrifice the usefulness of some skills.
Verdict: Broken
- The Menu Interface: Amazing. I don't think I've been more pleased with a menu system other than possibly the Pip-Boy in the Fallout Series. Really it's smooth, it's elegant and it's simple despite all the stuff that could be cluttering it up. Bethesda did very well on this, I don't think I can quite explain how happy I am about this.
Verdict: Could not be better
- Pathfinding: It's fine. Yes, the white arrow is meant to provide the straightest route to your goal, it's still your job to find your way there. What do you want them to give you checkpoints so that it leads you all the way around the mountain? If the white arrow is on the other side of a cliff, in real life you would probably find your way around that cliff right? Not to mention the fact (since everyone constantly compares every TES game to Morrowind) that Morrowind didn't provide a compass with objective points, you had a map and that was IT. You had to find your way across the landscape then too.
Verdict: Constantly Improving
- Quest Writing: There are things that could be improved, obviously because there always are. Still, it's a whole lot better than Oblivion was in terms of how interesting the stories are and a somewhat larger variance in what you're doing in those quests.
Verdict: Fixed
- NPCs: There is a lot of work that needs to be done here. The conversation options are really limited for some things, such as when you're married. Bethesda could have done WAY better in filling out a romance and I agree with the OP that it seems like they only did it to check it off a list. Actually it seems like a lot of people are only doing the whole Marriage option in games so they can check it off on a list. Then there's all the lack of Radiant AI when it comes to dialogue, nobody respects you for what you've done right and reacts poorly to what you've done wrong, or barely anybody. There seems to be no recognition outside of "structured" conversations, and even then it's limited.
Verdict: Broken and needing serious attention.
- Companions: They are boring, most of them have such unvaried dialogue and have such a lack of character that I don't even want to have them around normally. Throw on top of that the fact that they walk over and set off obvious traps, get in between me and my enemy whenever I'm casting a spell or shooting an arrow, even when they're a ranged fighter as well. Companions need character, they need to make the game much better when they're around otherwise there is no point in having the option. Sure they can occasionally cover a gap in skills that you have: fighting a dragon that won't land and you're specced for melee combat, you've at least got the option to pick up an archer or a Mage. That's not good enough and I agree with the OP that Bethesda could have taken notes from some of Bioware's games.
Verdict: Broken
- Glitches: Alright, well with a game as massive as this, there are bound to be bugs and glitches. It's bound to happen because no game company could realistically comb through a game and find everything wrong with it with so much on their plate. That's why once they release it to the masses and we start finding problems, they immediately start working on fixes which can be easily implemented via the internet and everything associated with gaming networks these days. In the "good ol' days" when we found a bug that could be exploited or was game breaking, it was stuck in the game. There wasn't a way to correct an error on a game cartridge.
Verdict: Never Gonna be Perfect (But that's okay)
Overall I am happy with Skyrim. Not just content, not just trying to fool myself that the game is okay. Genuinely happy with it. It's sleek and smooth, they updated the graphics, fixed problems with Oblivion's system (though the havok system could be toned down) but overall it's a better game. It comes back to a lot of the things that made Morrowind so damn fun. It is a game filled with a life all its own. With consistency in character (aside from some patchy voice acting) and tons of things to do, I will be playing this game for a long time.
Every game needs more work from some angle, but even sitting at an angle where there are tons of things that I think Bethesda could have done better, I am happy. With some hope in my mind that Bethesda will continue to listen to the problems the TES community talks about and find a way to fix them.