Igniting the environment

Post » Wed Dec 22, 2010 9:53 pm

Correct me if im wrong, but didnt todd say we are about to be able igniting some of the environment while casting fire?

Now as seen in trailer, fire became flames out from the snow after impact, surrounding dovahkin as he tiredly tried to take a stand on his feet - But that was snow, now think what will happen if it would be casted on wood. Do you think the fire would grow and spread? and how far that effect will be taken if taken?

Will bandits be able to raid vilages throwing flaming torches into windows of wooden houses, making panic everywhere while they carry the goods out?
Will there be firefighters squad of guards :P?
How massive damage will fire do to stracture?

Have your opinions here :D Im excited from thinking about it, not sure tho it will ever really happen :< I fear the flames will appear for a few seconds on the area of effect and than dissapear. I hope not, im currently letting my imagination carry me ;)

P.s for for any spelling mistake made :o Im not american or english or so and my english knowledge comes primary from ES series ^^
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Cathrine Jack
 
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Post » Wed Dec 22, 2010 9:54 am

First of all, don't you dare worry about your English. It's perfectly fine and, as much as I could gather from my short time in this fine community(though I were an avid reader, and reader only, for the longest of whiles), people would be willing to make the necessary effort to understand whatever you meant and ask you accordingly, if needed be. =D

As much as I love the idea of interactivity and gameplay implications, I find it hard to believe they will implement it this time. Making everything igniteable would easily lead to massive forest fires and suicides if you ever find yourself finding inside a wooden structure. Not to mention engine limitations. There's never been a truly realistic implementation of fire physics when it comes to the consumption of combustible materials, be they liquid or solid, and I don't think we'll see such a dynamic implementation this generation, nor in this given engine, that as far as we're concerned, doesn't set out to do so.

All I'm hoping for is beautiful fire effects, which we seem to be on the way of being awarded with, and impressive graphics overall. Fingers crossed towards not having PC development hampered by console limitations, a la Crysis 2. I hope Bethesda keeps their pedigree in mind as they make this one.
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Justin Hankins
 
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Post » Wed Dec 22, 2010 5:28 pm

Fire spells will burn the affected area for a few seconds, but the fire won't spread in the sense that you're talking about. It'll stay in the area that was hit by the spell.

Now it has been said that there will be ignitable oil slicks that will spread into a massive burning fire.
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Sammie LM
 
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Post » Wed Dec 22, 2010 2:52 pm

I say LIGHT THOSE F*&#IN TREES!!! No longer will they be invulurable against my wrath!!! :flamethrower:
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Melung Chan
 
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Post » Wed Dec 22, 2010 2:03 pm

If something similar to Battlefield 3's new updated frostbite engine was in, then hell yeah.
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Carlitos Avila
 
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Post » Wed Dec 22, 2010 6:40 pm

also we can light oil as well

yay for alchemist fury

AND I hope we can make a fire wall spell effect by spraying fire in a corridor and the fire will stay for a while (with perk, like fire wall thingy perk)
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sally R
 
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Post » Thu Dec 23, 2010 12:02 am

I would absolutely love it if the fire spread like it does in Far Cry 2. http://www.youtube.com/watch?v=p22gIh_NoMQ&feature=related
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R.I.P
 
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Post » Wed Dec 22, 2010 5:08 pm

I'm under the impression, from what we've read, that you can light things on fire, but the fire probbably doest spread much. We've heard some reference to "burning down the sawmill" (although, this could be speculation by the interviewers based on that you can "sabotage" things).

]It makes sense that trees can burn and probably make them fall down---if dragons can crash into the ground and dig a trench out--what happens if it lands in some trees? I suspect they would topple. Considering there are also mammoths and giants--with this many big creatures I think trees would need to fall at some point.
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Cat Haines
 
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Post » Thu Dec 23, 2010 2:35 am

I'm under the impression, from what we've read, that you can light things on fire, but the fire probbably doest spread much. We've heard some reference to "burning down the sawmill" (although, this could be speculation by the interviewers based on that you can "sabotage" things).

]It makes sense that trees can burn and probably make them fall down---if dragons can crash into the ground and dig a trench out--what happens if it lands in some trees? I suspect they would topple. Considering there are also mammoths and giants--with this many big creatures I think trees would need to fall at some point.

Also, I'm sure we've all heard bout the economic system where you ruin the crops... I can't remember if they said 'by burning [them] down' or just ruining... I always took it that they meant burn with a fire spell :D :evil: :flamethrower:
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Queen of Spades
 
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Post » Wed Dec 22, 2010 10:44 pm

Would be absolutely awesome as long as things are restored of course.
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Ebou Suso
 
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Post » Wed Dec 22, 2010 5:34 pm

Would be absolutely awesome as long as things are restored of course.

XD lol of course... but maybe take a few in game days
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Darlene DIllow
 
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Post » Wed Dec 22, 2010 2:36 pm

One thing I want to be able to do with fire is shoot an arrow through it; igniting the arrow.
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Alexander Lee
 
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Post » Thu Dec 23, 2010 1:52 am

On one side I want it and on the other I don't.
I like the idea of it but I hate the execution of it.
Like, in Far Cry 2 I could toss around molots that would burn the area, and it would burn a lot of the area, but... How come a forest fire doesn't start?
I don't care if it messes up the game, if I throw out 40 molotovs in a dry land then I wan a massive fire to consume the land.

So while I like the idea of it I dislike it putting itself out too early.
Now if it is in then I hope it burns for quite a while and spreads a good amount IF the area is dry, where as if I set fire to a moist area then the fire might not gain enough of a foothold to hold itself for more than 20 seconds.
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renee Duhamel
 
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Post » Wed Dec 22, 2010 9:43 pm

One thing I want to be able to do with fire is shoot an arrow through it; igniting the arrow.


That would be hard to imagine, unless you coated it with a flammable material first.

Although if it's a magical fire perhaps it could ignite the arrow without a catalyst.

I'm overthinking this aren't I?
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Jon O
 
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Post » Wed Dec 22, 2010 2:08 pm

I just wanna char folks.
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GabiiE Liiziiouz
 
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Post » Wed Dec 22, 2010 11:31 pm

Game breaking. Not a fan.
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Stephani Silva
 
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Post » Wed Dec 22, 2010 11:47 am

Igniting entire forests? although resisting my urge to point out a flaw in the reasoning I must anyway... :wink:

As we should know, most forests are not coated in oil, and such should not spread excessively quickly nor too far. Most forest fires occur during dry seasons because the wood and foliage is dry and easy to ignite, causing a chain effect.
And, taking into consideration that most of Skyrim that we have seen so far is foggy, wet, and covered in snow, the fires should not spread far anyway. The fact that Skyrim is mountainous would also mean that it is high in altitude, further meaning that there would not be too much oxygen in the air. Since fire needs oxygen to burn, it would be further constricted in an environment that has little of it.

Although burning buildings down sounds like fun, it would be impossible if the game uses interior cells (which it will). Since the inside of the building is not actually made into the building on the outside world, we would not be able to see into the building of it caught on fire.
Therefore, we are more likely to see buildings get scorched and charred on the outside as an additional texture, rather than burning down completely.

And one more thing. The development of independent fire, or fire that behaves independently and is not controlled by a loop animation, is a fairly new physic in games. suffice to say, even a small fire that moves independently would be a hit to performance. My computer would surely be overwhelmed even with the thought of trying to process an independent fire that is the size of a forest or region, let alone just a house.

In short, it is unlikely to see fire being used on such a large scale, perhaps in TES:VI or VII. It is more likely to see small fires on the ground or on surfaces, and then dissipate quickly, leaving a scorched ash pile in it's place.
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Pat RiMsey
 
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Post » Wed Dec 22, 2010 3:55 pm

Correct me if im wrong, but didnt todd say we are about to be able igniting some of the environment while casting fire?

Now as seen in trailer, fire became flames out from the snow after impact, surrounding dovahkin as he tiredly tried to take a stand on his feet - But that was snow, now think what will happen if it would be casted on wood. Do you think the fire would grow and spread? and how far that effect will be taken if taken?

Will bandits be able to raid vilages throwing flaming torches into windows of wooden houses, making panic everywhere while they carry the goods out?
Will there be firefighters squad of guards :P?
How massive damage will fire do to stracture?

Have your opinions here :D Im excited from thinking about it, not sure tho it will ever really happen :< I fear the flames will appear for a few seconds on the area of effect and than dissapear. I hope not, im currently letting my imagination carry me ;)

P.s for for any spelling mistake made :o Im not american or english or so and my english knowledge comes primary from ES series ^^


I approve of this thread! :flamethrower:

I also wished for the same Fire propagation system used in Far Cry 2.
For those who don't know what that was, taken from the Far Cry 2 article on Wikipedia:
Spoiler
The Dunia Engine allows complex sequences and run-events during gameplay; the game features a day-and-night cycle, as well as tree and vegetation regeneration. A unique fire propagation mechanism, which allows a small fire to spread and eventually cause large brush fires, may be used either to the player's advantage during combat or against the player. The behavior of fire is dependent on factors such as wind speed, wind direction, rain, and vegetation type. For example, a fire may not spread as easily in a lush, moist jungle environment compared to dry, grassy plains and savannahs.


However, as it was pointed out before, there is a high chance that this won't make it in-game, sadly. But I'd be content with a smaller version of it, i.e. 1-4 meters in-game compared to 10-20 meters in-game. Bethesda, IIRC, is developing the game to play on all systems, and Fire propagation is probably too much on the system in an open world game like Skyrim. I was happy seeing lingering flames in the trailer as long as they stayed, I'm hoping when more gameplay footage is released at E3 we can see more evidence of environmental ignition.

We have burning oil, flammable environments that burn your enemies, and dragons. We're good in the Fire department.

Oh, and your English is great. Sadly, it's better than the English spoken by actual Americans.
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Jessica Lloyd
 
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Post » Wed Dec 22, 2010 2:32 pm

I don't want to set the world on fire...
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Eileen Collinson
 
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Post » Thu Dec 23, 2010 3:59 am

I consider it to be a big enough achievement for Beth to include these fire-able environments this time round, and I assume that it will be limited as others have suggested, and any further developments will be left to subsequent TES games. Good thread tho :-)
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Margarita Diaz
 
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Post » Wed Dec 22, 2010 6:18 pm

I would absolutely love it if the fire spread like it does in Far Cry 2. http://www.youtube.com/watch?v=p22gIh_NoMQ&feature=related

Exactly what I thought when I read the topic, spreading fire was really cool in Far Cry2, though Far Cry had a dryer landscape...
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Mike Plumley
 
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Post » Wed Dec 22, 2010 10:23 pm

Igniting entire forests? although resisting my urge to point out a flaw in the reasoning I must anyway... :wink:

As we should know, most forests are not coated in oil, and such should not spread excessively quickly nor too far. Most forest fires occur during dry seasons because the wood and foliage is dry and easy to ignite, causing a chain effect.
And, taking into consideration that most of Skyrim that we have seen so far is foggy, wet, and covered in snow, the fires should not spread far anyway. The fact that Skyrim is mountainous would also mean that it is high in altitude, further meaning that there would not be too much oxygen in the air. Since fire needs oxygen to burn, it would be further constricted in an environment that has little of it.

Although burning buildings down sounds like fun, it would be impossible if the game uses interior cells (which it will). Since the inside of the building is not actually made into the building on the outside world, we would not be able to see into the building of it caught on fire.
Therefore, we are more likely to see buildings get scorched and charred on the outside as an additional texture, rather than burning down completely.

And one more thing. The development of independent fire, or fire that behaves independently and is not controlled by a loop animation, is a fairly new physic in games. suffice to say, even a small fire that moves independently would be a hit to performance. My computer would surely be overwhelmed even with the thought of trying to process an independent fire that is the size of a forest or region, let alone just a house.

In short, it is unlikely to see fire being used on such a large scale, perhaps in TES:VI or VII. It is more likely to see small fires on the ground or on surfaces, and then dissipate quickly, leaving a scorched ash pile in it's place.


This.
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Mrs. Patton
 
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Post » Wed Dec 22, 2010 6:48 pm

I would think that, with the epic failure of Farcry 2 alpha version where they managed to set the entire savannah on fire, I'm sure that the devs have learned from eachothers' mistakes.

Also, this is SKYRIM! Not exactly the hottest, driest forests on Nirn.
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Cedric Pearson
 
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