Let's look at traditional RPGs.
They all have attributes, many skills, things of that nature.
Stop pretending that argument isn't relevant.
Regardless if you think it's a bad argument or not, bottom line is that this is another case of video game streamlining, which very often is synonymous with dumbing down. You'd think that they'd be adding MORE skills to the game, not taking them away. Yet they have been taking them away almost every game since Arena. If I remember correctly, Arena (and/or Daggerfall) had a climb skill. Haven't seen that skill since, in addition to many others. You'd think we'd see those with the technology we have now. Why take them away? The only good reason to take something away is that it would improve gameplay. How does taking away Acrobatics and Athletics improve gameplay? Please, do explain this to me.
The two of you can take the "what is an RPG" and what isn't to PMs, if you plan in continuing it. I have found, playing games for 20 years or so, that it pays to be open-minded as technology changes, as I change, as the games I love grow and change. I refuse to dismiss a game like this until I have logged some time into it - read all the articles you want and jump to your personal conclusions, but until you have it in front of you and are digging around in it, all this "this is gone, that makes the game wrongbadfun" arguments just don't have a ton of heft, at least where I am concerned.
There sure does seem to be a lot of melodramatic statements about the world of RPGs is dooooooomed type things every time info is released on this game, or other RPG developers games. (And no, I am not saying sequels can be perfect and that technical changes can't make a game feel wrong, or make me lose interest. I have never been more disappointed in a game in recent years than DA2, the follow-up to one of my all time favorite games. The changes were drastic and abrupt. I remain optimistic that the Skyrim changes will have a good, intuitive flow in terms of gameplay and natural character development.