IGNs newarticle

Post » Mon May 02, 2011 11:09 pm

No attributes makes me sick. There is absolutely no excuse for this.

Combined with no Athletics and Acrobatis, how am I supposed to jump from rooftop to rooftop?


Us not being able to see the variable in the UI doesn't mean you can't do it anymore in game...
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Lexy Corpsey
 
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Post » Tue May 03, 2011 12:31 am

I dunno, Its probably cause I just got done looking at stuff like this b4 I clicked the new Skyrim preview:

http://www.hotbloodedgaming.com/wp-content/gallery/rage_3/rage4.jpg
http://www.hotbloodedgaming.com/wp-content/gallery/rage_3/rage6.jpg

http://scrawlfx.com/gallery/albums/battlefield-3/april-8-2011/Battlefield-3_2011_04-08-11_010.jpg
http://scrawlfx.com/gallery/albums/battlefield-3/april-8-2011/Battlefield-3_2011_04-08-11_009.jpg


One can dream :(


Of course Xbox360 screenshots are going to be underwhelming compared to maxed out PC screenshots.
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Floor Punch
 
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Post » Tue May 03, 2011 3:42 am

Also, those aren't huge open-world games.
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Jennie Skeletons
 
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Post » Mon May 02, 2011 7:38 pm

I agree that was a big problem in Oblivion, the way attributes were leveled what's the point in having majors. Having the skills Block, Armorer, and Heavy Armor as majors at the same time was stupid in Oblivion because those skills governed Endurance. Now that Endurance is out of the picture I can specialize in those skills and not worry about my Health taking a hit. The new system is about choices not about being a god character that can do everything. Why should my character be punished because of a certain attribute that my skills govern.


I don't understand why many people think without attributes the game will be less complex or less for role players.

On the contrary, with attributes I just have to increase strength and then I could carry more and increase my damage with every weapon and and and.
With Perks I have to choose wisely what I want to level up. Do I want to give a bonus to encumbrance, or to a weapon?

Like you said Faulgor, it's more specialized, thus it is more complex and we will get more unique characters out of it.
No general modifiers like attributes anymore!



Yes, the leveling system was a bit stupid. I like that you have to make more choices now.
But a wimpy mage bookworm that wields a 2-handed axe just as good (or bad) as a muscular warrior that is skilled in 1-handed swords - that is just as stupid to me. What Skyrim's system lacks is specialization beyond skills.
Attributes and birthsigns are gone, and the new perks are all tied to skills. The skill-system is deeper, but not more complex.

Plus, we don't know anything about the specific perks. In the end we could end up with even less possible characters.
I just can't put my faith into this new system with the little information we have right now.
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Anthony Santillan
 
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Post » Tue May 03, 2011 5:00 am

Also, those aren't huge open-world games.

Rage and BF3 have extremely large levels...
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Charlie Sarson
 
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Post » Tue May 03, 2011 2:05 am

I dunno, Its probably cause I just got done looking at stuff like this b4 I clicked the new Skyrim preview:

http://www.hotbloodedgaming.com/wp-content/gallery/rage_3/rage4.jpg
http://www.hotbloodedgaming.com/wp-content/gallery/rage_3/rage6.jpg

http://scrawlfx.com/gallery/albums/battlefield-3/april-8-2011/Battlefield-3_2011_04-08-11_010.jpg
http://scrawlfx.com/gallery/albums/battlefield-3/april-8-2011/Battlefield-3_2011_04-08-11_009.jpg


One can dream :(


Not only is it because theyre PC shots, but other reasons: Firstly, RAGE is styalized, and not nearly as realistic as skyrim. They have smoothed out the textures and made them very general, and increased outlines to give it a sharper look. In real life, and skyrim, there are no outlines, and there is a lot of texture in even the flattest of walls. Secondly, the shooter is a linear game. It requires absolutely nothing that an RPG does. They have so much leftover space to add in the best lighting and texturing around, and you are left with 0 choice and 0 everything else. Also, its a matter of wanting amazing graphics for 2 days or still-great graphics for probebly 10 years.
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Penny Wills
 
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Post » Mon May 02, 2011 10:52 pm

(...)
I just can't put my faith into this new system with the little information we have right now.

Then I'd say we need more information :)
Let's wait if they release more this week.
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Nicole Kraus
 
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Post » Mon May 02, 2011 11:01 pm

I love the orc and the kajiit screenshots. Those truly made my day, even if seeing racial appearances wasn't high on my list before.
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Sammykins
 
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Post » Mon May 02, 2011 9:49 pm

3D Map and Looking at items in inventory in 3D FTW
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Lifee Mccaslin
 
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Post » Mon May 02, 2011 10:57 pm

Then I'd say we need more information :)
Let's wait if they release more this week.


I agree I'm dying to figure out how they're going to do encumberence with no Strength.
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Lawrence Armijo
 
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Post » Mon May 02, 2011 9:41 pm

I've been playing these games for years, and I think getting rid of attributes is a great idea. It negates having to worry about statistics so we are able to just play the game.
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Enie van Bied
 
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Post » Mon May 02, 2011 9:42 pm

No attributes makes me sick. There is absolutely no excuse for this.

Combined with no Athletics and Acrobatis, how am I supposed to jump from rooftop to rooftop?


I am sure there is a dragon shout for that - at least temporary flight (maybe 1,3 & 5 seconds depending on how long you hold the shout)
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Farrah Barry
 
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Post » Tue May 03, 2011 10:58 am

Rage and BF3 have extremely large levels...


With generic enemies. And none of the good stuff, such as being able to access every single door, complex NPC behavior, ect.

You really can't compare Skyim and Rage/BF3 at all. Completely different.
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Alexxxxxx
 
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Post » Tue May 03, 2011 7:47 am

I've been playing these games for years, and I think getting rid of attributes is a great idea. It negates having to worry about statistics so we are able to just play the game.


I agree, making it more simple to play is a good thing. I will no longer have to worry about how many points of Blade or Blunt that I've raised. I can focus on playing the game instead of grinding although I probably will still do that.
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Aman Bhattal
 
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Post » Tue May 03, 2011 12:09 am

So we are not going to be able to jump high or run fast? Dumbest info release yet.
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Emma Louise Adams
 
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Post » Tue May 03, 2011 8:22 am

I didn't liked the removal of attributes in the beginning, but I'm more acceptable now.
Attributes didn't really added to much in TES games anyway, there were no clear attribute checks like in Fallout, like you need X strength to open this door or you need X intelligence to understand what this person said. They only contributed to main stats like health, magicka and stamina, while the rest of them only contributed to skills. Higher strength means higher damage, that's the same as a higher weapon skill. Higher speed means you're faster, that's the same as a higher athletics skill. Higher personality means better diplomacy, that's the same as a bonus on speechcraft.

As for the lack of athletics and acrobatics, I'm unsure, but I can see the positive side. I was afraid with no major skills, you would level up way too fast just by running around and jumping, this fixes it. The article also says that the removed skills will return in the form of perks, so hopefully the dodge skill, and higher jumps will be in Skyrim still.

I wouldn't be surprised if races would have some differing static attributes, like Khajiit would be faster than a Nord, but a Nord could do higher damage with melee weapons.


At least now you won't go around throwing yourself off of tall buildings to level up your athletics. So long as there is a perk for higher jumping, I'll be happy.

In general, I'm quite optimistic about the new approach to character builds. I don't doubt that Skyrim will have problems, but I bet they'll be things nobody's thought of yet.

Also: someone (sorry, forgot your name) said that they were worried about the stamina/magicka/health choice ruining their fighter/mage build. I wouldn't worry too much: remember that a spellsword type character had to buff more attributes when leveling up, so this won't be a huge change. As someone who prefers 'multi-class' characters (see my avatar), I really like the sound spell runes, slowing ice spells, etc.- looks like spellswords, nightblades etc. will have more tactical options, which is better than a statistical buff anyway.

[edit: regarding attributes themselves: they are a bit lame. Attributes provide you with LESS choice, since your character is shoehorned into someone else's stereotype. Who says that my mage can't use a sword if he trains with it? Plenty of monks practiced sword-fighting. Why on earth should my ability to jump be related to my ability to avoid getting hit in combat? These are arbitrary generic stereotypes, and we would not swallow them so easily if we hadn't grown up on games that use them.]
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Felix Walde
 
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Post » Mon May 02, 2011 6:25 pm

Rage and BF3 have extremely large levels...

Not as big as Skyrim. Don't kid yourself.
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Gemma Archer
 
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Post » Mon May 02, 2011 7:17 pm

So we are not going to be able to jump high or run fast? Dumbest info release yet.


Sure you're not exagrerating? Just because those 2 skills are gone probably doesn't mean all characters are fat turtles.
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Robert Jr
 
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Post » Tue May 03, 2011 6:16 am

Sure you're not exagrerating? Just because those 2 skills are gone probably doesn't mean all characters are fat turtles.

Then what will determine jump height and speed? Not perks, they are related to skills, not attributes. Racial benefits? I hope not, they wont even be able to change. If there's no way to jump high or run fast thats the dumbing down of the series.

And before someone says "I didn't use acrobatics, Im glad its cut.", your basically just saying 'I didnt play ES games to their full extent." Then take your favorite skill and remove it.
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Tania Bunic
 
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Post » Mon May 02, 2011 9:41 pm

Then what will determine jump height and speed? Not perks, they are related to skills, not attributes. Racial benefits? I hope not, they wont even be able to change. If there's no way to jump high or run fast thats the dumbing down of the series.

Body size/weight? How much health/stamina you have?
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joseluis perez
 
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Post » Mon May 02, 2011 10:11 pm

Then what will determine jump height and speed? Not perks, they are related to skills, not attributes. Racial benefits? I hope not, they wont even be able to change. If there's no way to jump high or run fast thats the dumbing down of the series.


How are they dumbing down the series if they get rid of Athletics and Acrobatics. I don't understand that reasoning of thought. A set speed is fine heck some of the races will probably be faster then others.
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Fanny Rouyé
 
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Post » Mon May 02, 2011 6:45 pm

Body size/weight? How much health/stamina you have?

Wouldn't work. Anybody can run fast or jump high in TES you just have to work at it. Why were they not just combined? Then we would have perks. Unless there are general perks and they just haven't announced them. Although that would seem to go against what they are saying.

How are they dumbing down the series if they get rid of Athletics and Acrobatics. I don't understand that reasoning of thought. A set speed is fine heck some of the races will probably be faster then others.

Set speeds and jump heights are not fine and are dumbing down the series. Taking away freedom for...Im not really sure what? Seems like they are just cutting things for fun.
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Jessica Raven
 
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Post » Mon May 02, 2011 11:22 pm

How are they dumbing down the series if they get rid of Athletics and Acrobatics. I don't understand that reasoning of thought. A set speed is fine heck some of the races will probably be faster then others.


Well, it removes something from the game, in this case the ability to enhance your movement, either by running or by jumping. It would lower my roleplay experience if my thief couldn't jump better than a warrior.
There certainly should be a way to get better at running and jumping. Using stamina as a sole variable would be boring, but I could live with that.
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Jennifer Rose
 
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Post » Mon May 02, 2011 10:59 pm

I think this new system will allow for more flexibility.

Want to be a tough warrior? Then upgrade only your health and stamina
Want to be a pure mage? Then upgrade only your magicka
Want to be a battlemage? Then upgrade mostly health and magicka and a stamina a little
Want to be a jack of all trades? Upgrade your health, magicka and stamina

And more importantly, it will fix a problem I had with making a stealth character in Oblivion
Want to be a stealthy character? Well you no longer have to sacrifice endurance or strength in favor of agility or speed, Just focus on your marksman, sneak and security skill and upgrade your health and stamina

I'm very confident that this will make the game a lot more fun
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Stacyia
 
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Post » Tue May 03, 2011 5:36 am

Hmm... Most of it sounds quite lovely, although there is one thing that unsettles me a little - the word 'trimming'.

While scrapping attributes doesn't sound like a completely unreasonable idea (no more bizarre, game-disruptive training regimens to ensure three 5x modifies at each level-up. I know I'm not the only one guilty of that), it makes me wonder how exactly things like running speed or encumbrance are going to be handled (unless there's some skill-independent perk-tree for such miscellanea - which I'd love, actually).

My other concern is the number of skills. I've read somewhere that it's been cut down to 18. I know Athletics, Acrobatics and (correct me if I'm mistaken) Mysticism are gone, but what with the rest? I wonder if they'll all stay the same as in Oblibian (I misspell it on purpose) or get a (sensible this time) redesign. I hope axes will no longer be considered BLUNT by the game's skill categorisation and there will be something to replace the two removed A-skills. On a side-note, I'd gladly see the return of 'Unarmoured' from Morrowind, which with the new perk system would actually make some sense - allowing for dodging, acting faster and other things that could make life easier for mages and other types of characters that look silly even in the lightest of armours - and could also conceivably contain perks associable with Acrobatics and Athletics, or heck, even be fused with Hand-To-Hand to make it less useless than it would be on its own.

The rest sounds lovely, however, particularly the in-game-intelligently-constructed-quests, innovative menus, living world and dragon shouts, which I get increasingly hyped about the more I hear of them.
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jessica Villacis
 
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