IGNs newarticle

Post » Mon May 02, 2011 9:02 pm

I don't think Removing Attributes removes content from the game rather it simplifies it and makes it easier to use. How does it make sense to have the strength attribute when the Weapon Skill does the same thing. Same goes for Agility why would we need it when we have the Archery skill that does the same thing and Stamina can deal with the Staggering part of Agility.


What you forget is that every attribute governed several skills. Even the best marksman will now sneak like a drunken cow.
Attributes made sense because they added another layer of specilization: When you get stronger, you get better in all things that require strength; when you improve your agility, your get better in all things that require nimbleness; when you get more intelligent, your get better in all things that require intelligence. This is gone now, without any replacement.

So as you can see they had to get rid of Attributes in order to use this system.


No they didn't. Skills, attributes and perks would have worked together quite well.
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Lexy Corpsey
 
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Post » Tue May 03, 2011 4:45 am

Acrobats, athletics, and mysticism are now confirmed that they have been removed (everyone knew mysticism was removed, but just naming out the other 2).
I liked training Acrobat and Athletic skills in Oblivion...
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Rodney C
 
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Post » Tue May 03, 2011 7:30 am

What you forget is that every attribute governed several skills. Even the best marksman will now sneak like a drunken cow.
Attributes made sense because they added another layer of specilization: When you get stronger, you get better in all things that require strength; when you improve your agility, your get better in all things that require nimbleness; when you get more intelligent, your get better in all things that require intelligence. This is gone now, without any replacement.



No they didn't. Skills, attributes and perks would have worked together quite well.


Attributes did govnern a bunch of skills but why do the skills need to be governed. Why can't the Weapon skills replace Strength, they basically did the same thing in Oblivion besides Strength determining the Encumberence of the character.
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Sophie Morrell
 
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Post » Tue May 03, 2011 12:35 am

Curious to know how your speed increases

Perks.
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Tammie Flint
 
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Post » Tue May 03, 2011 4:19 am

Don't know whether this has been posted yet, if not, check out this new video interview.

http://www.ign.com/videos/2011/04/18/skyrims-dragons-are-serious-business
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kirsty williams
 
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Post » Mon May 02, 2011 9:20 pm

I don't think Removing Attributes removes content from the game rather it simplifies it and makes it easier to use. How does it make sense to have the strength attribute when the Weapon Skill does the same thing

Because a strong guy hits hard with more than 1 weapon?
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TOYA toys
 
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Post » Mon May 02, 2011 11:57 pm

To be honest, it's probably going to take me a really long time to get used to this new perks system...
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M!KkI
 
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Post » Tue May 03, 2011 7:29 am

So, Dragons have unlimited encounters. Awesome. Does this mean there's level scaling (either Dragons scale to your level or show up after level X), or will Dragons spawn with a set level regardless of yours?
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Sophie Louise Edge
 
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Post » Tue May 03, 2011 6:54 am

Holy crap, I am 100% going to make an Orc character! That Orc looks amazing! I hope the races we haven't seen yet will be just as good.
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OnlyDumazzapplyhere
 
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Post » Tue May 03, 2011 10:13 am

Don't know whether this has been posted yet, if not, check out this new video interview.

http://www.ign.com/videos/2011/04/18/skyrims-dragons-are-serious-business

Thanks!
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Eoh
 
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Post » Tue May 03, 2011 4:22 am

What you forget is that every attribute governed several skills. Even the best marksman will now sneak like a drunken cow.
Attributes made sense because they added another layer of specilization: When you get stronger, you get better in all things that require strength; when you improve your agility, your get better in all things that require nimbleness; when you get more intelligent, your get better in all things that require intelligence. This is gone now, without any replacement.


Perks.

No they didn't. Skills, attributes and perks would have worked together quite well.


Or it would have been even clunkier than Oblivion's leveling was. The problem here is that you seem to be in the "fallout" state of mind as to what perks are. That's not it. Skyrim's perks are going to effectively be talent trees. You can do infinitely more with a talent tree that gives you unique abilities every time you level up than you can with a set of numbers.
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kasia
 
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Post » Tue May 03, 2011 1:21 am

Because a strong guy hits hard with more than 1 weapon?


That's why the melee weapons skills got merged.
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James Smart
 
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Post » Tue May 03, 2011 4:49 am

Attributes did govnern a bunch of skills but why do the skills need to be governed. Why can't the Weapon skills replace Strength, they basically did the same thing in Oblivion besides Strength determining the Encumberence of the character.


Really, I can't explain it any better to you. It is reasonable that when you get stronger, you get better in all things that require strength.
When I lift weights for years, I will have less problems swinging a warhammer than someone who sits behind a desk all day long.

Perks.

Or it would have been even clunkier than Oblivion's leveling was. The problem here is that you seem to be in the "fallout" state of mind as to what perks are. That's not it. Skyrim's perks are going to effectively be talent trees. You can do infinitely more with a talent tree that gives you unique abilities every time you level up than you can with a set of numbers.


How can I make it any clearer that perks are not the answer? Even when I neglect the fact that we know almost nothing about specific perks, they cannot replace the function of attributes and items with attribute bonuses. I am tired of the "perks will fix it" argument, which up to now is based on nothing but faith.
And yes, Skyrim perks are different from Fallout perks. Skyrim's perks are even more restrictive because they are bound to skills.


That's why the melee weapons skills got merged.


We still have 1-handed and 2-handed.
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Christine Pane
 
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Post » Tue May 03, 2011 10:04 am

wow the pics look awesome i wonder if the fur sticking through the pauldrons of the kajiit are part of the armor or his fur? and im glad that the orc face doesnt look like plastic. now we just need the argonian screen and ALOT of people should be happy :celebration:
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trisha punch
 
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Post » Tue May 03, 2011 4:06 am

Wait wait wait, it said we can evade a Dragon by running inside a town building................


So we can evade a gigantic fire breathing Dragon by running inside a small wooden cabin?

I realize Skyrim is working off cells but seriously, LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAME! :shakehead:
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Kelvin
 
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Post » Mon May 02, 2011 10:52 pm

Really, I can't explain it any better to you. It is reasonable that when you get stronger, you get better in all things that require strength.
When I lift weights for years, I will have less problems swinging a warhammer than someone who sits behind a desk all day long.



How can I make it any clearer that perks are not the answer? Even when I neglect the fact that we know almost nothing about specific perks, they cannot replace the function of attributes and items with attribute bonuses.
And yes, Skyrim perks are different from Fallout perks. Skyrim's perks are even more restrictive because they are bound to skills.




We still have 1-handed and 2-handed.


One handed and Two Handed will probably handle weapon damage. Strength isn't needed because the Weapon skills do the same thing. Getting better at the weapon skills will mean that your character will do more damage and will have access to better perks.
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Mrs Pooh
 
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Post » Mon May 02, 2011 10:02 pm

If anyone saw the screen of the orc with the backdrop, no one can say the graphics are bad again lol. Also, orcs look sweet.
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Cameron Garrod
 
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Post » Mon May 02, 2011 8:55 pm

"Every item is receiving a 3D model; you can examine each in your inventory. While this is a nice visual touch, it servers a grander purpose: Bethesda can use item design for quests."

From the gamepro article. I think it's a massive pro if you actually have to examine certain items to see what they're used (or useful) for.

As for the demands of all this extra 'flash' - wouldn't one of these articles have mentioned slow loading times for the menu?


Sure, I'll agree that might come in handy, for those items that actually need to be looked at. I was more concerned, though, with how they're going to be presenting the item information. One of the articles said that the lists are gone. Does that mean that I'm going to have to click on an item to look at it's info?

And if you notice, none of the articles say anything negative about the game. We know that no game is perfect, but any form of criticism seems strangely absent. They're all praise.

@Sleign: The lighting is still glaringly bright with way too much bloom on those highlights. How's that?
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Del Arte
 
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Post » Mon May 02, 2011 11:08 pm

It's like they looked at all my posts and decided that I was right. :tes:
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Ashley Clifft
 
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Post » Tue May 03, 2011 12:02 am


And if you notice, none of the articles say anything negative about the game. We know that no game is perfect, but any form of criticism seems strangely absent. They're all praise.



Previews for just about any game don't. The game's still in late alpha/early beta so most bugs, glitches, balance issues, and the like are left out of previews unless said preview is getting very close to the release date.
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alicia hillier
 
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Post » Tue May 03, 2011 3:14 am

Oh... I need new pants now. Wow, just wow. 11-11-11 seems so far away now. I'm more excited for this game than I was about oblivion and I was excited for Oblivion.
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Jacob Phillips
 
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Post » Tue May 03, 2011 4:04 am

You're not buying it because because it doesn't have attributes? Really?

#1 Without any need to persuade people now, there is no need for the personality attribute.

#2 Luck had effects on everything. Which is too vast to care about, I mean not alot of people would waste their time raising it.

#3 Speed is probably going to be judged by what body type you choose.

#4 They are probably going to make these attributes into perks in the perk trees.


Dude, Im handing it to you. All of these people complaining about the loss of attributes, acrobatics, and whatever else: They obviously got alzheimers because the very last news we got was all about how anything that is gone, has either been watered down and gotten rid of uselessness and made into perks. All of this manure about bethesda dumbing down their games to being action, bah! Go flush yourselves down the toilet. thank you for this.
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Jack Walker
 
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Post » Tue May 03, 2011 6:10 am

I'm fine with the removal of attributes. It seems like this will lead to characters that you actually want just by playing the way you feel like - from jack of all trades to complete specialization. There's no reason why improving your destruction magic would improve your alteration abilities. I can also see the races becoming more distinct because of this. A slim (they said they were doing body types, right?) khajiit for example will always be more agile than a hulking orc because the orc can't just pump attributes to essentially transform into the khajiit body/stats-wise. You wanna be a quickfooted orc mage? You're going to have to work hard and strategize more, but you're not going to be naturally as good at these things as a wood elf or breton, respectfully. As for weapons, strength matters, but it's also in how you use it. You can focus on swords and become good in them without worrying that you're not increasing your strength, thus not hitting as effectively as a someone who only uses warhammers.

Raising attributes also doesn't make sense. Your god-given body type can be mended, but your intelligence for example is not going to rival Einsten; you can however increase your skills with certain scientific subjects, if that makes any sense. Personality - people will either like or dislike orcs no matter your personality, but you can become better at speechcraft and thus be able to get information out of them and handle situations diplomatically. Luck - maybe there will be a rabbit's foot artifact that will make you more lucky? LOL.

Think of attributes as genes. You can't change them. You can however improve your skills and work with what you've been naturally given (in the case of the Elder Scrolls, that would be your race and body type).

Wood elves are great with bows, bretons are natural spellcasters, dark elves are adept at destruction magic, imperials are blessed with diplomatic prowess... these things actually matter now. After seeing the orc screenshot that is definitely the race I'm going to play, and I think it'll be a fun challenge trying to turn him into an illusionist.

*** This is speculation of course, but they have said that they are working to make each race unique, and I would hope this would extend to natural abilities and not just appearance. Even if it doesn't, I'd rather focus on my skills and not have to worry about attribute modifiers. I never worried about them anyways, but I like the focus on skills and perks.

EDIT: Just read an article that someone posted where they said that each race would have benefits.... so yea.
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herrade
 
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Post » Tue May 03, 2011 4:51 am

Skyrim: Another large step away from traditional RPGs. With 3D GPS, no attributes, less skills, and "Fallout-style perks."

It may be a good game, but it won't be a good RPG.
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Tikarma Vodicka-McPherson
 
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Post » Tue May 03, 2011 3:45 am

Skyrim: Another large step away from traditional RPGs. With 3D GPS, no attributes, less skills, and "Fallout-style perks."

It may be a good game, but it won't be a good RPG.


Dozens of spreadsheets=/=role-playing. Stop using this argument. :down:
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Matt Fletcher
 
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