Attributes did govnern a bunch of skills but why do the skills need to be governed. Why can't the Weapon skills replace Strength, they basically did the same thing in Oblivion besides Strength determining the Encumberence of the character.
Really, I can't explain it any better to you. It is reasonable that when you get stronger, you get better in all things that require strength.
When I lift weights for years, I will have less problems swinging a warhammer than someone who sits behind a desk all day long.
Perks.
Or it would have been even clunkier than Oblivion's leveling was. The problem here is that you seem to be in the "fallout" state of mind as to what perks are. That's not it. Skyrim's perks are going to effectively be talent trees. You can do infinitely more with a talent tree that gives you unique abilities every time you level up than you can with a set of numbers.
How can I make it any clearer that perks are not the answer? Even when I neglect the fact that we know almost nothing about specific perks, they cannot replace the function of attributes and items with attribute bonuses. I am tired of the "perks will fix it" argument, which up to now is based on nothing but faith.
And yes, Skyrim perks are different from Fallout perks. Skyrim's perks are even more restrictive because they are bound to skills.
That's why the melee weapons skills got merged.
We still have 1-handed and 2-handed.