[RELz] Iguanas

Post » Fri Feb 18, 2011 11:14 pm

Iguanas
a quest & and creature mod for Fallout 3

Have you ever wondered where all these 'Iguana on a stick' and bits come from? This mod allows you to find the origins of one of the food sources of the wasteland and also the creature itself.

Download, pictures and video can be found http://www.fallout3nexus.com/downloads/file.php?id=13537. Let me know what you think.

Features:

O Quest: Off the Stick
This tiny quest explains where all existing Iguana Sticks come from and why wild Iguanas are now roaming the Wastes. The quest is fully voice acted. Starting the quest: Visit the 'Muddy Rudder' in Rivet City and simply look for a 'Help Wanted!' note.

O Creature: Wild Iguanas (aggressive & friendly)
The wild ones are mostly aggressive but weak. You can find Iguanas all over the Wasteland in three different colors and sizes. If you are bitten you don't get much damage but because they are so tiny and fast it is not easy to catch them. Be careful the bite of a yellow Iguana is poisonous.
Many creatures, all robots and human factions try to kill Iguanas. Luckily they bread very fast so they have good chance of survival.
They hunt during the day and freeze at night. That means they can't move as soon as the sun has perished. In the morning they wake up as nothing special has happened.

O Creature: Pet Iguanas
To get your own 'Pet Iguana'. Find a 'fresh' Iguana Egg and take good care of it. Pet Iguanas are intelligent little creatures. If you pat on their back (click) they mostly understand what you mean (follow/guard/wait). As long as they are not fully grown they are pretty vulnerable. So it is better to wait a few days until you take them with you for adventuring.

O New food items:
Iguana products are not very valuable because they are available all over the wasteland. With one exception the 'Fresh Iguana Egg'.

Raw Iguana:
Dead Iguanas are collectible. If you found one and pick it up and you get raw Iguana. Uncooked Iguana meat is poisonous. It has to be prepared to be eatable. Simply sell the raw Iguana meat to a person who knows how to cook and you can buy a 'Iguana on a stick' shortly after wards. Not all vendors are able to grill. Gob for example buys them but don't offer any 'Iguana On A Stick'.
Most people can't tell the difference between raw and grilled Iguana, so you can also use it to poison them.

Frozen Iguana:
They are also collectible and poisonous. If you sell them you can buy 'Fresh Iguana on a stick' after wards which is a lot healthier then a normal one. But do you really want to allow that this Iguana is cooked alive?
Because you can always free a 'Frozen Iguana'. At day the creature wakes up instantly, at night it still is in the 'frozen' state. Perfect for sneaky characters to place living traps or produce a lot of confusion.

Fresh & Rotten Iguana Eggs:
Fresh Iguana Eggs are healthy and a delicacy. The only problem is that they are pretty rare and rot very fast if they are not treated correctly which makes them unhealthy. Wild Iguanas can smell if you have a Iguana egg in your … backpack and are more aggressive if they detect you.

Iguana Grill:
In the farm (Quest: Off the Stick) you can find a portable Iguana Grill. Simply drop the the box and activate it in sneak mode to unfold it. To use it click on it in normal mode (standing). If you activate the unfolded Grill in sneak mode again you put it back in the box and in your inventory. Make sure that a picture is on top if you drop the box so the grill can unfold correctly. Only one Raw Iguana and Frozen Iguana can be placed on the grill (you don't have to place it, it happens automatically). Be careful don't use it indoors ;) .

All new Iguana food items can be 'reverse' pickpocket (shady sands shuffle like) to other actors and have effects. Especially fresh eggs! (If they don't get eaten by the character.) Try to find a healthy victim if you want to experiment with this.

Requirements:
Fallout 3 ;) and nothing more.
To be serious I recommend 'Mart's Mutant Mod' and 'FWE FO3 Wanderers Edition' to use with it.

Incompatibilities:
The nature of this mod (add a new creature and reusing existing spawn points) can produce a lot of incompatibilities with other mods that try something similar or use the same method. Compatibility Patches for MMM and FWE can be found in the optional files section on my nexus file page. You have to use them for MMM because I use the same spawn method as MMM and it would destroy Martigens scripts if you don't install the patch esp.
Don't forget this mod !!!adds!!! Iguanas to the wasteland (a lot of them). So if your game slows down after you installed it you should decrease your extended spawns or reduce the Iguanas (see 'More or less Iguanas' section of this ReadMe).
Sorry I am not able to test FOOK2 because I simply don't use it. But if MMM works flawless with a mod or overhaul also the Iguanas will work.

Installation:
Make sure you have installed the latest version of ArchiveInvalidation Invalidated! or use FOMM to switch the invalidation if needed.
Unzip the mod to your Fallout 3 Data directory -- make sure you have extracted the Sound, Meshes and Textures folders as well.

1. base game installation:
Use FOMM to select the FNNIguana.esm to load. It should be placed at the end in your load order. Don't select any FNNIguana – xxx.esp files. You can delete them if you don't plan to use FWE or MMM in the near future.

(optional)
installation with MMM RC5 or RC6:
Download the correct compatibility esp according your MMM version. Use FOMM to select the FNNIguana.esm to load. Make sure it is placed after 'Mart's Mutant Mod.esm'.
Use FOMM to select 'FNNIguana - MMMRC5.esp' or 'FNNIguana - MMMRC6.esp' (according to your MMM version) and place it after any 'Mart's Mutant Mod - xxx.esp' file in your load order.

(optional)
installation with FWE Release 5 or 6:
Download the compatibility esp for FWE. Use FOMM to select the FNNIguana.esm to load. Make sure it is placed after 'FO3 Wanderers Edition - Main File.esm'.
Use FOMM to select 'FNNIguana - FWE.esp' and place it after any 'FO3 Wanderers Edition - xxx.esp' file in your load order.

2.) valid for all Installations:
Go inside somewhere without creatures and NPCs, rest for 4 days (or your respawn time if you changed it).
Save your game, and load your game.
I had no troubles but if you want to be 100% sure you should also rest 4 days (or your respawn time if you changed it) after you ended 'Off the Stick'.

Update Instructions:
Simply copy the new files over the old ones. Check if your load order is still correct and just to be 100% sure wait four days as described in the install instructions. If you use my MMM Iguana plugin already delete the FNNIguana - MMM.esp and replace it with the corresponding FNNIguana - MMMRC5.esp or FNNIguana - MMMRC6.esp dependent on what version of MMM you are using. The load order instructions are the same as described earlier.

More or less Iguanas:
This little hint is more for advanced mod user: If you want more or less Iguanas roaming the wastes you can change the content of the 'FreeFormIguana.SpawnChance' questvariable per console or in GECK. 50% is the default setting. Which means 50% of normal wasteland spawns produce 1 to 3 Iguana's. If you lower it to 30% you get less Iguanas and vice versa.
With MMMRC5 it's the same. If you use extended spawns you have a 50% chance to get one additional Iguana or MMM extended spawn.
MMMRC6 has it's own spawn management for Iguanas which I don't change in my version. So you can take full advantage of the new MMMRC6 menu settings. You may experience less Iguanas with MMMRC6 but this is deliberate to keep the game balance with MMM intact.

Disclaimer:
Don't use any elements of this mod in any of your own mods you plan to publish in any form without permission. If you want to use it in an compilation you have to ask for permission first.

Tools I used and Credits:
Blender, NIFSkope, GIMP, Audacity, GECK, FOSE, FO3Edit

The basic Iguana model I used was a Creative Commons 3.0 licensed blender file I changed heavily. Thanks also to Martigen for MMM. I learned a lot from your mod how to keep my Iguanas under control. Thanks to kasugurami for spell and grammar checking. All grammar and spelling errors that are found now are exclusively mine (and I don't give them away, I like them ;) ). And last but not least thanks to Bethseda for making this magic possible.

The textures since v1.2 are made by skarmonyx thanks for your wonderful work!

Translations:
German: Syncroh X
Die offizielle deutsche übersetzung meiner mod kann hier: http://www.fallout3nexus.com/downloads/file.php?id=14317
gefunden werden.

History:
v 1.2 A lot has changed in this version.
The Iguanas are part of MMM RC6 now but only a subset of the features are included in MMM. The new FNNIguana - MMMRC6.esp makes sure that all features (raw, frozen and eggs) are available again and correct some bugs in the current release of MMM.
The Iguanas have now new textures from skarmonyx. They look simply marvelous. So it is easy now to distinguish between MMM and base mod added Iguanas.
The sound of the Iguanas is now really lowered. The changes I did in an earlier version didn't work as expected. This is fixed now.
Iguana food items satisfy now FWE hunger correctly bugfree.
I added a animated grill which allows you to grill your own 'Iguana On a Stick' from 'Raw or Frozen Iguanas'
v 1.01 FWE version now doesn't satisfy player hunger anymore, when it shouldn't. Pet Iguana spawn bug solved.
v 1.0 The quest doesn't like me ;) . It was nothing mod breaking but the whole meaning of the story was compromised if you did it in a specific order. This is now corrected. I also added a key (not that this one is important, but just for the fun of it). The most important change in this release is the better grammar of all the terminal texts, messages and dialogues. Thanks to kasugurami. Iguana feet are now not so loud anymore and the sound files can be now adjusted or removed if needed.
v 0.95 a bug was found by Xiomberg in v0.91. Frozen ones, raw and eggs crashed the game if they are removed from the player by force (player captured in Ravenrock, Pitt... ). It's solved in v0.95.
I changed the time check routine for the frozen ones. It was a suggestion from Martigen (thanks). It helps to reduce the CPU time per Iguana. Iguana kill quest advancement corrected.
And the most important change in this release: A updated Iguana modell. Now the animations work almost perfectly.
Actually I wanted to wait with this update till the grammar check is done. But because of the potential game breaking bug I release it earlier. If there are no more bugs found the next version is v1.0.
v 0.91 that didn't work well with v 0.9 ;) and I know why I start with betas. The Iguana (molerat) skeleton file got damaged and almost killed my whole mod in setting strange values in my new creatures according to FO3Edit and produced ghost Iguanas. All this is corrected in this version and I hope know there are no more big troubles. Btw. This is the first time in 3 years of modding that GECK destroyed a mod of mine. I am not really angry.
v 0.9 first public release (all my first releases don't get a v1.0)
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Kathryn Medows
 
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Post » Fri Feb 18, 2011 9:24 pm

You have just made my year!! :bowdown: :twirl: :woot: :dance:

Time for me to take a break from re-creating my website and install this mod. I am long over due for a little bit of fun game time! Thank you a billion times for making this wish possible! *runs off to install* :bolt:
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Spooky Angel
 
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Post » Sat Feb 19, 2011 4:07 am

Thanks and have fun with Iguana egg hunting.
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cutiecute
 
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Post » Fri Feb 18, 2011 10:03 pm

thank you sesom!

you make some fantastic mods

thanks for sharing
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roxanna matoorah
 
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Post » Fri Feb 18, 2011 11:30 pm

Wow...just...wow!

Epic mod.
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Alan Cutler
 
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Post » Sat Feb 19, 2011 3:46 am

This is an incredibly in-depth Iguana mod. I think you have covered everything that has been, is, and will ever be possible to do with Iguanas, and more besides.
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Undisclosed Desires
 
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Post » Fri Feb 18, 2011 9:52 pm

Looking forward to trying it out once you get the current bug worked out. :)
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Sarah Unwin
 
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Post » Fri Feb 18, 2011 5:44 pm

Yes it was a horrible screw up. :brokencomputer: The skeleton file was defective and wasn't copied in the ZIP file. But that wasn't the only problem. This broken file also changed my creature definitions records in a total strange way according to FO3Edit.
I uploaded a updated to nexus in the meantime. :sadvaultboy: sorry about this.

@TheTalkieToaster, kinghsheart & Ashven
Thanks a lot. Btw. I left out the cooking for the player. But I think there are a enough Iguana items to work with.
Let's think... Iguana fried eggs or some flour and bake a Iguana cake :cookie: ?
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Daniel Brown
 
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Post » Fri Feb 18, 2011 7:03 pm

Hey, at least you were quick to hop on it once it was realized. :)

Everything gets messed up one way or another, at one point or another -- more important how you react to that, than beating yourself up for it happening in the first place. :) :)
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Samantha Mitchell
 
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Post » Fri Feb 18, 2011 9:07 pm

Ah, I could care less about cooking them. I'm just happy to see them scutter around.
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Louise
 
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Post » Sat Feb 19, 2011 3:35 am

Didn't expect it to be such an in depth mod.

Kudos to you all the way.
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NAkeshIa BENNETT
 
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Post » Sat Feb 19, 2011 9:45 am

Yes it was a horrible screw up. :brokencomputer: The skeleton file was defective and wasn't copied in the ZIP file. But that wasn't the only problem. This broken file also changed my creature definitions records in a total strange way according to FO3Edit.
I uploaded a updated to nexus in the meantime. :sadvaultboy: sorry about this.

@TheTalkieToaster, kinghsheart & Ashven
Thanks a lot. Btw. I left out the cooking for the player. But I think there are a enough Iguana items to work with.
Let's think... Iguana fried eggs or some flour and bake a Iguana cake :cookie: ?


I'm presuming this issue is what is causing the tail clipping into the ground and the stretchy chin I see in the video?

Now we just need http://ayleid.deviantart.com/gallery/#/d1u3aht for Squirrels-On-A-Stick and Squirrel Stew.
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NIloufar Emporio
 
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Post » Sat Feb 19, 2011 2:36 am

Nope this two are weight map issues that I am still working on. Blender has a bad habit always to confuse my weight map as soon as I save my changed version. The version that is released is ok but not perfect yet.

The skeleton troubles I wrote about produced invisible Iguanas. It was just like the theater is booked, the cards are sold, the press is invited but the star of the show simply didn't show up. ;)
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Kevan Olson
 
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Post » Fri Feb 18, 2011 6:07 pm

Looks interesting.
A question or two though.

What do you mean by Poisonous? I thought there was only fire damage and Radiation in this game, besides bullets and explosions?

Also, poor Iguanas, they freeze as soon as the sun goes down. :(
Do they have liquid Nitrogen deposits in their body? :)

Also, are real Iguanas poisonous?
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Svenja Hedrich
 
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Post » Sat Feb 19, 2011 4:37 am

About poison: You forgot the ever-popular radskorpion this creature is also poisonous. You get the base damage and after you are attacked a small amount of damage is added over time.
Look at youtube for frozen Iguanas. This is a real effect when nights get cold. They are cold blooded creatures. Wasteland Iguanas are a bit more sensitive to temperature.

As far as I know are real Iguanas not poisonous.
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Oscar Vazquez
 
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Post » Fri Feb 18, 2011 8:04 pm

I have to say that every aspect of this mod looks fantastic. I may have to start actually playing the game again to try it all out. :tops:
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Greg Swan
 
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Post » Sat Feb 19, 2011 5:28 am

You get the base damage and after you are attacked a small amount of damage is added over time.

Odd, that has never happened to me in all the time I've played it. :confused:

I've been hit by them, but I've never had anything beyond the initial being struck damage (Giant radscorpions hurt!), unless the poison duration is measured in milliseconds. :)

Does make sense though. Interesting thing about Scorpions (in real life) is that being struck by the bigger ones is better for your health than the small ones. Which is why being stung by the Emperor Scorpion is uh, bad. Most poisonous scorpion.


Also, thanks for explaining the frozen aspect. "Hey, Mr. Iguana, how are you?" "I was frozen today!"
I'm sorry, I had too.
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Nicole Coucopoulos
 
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Post » Fri Feb 18, 2011 6:46 pm

Very cool looking mod! I have downloaded it, but haven't had a chance to try it out yet.

I just wanted to add that Ant Stings and Death Claws are also poisonous in the game. The trouble is that in the default game the poison effect is not all that much, so people don't always know that they've been poisoned (which is why I reduced the magnitude and cranked up the duration quite a bit in my Tweaks . . . since poisons generally don't instantly damage your health, but take a while for the effects to show up. )
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Setal Vara
 
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Post » Sat Feb 19, 2011 12:58 am

Ah, that may explain why I never noticed the affect of poison, because it's so small. :)
Here I thought I broke Fallout 3.

But Deathclaws are poisonous? Well, gives new meaning to their name. :)
I remember running into my first Deathclaw at level 2. Yea! for that random spawn where you'll find a severely weakened Deathclaw.

Also, I should say I never noticed my health decreasing after being hit by any of those monsters.
Maybe it's based on how they hit you?
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Milad Hajipour
 
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Post » Sat Feb 19, 2011 2:42 am

How does this do with wasteland whisperer(pet iguanas) and dynamic weather(iguanas freezing)?
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Beat freak
 
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Post » Sat Feb 19, 2011 3:38 am

I was mostly wondering where the SQUIRRELS on a stick came from, but I'll take your iguanas, with pleasure :)
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KRistina Karlsson
 
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Post » Fri Feb 18, 2011 11:03 pm

@Ratdruid
There are no compatibility problems with both mods. The Iguanas cannot be tamed with the wasteland whisperer but you can get your own pet (go egg hunting and take good care of it). Dynamic weather has no influence it's not the weather it's the time that let them freeze.

@princess_stomper
Sorry no squirrels. I am not a good modeller and squirrels are hard to make (no similar animations in game).
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Solina971
 
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Post » Sat Feb 19, 2011 9:17 am

oh man this should win file of the month easily :thumbsup:
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Katey Meyer
 
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Post » Fri Feb 18, 2011 8:19 pm

Just sticking my head in to thank you for my suite full of adorable Iguanas. Can you only have one pet Iguana at a time? I found two eggs which hatched but I can only pet the first one. The other one hangs out with the frozen ones I gathered.
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Tracey Duncan
 
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Post » Fri Feb 18, 2011 9:07 pm

Just sticking my head in to thank you for my suite full of adorable Iguanas. Can you only have one pet Iguana at a time? I found two eggs which hatched but I can only pet the first one. The other one hangs out with the frozen ones I gathered.

You can have as much pet Iguanas as you find eggs. Their command system is a bit different (they can't talk obviously).
So if you click on them (pat) they cycle through the commands they understand. In the top left corner you see (after the click) if the Iguana follows, guard or simply hangout. To change the command simply click again.
I assume your second pet is in hangout 'mode' and 'has a lot of fun'.
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W E I R D
 
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