III vs IV (Ungeneralized Poll)

Post » Thu Jan 06, 2011 5:56 pm

Well... Vote? But comment to because otherwise the topic will go dead.
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Lynne Hinton
 
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Post » Fri Jan 07, 2011 1:30 am

Graphics and game mechanics-Oblivion
Storyline-Morrowind
Role-playing-Oblivion
Community quality-Oblivion
Add-ons-Oblivion
Overall-Oblivion, but it's close
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Angus Poole
 
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Post » Thu Jan 06, 2011 12:11 pm

Graphics/game mechanics-Oblivion
Storyline-Morrowind
Roleplay-Equal
Community-Equal
Add-on's-Morrowind
Overall-Morrowind, but Oblivion is fantastic also


i hope that this topic doesnt get spammed by biased idiots and angry 12 year old WoW geeks.
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sexy zara
 
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Post » Thu Jan 06, 2011 7:08 pm

Graphics: Morrowind has superior artistic quality, but lesser on the graphical portion.
Game Mechanics: Morrowind was more free, while OB was more flowing
Voted: equal

Storyline: Morrowind's storyline is vastly superior to OB's. The whole 6th house ordeal was much more intriguing and had a nicer pace than ZOMG END OF THE WORLD! SAVE IT NOW!

Roleplay: Morrowind has more choices and consequences, and I found it to be much more easy to role play different characters, with different dispositions and could join more groups or do more in the same group

Community: I like MW's community slightly more

Add-Ons: For the expansions, Bloodmoon and Shivering Ilse were great, Tribunal was mediocre. As for mods, both are equal, though OB has the issue with needing more overhauls. In the end, both are equal in their own way

Overall: Morrowind wins out.
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REVLUTIN
 
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Post » Thu Jan 06, 2011 12:32 pm

Because of its later release date, Oblivion has a heavy lead on graphics. And I do like the way they made combat fun in oblivion as opposed to a chore, like in Morrowind. So, Oblivion takes the first one handily.

The original and cloak-and-dagger world of Morrowind has so much to offer. Choices, excitement, it is just great. Compare the FG in Morrowind to the MG in Oblivion. In both cases, you have an organization that has been corrupted internally in some way, with some "white hats" that can boarder on being Templars and some Black Hats whose motivations actually make a good deal of sense within the game world. In Morrowind, you got to choose which side of that conflict you found yourself on. Heck, if you really want to help the "white hats" out as much as possible, you've got to do some morally dubious things like helping out the TG! And the interplay between the TG, the CT, and the FG (as well as the CT and HH) lead to a very interconnected game-world. In Oblivion, you have *no* choice. You follow the White Hat's orders and that is that. Plus, it doesn't link up with any of the other factions or questlines in a substantial way. Morrowind wins this one by a very large margin.


Community: They both have wonderful communities. No need to take sides here, they are equal. GH Flig's seminal mod that introduced Oblivion physics into Morrowind from a few months ago comes close to giving Morrowind the edge on this one ;) , but then I think about all the great stuff going on in the Oblivion boards (Total Conversions, anyone) and I just can't make that call.

Add-ons: Again, I'd say these are about equal. MGE, The Black Mill, the Illuminated Order, Dread Knights, Julan, etc, those are all amazing! But I wouldn't trade them for Malevolence, OOO, FCOM, the crazy quest one that you need LAME for, LAME, etc. Great stuff. The Morrowind community is more seasoned, so many of the mods they create are just crazy. But the Oblivion engine allows for greater possibilities, and many of the mods I listed really take advantage of that fact.

Overall: Morrowind, but Oblivion is obviously fantastic as well.
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Amy Gibson
 
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Post » Thu Jan 06, 2011 4:50 pm

For Graphics and Gaming Mechanics....

Oblivion

For Storyline and Role Play

Morrowind

For Community Quality

Morrowind

For Addon Quality

They are equal in their own way

Overall

Morrowind Wins
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Oceavision
 
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Post » Thu Jan 06, 2011 2:50 pm

Graphics-Game mechanics-Morrowind
Storyline-Morrowind
Roleplay-Same
Community-Oblivion
Add-on's-Morrowind for quests, Oblivion for combat mods
Overall-Same
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Toby Green
 
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Post » Thu Jan 06, 2011 2:23 pm

If you didn't notice, there's a Morrowind bias on this forum.

We figured out it's most likely due to the fact that Morrowind players stick around the longest because Morrowind has the better replay value.

Gameplay and storyline will probably lean towards Morrowind here because of the bias. Might lean towards Oblivion on the Oblivion forum or the xbox.com forums.

Anyway, I give this particular thread a page and a half before it turns into a mind-numbing nitpick battle.
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Anne marie
 
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Post » Thu Jan 06, 2011 2:56 pm

If you didn't notice, there's a Morrowind bias on this forum.

We figured out it's most likely due to the fact that Morrowind players stick around the longest because Morrowind has the better replay value.

Gameplay and storyline will probably lean towards Morrowind here because of the bias. Might lean towards Oblivion on the Oblivion forum or the xbox.com forums.

Anyway, I give this particular thread a page and a half before it turns into a mind-numbing nitpick battle.

Word
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Nikki Morse
 
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Post » Fri Jan 07, 2011 12:18 am

Morrowind for story, Oblivion for everything else. Morrowind had some good add-ons, but better than shivering isles? No way.

Edit: I am completely confused on how some people could say Morrowind's graphics are better than Oblivion's, it's just not true.
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josh evans
 
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Post » Fri Jan 07, 2011 1:19 am

artistically, MW is superior. By pure how realistic they look, then yes, Oblivion wins in that department.
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Ezekiel Macallister
 
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Post » Fri Jan 07, 2011 1:46 am

artistically, MW is superior. By pure how realistic they look, then yes, Oblivion wins in that department.

Why is a bunch of rocky wasteland(which makes up about 70% of Vvardenfell) artistically superior to anything in Oblivion? Besides, imagery doesn't make up graphics. Although, if Oblivion needs to have something artistically more creative than Vvardfenfell, I present the Shivering Isles, which has a landmass that is as large as 40% of Vvardenfell's landmass, giving Oblivion more interesting land.
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Anna Watts
 
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Post » Fri Jan 07, 2011 1:09 am

Well, you can't really decide which one is nicer, artistically, until you agree upon a definition of what makes something "artistic."

This should be fun.
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T. tacks Rims
 
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Post » Thu Jan 06, 2011 2:36 pm

I called that one. Sheesh.
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Brandon Wilson
 
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Post » Fri Jan 07, 2011 2:57 am

Why is a bunch of rocky wasteland(which makes up about 70% of Vvardenfell) artistically superior to anything in Oblivion? Besides, imagery doesn't make up graphics. Although, if Oblivion needs to have something artistically more creative than Vvardfenfell, I present the Shivering Isles, which has a landmass that is as large as 40% of Vvardenfell's landmass, giving Oblivion more interesting land.


The rocky wasteland was a welcome change from the cliché generic Northern European fantasy setting in Oblivion and Daggerfall. And the variance in land, weather and flora also.

Otherwise, even the Ashlands are atmospheric, and very well done for what they are supposed to be. Not a pretty sight.
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Jaki Birch
 
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Post » Thu Jan 06, 2011 7:59 pm

The rocky wasteland was a welcome change from the cliché generic Northern European fantasy setting in Oblivion and Daggerfall. And the variance in land, weather and flora also.

Otherwise, even the Ashlands are atmospheric, and very well done for what they are supposed to be. Not a pretty sight.

The towns, weapons, and armor are a lot more creative looking, imo.
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Enny Labinjo
 
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Post » Fri Jan 07, 2011 2:32 am

Well, you can't really decide which one is nicer, artistically, until you agree upon a definition of what makes something "artistic."

This should be fun.

What should be fun? Looking at my map of Vvardenfell and comparing actual landmass in the games, I realized that, aside from the wasteland part of Vvardenfell, SI, actually has more landmass, and SI is just as original as the original parts of Vvardenfell, if not more original. People have always said Morrowind is more creative, and I agree that parts of it are more original than part of Oblivion, but considering that Vvardenfell has 10 square miles of land, SI has 4 square miles of land, and, from what I can tell by looking at my map(could anyone else with a map of Vvardenfell check to compare estimates?), Vvardenfell is dominated by rocky wastes which make up about 65-70% of it, SI being part of Oblivion gives Oblivion more creative land than Morrowind. Has no one else noticed this?
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Jade Payton
 
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Post » Thu Jan 06, 2011 9:04 pm

Graphics: Morrowind has superior artistic quality, but lesser on the graphical portion.
Game Mechanics: Morrowind was more free, while OB was more flowing
Voted: equal

Storyline: Morrowind's storyline is vastly superior to OB's. The whole 6th house ordeal was much more intriguing and had a nicer pace than ZOMG END OF THE WORLD! SAVE IT NOW!

Roleplay: Morrowind has more choices and consequences, and I found it to be much more easy to role play different characters, with different dispositions and could join more groups or do more in the same group

Community: I like MW's community slightly more

Add-Ons: For the expansions, Bloodmoon and Shivering Ilse were great, Tribunal was mediocre. As for mods, both are equal, though OB has the issue with needing more overhauls. In the end, both are equal in their own way

Overall: Morrowind wins out.

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Juanita Hernandez
 
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Post » Thu Jan 06, 2011 7:44 pm

Edit: I am completely confused on how some people could say Morrowind's graphics are better than Oblivion's, it's just not true.

If you're going to rate graphics on a purely technical basis, then it's completely pointless to ever have a game and its direct sequel in a poll. Technology improves with time, graphics improve as far as technology, end of story. Technology certainly isn't all there is to appearance, though. If one game has orcs that look like orcs and the sequel has orcs that literally look exactly like humans but green (not making any real-life references here), then odds are good a lot of people will think the new ones are inferior. Same as if, say, buildings are all square, boring, and undetailed. It might be a more realistic featureless cube, but it could still be considered graphically inferior to a piece of fine architecture that's kind of blurry. A lot of people disliked the shiny, "plastic" appearance of Oblivion, as well as cosmetic things like bright caves and a bizarre amount of field-boulders. They could also be voting due to the common complaint of Oblivion's setting being a cliche forest, setting being easily connected to graphics.

Of course, it could also be skewed by people who liked Morrowind's game mechanics better, which has no business being lumped in with graphics, but oh well.
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Dalton Greynolds
 
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Post » Thu Jan 06, 2011 1:41 pm

I say they are all equal in their own way with everyone around the world.
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Nicole Coucopoulos
 
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Post » Thu Jan 06, 2011 7:03 pm

What should be fun? Looking at my map of Vvardenfell and comparing actual landmass in the games, I realized that, aside from the wasteland part of Vvardenfell, SI, actually has more landmass, and SI is just as original as the original parts of Vvardenfell, if not more original. People have always said Morrowind is more creative, and I agree that parts of it are more original than part of Oblivion, but considering that Vvardenfell has 10 square miles of land, SI has 4 square miles of land, and, from what I can tell by looking at my map(could anyone else with a map of Vvardenfell check to compare estimates?), Vvardenfell is dominated by rocky wastes which make up about 65-70% of it, SI being part of Oblivion gives Oblivion more creative land than Morrowind. Has no one else noticed this?

If SI were part of Oblivion it would have come with Oblivion and wouldn't cost extra.

SI was an expansion pack. And, yes, I thought the landscape was very creative and beautiful, too. But that's just opinion.

I don't see the point in highjacking these threads with wordy paragraphs full of pure opinion, hoping to convince people to like the same games you like for the same reasons as you.

To post what you think and then see who agrees and disagrees is one thing. But to nitpick every little point of everyone who disagrees with you and to constantly post the same exact idea over and over in different words for pages and pages does nothing but raise everyone's blood pressure.

And I meant it should be fun watching you people argue over what defines "artistic."
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Georgia Fullalove
 
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Post » Fri Jan 07, 2011 3:01 am

Graphics: Oblivion is better in its lighting effects, and details, i would have to agree morrowind is more artistic (as in its architecture, armor and landscape design). Voted Oblivion.

Game mechanics: Morrowind, i honestly liked the combat in morrowind, oblivions was good also but morrowinds overall gameplay was better IMO, leveling seemed to take longer and enemies didnt level with me which i prefered. Voted Morrowind. (Well i would have if the poll seperated graphics and gameplay)

Storyline and Roleplay: Morrowind without a doubt had better roleplay value with its mixture of native and imperial culture, not to mention the great houses, the main story line was also great and very well done. Voted Morrowind.

Community Quality: Both are pretty good. Voted Good in their own way.

Addon Quality: Bloodmoon and Tribunal were much more enjoyable to me then knights of the nine and shivering isles. Voted Morrowind.

Overall: Morrowind. Oblivion is good but morrowind is great.
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Kellymarie Heppell
 
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Post » Thu Jan 06, 2011 8:21 pm

I'm up for grabs I think morrowind and Ob have there ups and owns I thin the actaul game play ob wins hands down. You control more of the character like blocking and stuff as for game vs game I say they r a tie cus I have both goty additions and xbox live didn't have downloadable content at the time like they do now. both games are huge . I think with out the shiv ils and nights of the 9 morrowing wins with the quests part but ob has those and a bunch more you can buy from x box live so both games are a winner the one I thing that ob has is the fact that each quest that u open has different areas to go inot current finished and so where u just have a book with countless pages to rummage through to try and figure out which one u still have to finish or not. plaus the ease to actaully get info about the quewsts. where morrowind uget a quest and kind of wind up running around aimlessy finding the next link or links in the quests. one is the a blade u get for hooking a 2 npcs in mourn hold unless u know what you are dsoing u blow it like I did I found out yesterday through a fact posted on here what u have to do bvut I already blew it. so both games are great so I'mnot gonna pick which one is better considering they are both for completely different consoles.
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Louise Lowe
 
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Post » Thu Jan 06, 2011 11:32 pm

If SI were part of Oblivion it would have come with Oblivion and wouldn't cost extra.

SI was an expansion pack. And, yes, I thought the landscape was very creative and beautiful, too. But that's just opinion.

I don't see the point in highjacking these threads with wordy paragraphs full of pure opinion, hoping to convince people to like the same games you like for the same reasons as you.

To post what you think and then see who agrees and disagrees is one thing. But to nitpick every little point of everyone who disagrees with you and to constantly post the same exact idea over and over in different words for pages and pages does nothing but raise everyone's blood pressure.

And I meant it should be fun watching you people argue over what defines "artistic."

SI is part of Oblivion just as Bloodmoon is part of Morrowind.

Hijacking? I'm bringing up a point which I have never seen posted before and so I have never repeated what I just said because I never even noticed it before.

If I have offended you in any way, then I apologize. That was not my intention. I swear to you that this is the very first time I have ever even thought of what I just posted.
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Cash n Class
 
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Post » Thu Jan 06, 2011 7:24 pm

Why is a bunch of rocky wasteland(which makes up about half of Vvardenfell) artistically superior to anything in Oblivion? Besides, imagery doesn't make up graphics. Although, if Oblivion needs to have something artistically more creative than Vvardfenfell, I present the Shivering Isles, which has a landmass that is as large as 40% of Vvardenfell's landmass.

Morrowind presented architecture that was unique and previously unseen in TES, Oblivion vanilla reverted back to Daggerfall style houses with enhanced graphics(for the most part) what about SI was so visually appealing? The giant fungi?(Now where have i seen that before...)The Sky?
Morrowind Sky
http://siliconviper.deviantart.com/art/Night-Sky-in-Morrowind-39162815
Shivering Isles Sky
http://fc06.deviantart.net/fs40/f/2009/032/b/9/Night_Sky_by_regdarsky.jpg

Maybe its the 4 year graphical difference between Morrowind and Oblivion?
Maybe you'll interpret this as a jab and respond with intellectual hostility?
Or maybe you wont even read this.
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sally coker
 
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