iLevelUpSpecialization & stat modifiers

Post » Thu Dec 01, 2011 2:34 pm

I'm trying to make a mod that makes the default multiplier for stats when you level be one point higher, so that everything has x2 by default. Then it would go up from there depending on which skills you level like normal, but still capped at x5 instead of x6. The only way to do it that I see is to add one point to the values of iLevelUp01Mult - iLevelUp09Mult. I am wondering if there is a more elegant way to do this.

Looking at the various iLevelUp game settings, I see one that I don't understand the purpose of: iLevelUpSpecialization. What is that? (It wouldn't happen to be the base multiplier I'm looking for, would it?)

What will happen if I start using this mod in the middle of a game, on a character that's already level 11 or so? Will I need console magic, or will it just start working?
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A Boy called Marilyn
 
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Post » Thu Dec 01, 2011 8:01 pm

Morrowind Scripting for Dummies has a list of Game Settings at the bottom... I'd have a look for you now but I'm not at home :/
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KiiSsez jdgaf Benzler
 
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Post » Thu Dec 01, 2011 8:09 am

Thanks. I checked, though. All in one block, on the left of the table, it has iLevelUpSpecialization and iLevelUp01Mult - iLevelUp10Mult. Then on the right, it has a definition explaining what the iLevelUp Mult ones do, but it doesn't mention why iLevelUpSpecialization is grouped in with them.
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