I'm trying to make a mod that makes the default multiplier for stats when you level be one point higher, so that everything has x2 by default. Then it would go up from there depending on which skills you level like normal, but still capped at x5 instead of x6. The only way to do it that I see is to add one point to the values of iLevelUp01Mult - iLevelUp09Mult. I am wondering if there is a more elegant way to do this.
Looking at the various iLevelUp game settings, I see one that I don't understand the purpose of: iLevelUpSpecialization. What is that? (It wouldn't happen to be the base multiplier I'm looking for, would it?)
What will happen if I start using this mod in the middle of a game, on a character that's already level 11 or so? Will I need console magic, or will it just start working?