Illogical!

Post » Sat Mar 06, 2010 2:51 pm

Lamplight and the Super Mutants, the whole damn thing is messed up. A place where kids have lived for 200 years but then where do the new kids come from if they leave for big town at 16? :confused: How did the super mutants get the people into the Vault without the radiation killing them? How did the Enclave get in?

Yeah the whole Lamplight, Vault 87 thing is just stupid. Guess the only way is Bethesda Magicka. They need better writers :thumbsup:
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kevin ball
 
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Post » Sun Mar 07, 2010 3:37 am

More to the point, I think we're meant to believe Victor has been watching our every move and House is impressed by our skills -- that's why he invites us in. If we settle our score with Benny first, of course, he's after the Chip.


This assumes you've completed all of the main quests. If you just walked to NV without doing quests (which I did because I explore first and do quests later) then he had no reason to let me into his casino. I didn't prove anything to him and actually avoided fulfilling my contract.

t.Mr.House lets you into the Lucky 38 because you are supposed to deliver the chip. You are contractually obligated to do so. Letting you into the Lucky 38 is not much of a threat. He has armed robot guards and hes hidden away.


He doesn't need to let me in to get the chip. Victor could do that or a million other securitons. And after telling me how important the chip is to him he only offers me a pittance to retrieve it. It wasn't worth say 20,000 caps to him?!?! I can't haggle? :hehe:

And one would think he's pretty paranoid about not being seen since the NCR ambassador never got the privilege to enter his casino. No one does except for you, someone who he had no reason to trust. . . .and who in my case quickly murdered him b/c I don't like dealing with the "man behind the curtain".

I thought the game was logically obliged to keep up his 'mystique' until closer to the end.
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Jack Walker
 
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Post » Sat Mar 06, 2010 3:37 pm

This assumes you've completed all of the main quests. If you just walked to NV without doing quests (which I did because I explore first and do quests later) then he had no reason to let me into his casino. I didn't prove anything to him and actually avoided fulfilling my contract.


Oh. Well then, he lets you in because his operative ' Doc" Mitchell in Goodsprings has hypnotized you with Rorschach blots and free association questions to be compelled to visit the Strip. Yeah, that's it. :whistling:
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daniel royle
 
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Post » Sun Mar 07, 2010 12:09 am

The Pitt dlc is illogical.

It is beyond any logic, and likeliness to ask someone to go undercover as a slave.

It is beyond the nicest, most heroic of people.

Asking someone to find missing or kidnapped relatives, fine. Asking someone to save and find your squad, fine. Asking someone to find something, fine. Asking for protection, fine.
Asking for someone to fight enemies for you, fine. Asking someone to kill enemies for you, fine.

But asking someone to go into such a dangerous situation, when escape is not easy?

That is deeply unlikely and illogical.
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BrEezy Baby
 
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Post » Sat Mar 06, 2010 11:33 pm

What the hell are you? A Vulcan?
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JAY
 
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Post » Sun Mar 07, 2010 1:47 am

What the hell are you? A Vulcan?

Your anger is most illogical.
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Shae Munro
 
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Post » Sat Mar 06, 2010 5:49 pm

I'll tell you what's logical, http://www.youtube.com/watch?v=X6oUz1v17Uo#t=0m10s
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Dalley hussain
 
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Post » Sun Mar 07, 2010 4:19 am

The Pitt dlc is illogical.

It is beyond any logic, and likeliness to ask someone to go undercover as a slave.

It is beyond the nicest, most heroic of people.

Asking someone to find missing or kidnapped relatives, fine. Asking someone to save and find your squad, fine. Asking someone to find something, fine. Asking for protection, fine.
Asking for someone to fight enemies for you, fine. Asking someone to kill enemies for you, fine.

But asking someone to go into such a dangerous situation, when escape is not easy?

That is deeply unlikely and illogical.


Well, PCs are bolder than the average person, I guess.

I've always wondered why you didn't go to the Pitt in disguise as a slaver, though. Couldn't be that tricky, plus better access.
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-__^
 
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Post » Sun Mar 07, 2010 3:35 am

Its not a big issue but, how do the Nightkin turn on and off their stealthboys when we can't?
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Amy Siebenhaar
 
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Post » Sun Mar 07, 2010 3:36 am

Gameplay mechanic in 3 and NV. Stealthboys last significantly longer and can be turned on and off in lore and 1 and 2 gameplay.
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Dewayne Quattlebaum
 
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Post » Sat Mar 06, 2010 3:20 pm

Its not a big issue but, how do the Nightkin turn on and off their stealthboys when we can't?


Good question. Maybe they've just used them so much they've discovered an exploit?

Oh, and no Big Issues here; the thread's just for fun. I'm starting to think it's in the wrong forum, though (series discussion?)
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SamanthaLove
 
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Post » Sat Mar 06, 2010 7:27 pm

Because Bethesda got lazy and made them into a potion as opposed to an actual toggle item.
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Brad Johnson
 
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Post » Sun Mar 07, 2010 2:55 am

Gameplay mechanic in 3 and NV. Stealthboys last significantly longer and can be turned on and off in lore and 1 and 2 gameplay.


Yeah but the nightkin in New Vegas don't have the old school stealth boys.
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Bonnie Clyde
 
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Post » Sat Mar 06, 2010 4:23 pm

How the Jet reached to Capital Wasteland
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Annika Marziniak
 
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Post » Sun Mar 07, 2010 12:51 am

How the Jet reached to Capital Wasteland


Thats a good one, and why is it still around in Fallout New Vegas? I guess the quest to find a cure in Fallout 2 never happened :unsure: So would that mean Myron was never killed?
Spoiler
"Myron died less then a year after the defeat of the Enclave. Stabed by a jet addict, while drinking in the Den. His discovery of jet was quicky forgotten and now there is no one that remembers his name."

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Michael Russ
 
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Post » Sat Mar 06, 2010 2:17 pm

Another thing...
Why is the Sunset Sarsaparilla basically everywhere in FO:NV, while it was never mentioned in any other Fallout games?
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YO MAma
 
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Post » Sat Mar 06, 2010 9:38 pm

Another thing...
Why is the Sunset Sarsaparilla basically everywhere in FO:NV, while it was never mentioned in any other Fallout games?


It was Nuka Cola competitor according the Fallout Bible
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suzan
 
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Post » Sun Mar 07, 2010 1:35 am

Another thing...
Why is the Sunset Sarsaparilla basically everywhere in FO:NV, while it was never mentioned in any other Fallout games?


You see that a lot in the south and the west. There's often a soft drink that's highly popular, and competes very defensively against big name brands like Coca-Cola. Dr. Pepper actually started out that way.
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saxon
 
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Post » Sat Mar 06, 2010 1:05 pm

You see that a lot in the south and the west. There's often a soft drink that's highly popular, and competes very defensively against big name brands like Coca-Cola. Dr. Pepper actually started out that way.

However, FO:NV is partly set in California, as first two Fallout games were, but we didn't see anyone mentioning Sarsaparilla, nor any ads of it.
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Lauren Denman
 
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Post » Sun Mar 07, 2010 5:28 am

However, FO:NV is partly set in California, as first two Fallout games were, but were didn't see anyone mentioning Sarsaparilla, nor any ads of it.


Sunset was just moving into the area of California that borders Nevada at the time of the great war. Simple as that. It was not in New Reno so I guess it was a drink only popular in the Mojave area. Or people moved those Machines in to the areas of New Vegas that take place in California.
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GRAEME
 
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Post » Sun Mar 07, 2010 4:20 am

Yet it's been around since 1918, that's 159 years to have spread their product and 126 older than Nuka-Cola. Either they were the least ambitious corporation in history or there has been some serious industrial espionage taken against them.
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Sarah Unwin
 
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Post » Sat Mar 06, 2010 9:44 pm

Yet it's been around since 1918, that's 159 years to have spread their product and 126 older than Nuka-Cola. Either they were the least ambitious corporation in history or there has been some serious industrial espionage taken against them.


Or in the Fallout Universe people we not big on drinking soft drinks till Nuka Cola came around. Or other soft drinks like Coca-Cola and Pepsi kept sunset from spreading. Then there was the Cola Wars and an unlikely upstart "Nuka Cola" won the wars and became the most popular drink. Sunset never managed to become a national drink but it had a loyal base in Nevada.
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Fanny Rouyé
 
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Post » Sat Mar 06, 2010 1:15 pm

Well, PCs are bolder than the average person, I guess.

I've always wondered why you didn't go to the Pitt in disguise as a slaver, though. Couldn't be that tricky, plus better access.


I wondered that.

Why not dress up as a slaver with slaver stuff and go in saying you were buying and selling?

The point after you go through the door if you try the I want to join up route is odd.

You can fight deathclaws, yaiu gaui, supermutants, super mutant behemoths and other beings but you drop your guard when you go through 1 door?

You drop it so much that you get knocked out by slavers with batons?

Why can't you just blast your way through the place?

Kill everyone and take their keys?

There are no exploding collars to set off, so they cannot kill the slaves.

Odd.

I hate the espionage, sneaking part of The Pitt.

Some of the speech options are odd in Fallout 3.

When you talk to the ghouls at the anchorage memorial, the conversation is fine.

You say nice, polite things.
Then when you leave you say ' I don't have time for this'. That is just weird and rude.

Some for the good responses are odd and not that polite.
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Helen Quill
 
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Post » Sat Mar 06, 2010 2:54 pm

It was Nuka Cola competitor according the Fallout Bible


(Where in the Bible? Please send me the link, as i looked it up in the bible and could not find it.) :stare:
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Ladymorphine
 
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Post » Sat Mar 06, 2010 1:38 pm

Or in the Fallout Universe people we not big on drinking soft drinks till Nuka Cola came around. Or other soft drinks like Coca-Cola and Pepsi kept sunset from spreading. Then there was the Cola Wars and an unlikely upstart "Nuka Cola" won the wars and became the most popular drink. Sunset never managed to become a national drink but it had a loyal base in Nevada.


But yanks have been drinking coke since the 30s...
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sas
 
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