Illogical!

Post » Sat Mar 06, 2010 1:30 pm

The thread on Little Lamplight reminded me of a few other things that don't really stand up to close examination in the Fallout universe. Looking at the 5 canon games, can you think of anything that doesn't make sense or can you explain something that doesn't make sense?

Let's give the often-debated F3 farming issue a rest, but everything else is fair game.

Here's one:

In New Vegas, the PC meets Chris, a human who is helping the ghouls repair their rockets. Chris, being human, would be dead in minutes if exposed to the irradiated launch pad. But Chris thinks he is a ghoul; as far as he knows he is immune to radiation and could safely enter the dome. But he repairs the rockets, which implies on-hand experience, doesn't it? So, how did the ghouls get their rockets repaired by someone who couldn't touch them? Also, how did they convince him not to enter the pad without letting on that (they know) he is actually human?
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LijLuva
 
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Post » Sat Mar 06, 2010 1:48 pm

-Here's one:

In New Vegas, the PC meets Chris, a human who is helping the ghouls repair their rockets. Chris, being human, would be dead in minutes if exposed to the irradiated launch pad. But Chris thinks he is a ghoul; as far as he knows he is immune to radiation and could safely enter the dome. But he repairs the rockets, which implies on-hand experience, doesn't it? So, how did the ghouls get their rockets repaired by someone who couldn't touch them? Also, how did they convince him not to enter the pad without letting on that (they know) he is actually human?


That whole quest seems to be a bit screwy. I was really not impressed by it (kinda stupid how the rockets were able to get started with small amounts of rocket fuel from toys). In my opinion it is one of the few quests in New Vegas that is not worth doing.
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emily grieve
 
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Post » Sat Mar 06, 2010 2:55 pm

It made no sense to me that:

Spoiler
House lets you walk into the Lucky 38 the moment you waltz into NV. That really annoyed me. Like really annoyed me. :banghead:

No one has gone in there in 200yrs, and he lets you in merely to ASK you to find the chip for him. Victor could have done that. :facepalm:

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ILy- Forver
 
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Post » Sat Mar 06, 2010 8:22 pm

It made no sense to me that:
Spoiler
House lets you walk into the Lucky 38 the moment you waltz into NV. That really annoyed me. Like really annoyed me. :banghead: No one has gone in there in 200yrs, and he lets you in merely to ASK you to find the chip for him. Victor could have done that. :facepalm:



It annoyed me too, but it is explained why Securitrons cannot go in the Casino, can't remember the reason but just exhaust the dialouge with House.
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Project
 
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Post » Sun Mar 07, 2010 1:34 am

It annoyed me too, but it is explained why Securitrons cannot go in the Casino, can't remember the reason but just exhaust the dialouge with House.


Well I think what Sentinent meant was that Victor could have simply been the one to ask the courier to retrieve the chip. House didn't have to break his isolation rule and allow the courier in.
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Emerald Dreams
 
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Post » Sat Mar 06, 2010 5:26 pm

Well I think what Sentinent meant was that Victor could have simply been the one to ask the courier to retrieve the chip. House didn't have to break his isolation rule and allow the courier in.


This.
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Jessica Raven
 
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Post » Sun Mar 07, 2010 12:40 am

You are the Courier who was supposed to deliver the Chip
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Dark Mogul
 
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Post » Sat Mar 06, 2010 5:29 pm

You are the Courier who was supposed to deliver the Chip


But is tracking down thieves part of the job description? Mostly kidding here, but wouldn't the Mojave Express have mercs or something for that? My sort-of RPing has the Courier after the Chip and Benny, but he's unusually proactive.

More to the point, I think we're meant to believe Victor has been watching our every move and House is impressed by our skills -- that's why he invites us in. If we settle our score with Benny first, of course, he's after the Chip.

On the topic of faction leaders recruiting us, I still think it's slightly far-fetched that Caesar is so trusting. Why does he send the Courier, alone, into the bowels of the weather station?
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kirsty joanne hines
 
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Post » Sun Mar 07, 2010 12:36 am

In New Vegas, the PC meets Chris, a human who is helping the ghouls repair their rockets. Chris, being human, would be dead in minutes if exposed to the irradiated launch pad. But Chris thinks he is a ghoul; as far as he knows he is immune to radiation and could safely enter the dome. But he repairs the rockets, which implies on-hand experience, doesn't it? So, how did the ghouls get their rockets repaired by someone who couldn't touch them? Also, how did they convince him not to enter the pad without letting on that (they know) he is actually human?

Jason doesn't let Chris enter the platform. He only oversees the repairs.
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Breautiful
 
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Post » Sat Mar 06, 2010 4:19 pm

The thread on Little Lamplight reminded me of a few other things that don't really stand up to close examination in the Fallout universe. Looking at the 5 canon games, can you think of anything that doesn't make sense or can you explain something that doesn't make sense?

Let's give the often-debated F3 farming issue a rest, but everything else is fair game.

Here's one:

In New Vegas, the PC meets Chris, a human who is helping the ghouls repair their rockets. Chris, being human, would be dead in minutes if exposed to the irradiated launch pad. But Chris thinks he is a ghoul; as far as he knows he is immune to radiation and could safely enter the dome. But he repairs the rockets, which implies on-hand experience, doesn't it? So, how did the ghouls get their rockets repaired by someone who couldn't touch them? Also, how did they convince him not to enter the pad without letting on that (they know) he is actually human?

The Major components are removed from the rocket, and serviced.

The Rocket is a bit like an Ikea kit - the bits are assembled on the pad yes, but the bits are constructed elsewhere and usually can be deconstructed.
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Add Me
 
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Post » Sat Mar 06, 2010 9:16 pm

It made no sense to me that:

Spoiler
House lets you walk into the Lucky 38 the moment you waltz into NV. That really annoyed me. Like really annoyed me. :banghead:

No one has gone in there in 200yrs, and he lets you in merely to ASK you to find the chip for him. Victor could have done that. :facepalm:



It's even worse when you consider you still had to pass the caps check, despite being invited by House. With the way I'm spending them, House can wait a long time before he'll ever see his precious chip.
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stephanie eastwood
 
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Post » Sun Mar 07, 2010 2:28 am

Jason doesn't let Chris enter the platform. He only oversees the repairs.


Yes, but what rationale does Jason use to prevent Chris from going to the platform? As far as Chris knows, he can come and go as he pleases. As the man in charge of repairs Chris would insist on going to the platform, wouldn't he?

I rationalize it like this: Chris is deluded but retains enough subconscious sanity that he does not question being barred from entering the platform; his mind constructs a rationale for him 'supervising' only. Jason could have alluded to this in dialogue.
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Jason King
 
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Post » Sun Mar 07, 2010 3:11 am

Jason doesn't let Chris enter the platform. He only oversees the repairs.



Yes, but what rationale does Jason use to prevent Chris from going to the platform? As far as Chris knows, he can come and go as he pleases. As the man in charge of repairs Chris would insist on going to the platform, wouldn't he? I rationalize it like this: Chris is deluded but retains enough subconscious sanity that he does not question being barred from entering the platform; his mind constructs a rationale for him 'supervising' only. Jason could have alluded to this in dialogue.


(This is exactly Right, It's not like the parts can be slipped up through a little manhole and worked on outside the pad. Besides, They would be as radioactive as the pad, i am assuming before hand Jason told Chris about not going to the pad, but Chris, the hapless "Ghoul" he is would have insisted until Jason convinced him otherwise, like Al D said. It is a plot hole IMHO, one that should not be there, like the fact that Victor could have told the Courier about getting the Platinum Chip from Benny, without Mr House breaking his isolation to do so. Heck, Victor hired the Couriers to do the deliveries, why not make the delivery to Victor and then Mr. House could choose if he wanted you or someone else to be his right hand.)
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Lil'.KiiDD
 
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Post » Sun Mar 07, 2010 3:06 am

So, how did the ghouls get their rockets repaired by someone who couldn't touch them?
he told them how to from the intercom



Also, how did they convince him not to enter the pad without letting on that (they know) he is actually human?
they told him it was a waste of his gift to work on one thing at a time and he should watch and tell them what to do through the intercom
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Katharine Newton
 
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Post » Sat Mar 06, 2010 9:31 pm

That whole quest seems to be a bit screwy. I was really not impressed by it (kinda stupid how the rockets were able to get started with small amounts of rocket fuel from toys). In my opinion it is one of the few quests in New Vegas that is not worth doing.


Surely you jest, how could you NOT love a quest which rewards you with a little http://www.youtube.com/watch?v=rlFOiFLLd0g#t=0m21s?
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Cheryl Rice
 
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Post » Sat Mar 06, 2010 2:05 pm

That whole quest seems to be a bit screwy. I was really not impressed by it (kinda stupid how the rockets were able to get started with small amounts of rocket fuel from toys). In my opinion it is one of the few quests in New Vegas that is not worth doing.


THANK YOU! Haha I hate that quest but I always feel obligated to do it...
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sally R
 
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Post » Sat Mar 06, 2010 4:46 pm

Maybe House cannot control all the Securitrons

Or

House dont want exception, everyone must pay, even the Courier


And for the Rocket thing, Let them make crash, that was fun and cruel ;D
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FABIAN RUIZ
 
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Post » Sat Mar 06, 2010 4:34 pm

So far I have seen two "issues." The thing with Chris and Mr.House letting you into Lucky 38. Both don't come close to Little Lamplight.

Chirs was an overseer of the repairs. He did not need to get his hands dirty on doing the repairs himself. So he did not have to go anywhere near the Rockets. Always the chance deep down he knew he was not a ghoul. After all you can convince him he's not.

Mr.House lets you into the Lucky 38 because you are supposed to deliver the chip. You are contractually obligated to do so. Letting you into the Lucky 38 is not much of a threat. He has armed robot guards and hes hidden away.
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suniti
 
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Post » Sun Mar 07, 2010 1:28 am

On the subject of House and the Courier, how, exactly, does a video screen remove a platinum chip from a person? Or give them caps?
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Lory Da Costa
 
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Post » Sat Mar 06, 2010 1:45 pm

On the subject of House and the Courier, how, exactly, does a video screen remove a platinum chip from a person? Or give them caps?


The Securitrons did it maybe, but you know, Gamebryo, limited
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Tom Flanagan
 
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Post » Sun Mar 07, 2010 2:44 am

As i replied in the little lamplight thread, little lamplight backed onto the vault that the supermutants came from in fo3 and they would have trampled the fortifications and the kids weapons wouldnt have taken down enough of the mutants before they all died. Also were did the enclave come in, did they convince the mayor to let them through the barrier to get into the vault, dont think so, and im positive they didnt come through the front door, i turned on god mode to see how many rads you take at the front door and its a quick death, over and over and over.
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Kim Kay
 
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Post » Sat Mar 06, 2010 6:05 pm

As i replied in the little lamplight thread, little lamplight backed onto the vault that the supermutants came from in fo3 and they would have trampled the fortifications and the kids weapons wouldnt have taken down enough of the mutants before they all died. Also were did the enclave come in, did they convince the mayor to let them through the barrier to get into the vault, dont think so, and im positive they didnt come through the front door, i turned on god mode to see how many rads you take at the front door and its a quick death, over and over and over.

I made it to the door with about 30 radaways(I think) plus by autum surviving the purifier I'm guessing they have advanced rad x
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Princess Johnson
 
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Post » Sat Mar 06, 2010 4:24 pm

As i replied in the little lamplight thread, little lamplight backed onto the vault that the supermutants came from in fo3 and they would have trampled the fortifications and the kids weapons wouldnt have taken down enough of the mutants before they all died. Also were did the enclave come in, did they convince the mayor to let them through the barrier to get into the vault, dont think so, and im positive they didnt come through the front door, i turned on god mode to see how many rads you take at the front door and its a quick death, over and over and over.

Super Advanced Powered armour.
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Chantelle Walker
 
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Post » Sun Mar 07, 2010 1:23 am

Super Advanced Powered armour.


No, i think it was Tesla Mark 2 Power Armor plus Adv. Rad-x, very cheesy, but it's the only explanation i can think of that is rational unless those Vertibirds are shielded??? :confused:
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Carys
 
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Post » Sat Mar 06, 2010 11:38 pm

The only explanation is that there is a third, secret entrance. Forget about the Enclave getting past the radiation; how did the mutants get their human captives through the vault door? They couldn't. What's the point of dipping an irradiated corpse?

Or maybe the kids in Lamplight have a secret deal with the mutants, but that's extremely unlikely for many reasons.
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I love YOu
 
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