Illusion: Dumbing down the Game.

Post » Tue Dec 06, 2011 3:59 am

Hey guys,
Make the developers "balance" the game for "challenge," and element that happens to be very low priority on the list of important elements for many gamers.

He basically figured out what HIS own list of priorities was, then went on to generalize that and try to impose it to everyone. Obviously balance and challange are low priority, and it would be stupid to work on them... because they are not HIS priorities.

You can already be god-mode, there are already exploits in the game that lets you do that. If I play the game normally tho, I expect a normal difficulty level.
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Lily Something
 
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Post » Tue Dec 06, 2011 9:00 am

It is exploitable and imbalanced, yes, but how is it "Dumbed down?"

That stupid phrase has been used to describe pretty much anything somebody doesn't like in a game, and I'm getting pretty sick of it.

The only thing that seems to be getting "Dumbed down" are the people who have started using the term as a replacement for "bad".
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trisha punch
 
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Post » Tue Dec 06, 2011 12:22 am

It is exploitable and imbalanced, yes, but how is it "Dumbed down?"

That stupid phrase has been used to describe pretty much anything somebody doesn't like in a game, and I'm getting pretty sick of it.

The only thing that seems to be getting "Dumbed down" are the people who have started using the term as a replacement for "bad".

Dumbed down = over-simplified
Bad = Bad.

If illusion makes the game overly simple, then yes, its the very definition of "dumbing it down".

I know people over-use the term, but it doesnt stop it from having a valid meaning sometimes you know? By blindly hating everyone using the words, you are as bad as the dumbasses blindly using them whenever they are unhappy with something.
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Manny(BAKE)
 
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Post » Tue Dec 06, 2011 8:15 am

Not at all.

Him: I have my own opinion: I like things how they are.
Me: Stop trampling my opinion! Your opinion stinks, mine is better! Also, name calling!




Fixed
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Fiori Pra
 
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Post » Tue Dec 06, 2011 9:52 am

Fixed

Whatever makes you sleep at night, sad little man.

He had an opinion, acted as if it was a fact, and I pointed it out. If that hurts you, then so be it, it wont keep me awake tonight lol.
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Trish
 
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Post » Tue Dec 06, 2011 8:37 am

You do realize magic in Skyrim is merely a shadow of its former glory (which wasn't all that glorious to begin with). Illusion magic is the ONLY magic that scales with your level because you get to turn scaled enemies against themselves. At higher levels, you get the esteemed privilege of launching 20 fireballs at a "moderately strong" enemy in order to kill him, only to run out of magic half way, baring you abusing enchanting/alchemy.

Leave magic alone. Its dead, and you are quite literally beating a dead horse.
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MatthewJontully
 
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Post » Tue Dec 06, 2011 7:09 am

Whatever makes you sleep at night, sad little man.

I have an opinion, and I act as if it is a fact, and it was pointed it out to me. My only rebuttal to anything is personal insults because I can't present my case without them


Fixed again.

You sure do typo a lot.
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Robert Jr
 
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Post » Tue Dec 06, 2011 10:42 am

Fixed again.

You sure do typo a lot.

hahahah

have you noticed how I took no part in this conversation prior to the post that hurt your feelings? Guess why: this isnt about my opinion. .

But sure, keep putting words in my mouth heh. Its easyer to argue against something when you form both sides of the argument, is it not?

And yes, its a fact that an opinion is not a fact. If you actaully spent the time to read my post, you would notice that thats pretty much all I said. That and the fact that not everyone agrees with him.

But hey, again: whatever helps you sleep at night mate.

P.S. english is my 2nd language. I would LOVE to see how "correct" your french grammar and orthograph is.
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Ezekiel Macallister
 
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Post » Tue Dec 06, 2011 7:24 am

hahahah

have you noticed how I took no part in this conversation prior to the post that hurt your feelings? Guess why: this isnt about my opinion. .

But sure, keep putting words in my mouth heh. Its easyer to argue against something when you form both sides of the argument, is it not?

And yes, its a fact that an opinion is not a fact. If you actaully spent the time to read my post, you would notice that thats pretty much all I said. That and the fact that not everyone agrees with him.

But hey, again: whatever helps you sleep at night mate.

P.S. english is my 2nd language. I would LOVE to see how "correct" your french grammar and orthograph is.


You so crazeh!
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Michael Russ
 
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Post » Tue Dec 06, 2011 11:34 am

Empiric proof please.


World of Warcaft.
10 million players.
Going from Vanilla and Burning Crusade (with hard content) to Wrath of the Lich King and Cataclysm.
Teleports everywhere, reduced cooldowns on everything. Reduced prices. Quests are easier and easier. Free gear. Getting top gear from running old/easier content. Flying mounts. Flying mounts at lower levels, flying everywhere. Literally everything in that game got made easier. And less time-consuming.

WoW has lost subscriptions true. But not that many. I am amazed how the current playerbase keeps fighting for easier dungeons, easier gear, easier quests, easier leveling. I stopped a long tome ago (after killing the LK). But in September and October I played 2 months of Cataclysm. Too easy. I didn't like it, and stopped (after killing Ragnaros (the lvl85 one)). Lucky for me, Skyrim is out now. But after reading the forums, talking to guildies, checking out the general opinion of players in WoW, I am now accepting that there are many players who like what WoW has become. Easy. And Blizzard likes it too. They are aiming for the 25 million Farmville players. They rather take in those 25 million, than developing content for their current (or old) playerbase. It makes me sad.

Skyrim is different. The center of the game is not the hamster wheel. The center of Skyrim is the story, the landscapes, the graphics, the quests. It feels very refreshing after playing MMOs. If Skyrim isn't perfect, that's fine with me. As long as I can find my way in the game and enjoy myself.
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Penny Courture
 
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Post » Tue Dec 06, 2011 3:43 pm

Palapa, would you mind clarifying for me how some of the illusion perks work? I'm planning on specializing into the mind control side of the tree but the perk descriptions are way too vague to be of any use to the serious gamer. Have you been able to determine how the Animage/Hypnotic Gaze perk lines work? From what i understand, it seems that the stronger mind control illusion spells, without perks, will stop working on enemies after level 25 or so, and that speccing into one of the paths will increase the level range of enemies that can be affected (i've read that each path increases the level range of all spells by maybe 10-12, for +24 level range in total if all perks are taken). I would hope that this doesn't mean the spells will stop working again after about level 50, which would be past the added range that the perks have bestowed.

I'm hoping that Bethesda set it up so that once you spec into all the "illusion spells now work on higher level _____ " perks your spells can never again become obsolete.
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Lew.p
 
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Post » Tue Dec 06, 2011 1:01 am

With the lower versions of Frenzy and Calm, you won′t affect any enemy higher than lvl 7/9, i guess. The mighty Version of those spells go up to lvl 14 or something. If you chose all perks increasing the maximum level of enemies that can be affected, The lower-Frenzy goes up to lvl 17 (or so), the mighty version goes up to lvl 50 at least (I stopped playing there, since I effectivly cleared the entire game and all guilds I was interested in with this particular char), so this is really sky-rocketing just by the perks in the tree.
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Angel Torres
 
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Post » Tue Dec 06, 2011 3:47 pm

has anyone talked about the invisibility spells ability to sneak attack anyone without being seen.

while casting the spell, but not releasing the mouse to complete it, all you have to do is walk up to an enemy, swing your weapon, and the second your weapon begins the downward slash, release the invisibility cast to immediately turn invisible the second your dagger strikes the enemy causing not a single enemy to witness what happened.

This coupled with a 30xsneak attack bonus allows me to take out most creatures in the game easily, it even allows for safe pickpocketing by having the at the ready at the ready, same thing with opening chests and going into new areas
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Bloomer
 
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Post » Tue Dec 06, 2011 8:08 am

It seems to me the best way to fix this perceived OP is to create a period after the enemy has been illusioned, during which it is impossible to illusion him again. That way you can't just calm/slash/calm/slash.
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Matt Fletcher
 
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Post » Mon Dec 05, 2011 11:58 pm

You're making a criticism of the game based on a flawed concept - that a TES game is fundamentally supposed to challenge you. None of them have been about challenging gameplay; they are sandbox games.

The toy you're playing with is not a Rubix cube; it's a box of Legos.

Ask yourself which combinations of lego pieces are the most overpowered and note how nonsensical the question is.
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Anthony Rand
 
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Post » Tue Dec 06, 2011 8:47 am

I would argue that some of the fun of Bethesda games is figuring out how to "break" them by becoming insanely powerful. To me it is fun to try to figure out ways to become a ridiculous god who is so powerful its hilarious. This is why I'm upset they took away the ability to create spells; the fun in that was figuring out how to create some overpowered game breaking spell (my favorite in Oblivion was an Invisibility + Summon spell; you couldn't lose).

I do understand your concern though. It's amusing to figure out how to use alchemy + smithing + enchanting to "break" the game, but there shouldn't be a skill where you can't use it without breaking the game. The game breaking stuff should require thought and creativity. With that said, illusion is not "broken" in many of the harder instances of the game. Many of the harder encounters are not groups of enemies, but rather single super powerful enemies. There is no point in frenzying a single enemy, and you probably wouldn't be able to anyways because of the level cap (which also will mean you cant use calm-attack-calm-attack). Illusion specializes in dealing with groups; you still need to be really powerful in some other way against bosses.
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Sarah MacLeod
 
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Post » Tue Dec 06, 2011 7:28 am

In oblivion you could do even more insanely OP stuff. This is nothing in comparison.

The alchemy, smithing and enchanting combo does, however, win over the weakness to magic and maybe even 100% chameleon gear.
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Arrogant SId
 
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Post » Tue Dec 06, 2011 2:27 am

Many of the harder encounters are not groups of enemies, but rather single super powerful enemies. There is no point in frenzying a single enemy, and you probably wouldn't be able to anyways because of the level cap (which also will mean you cant use calm-attack-calm-attack). Illusion specializes in dealing with groups; you still need to be really powerful in some other way against bosses.


That is partly correct, nevertheless the sheer efficiency of Illusion in a normal combat situation is de facto cheat-like. I chose to name Illusion as gamebreaker-Ability mostly because the OPness of Conjuration and its "putting all points into it, wear no equipment and finish any enemy in the game on master with ease" is discussed often enough already, but is not that obvious just from reading the perk-tree (where Illusion Perks let you guess really easily whats going to happen to your gameplay-experience once you learned them).
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Alisha Clarke
 
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