Illusion needs to be reinvented.

Post » Fri Jan 31, 2014 11:44 am

I've never bothered with this skill and reason is that it's far too limited.

There are only three types of illusion spells: Calm, fury and fear. That's too unimaginative for an ability that has to do with manipulating people.

Is this really the best they could come up with? Come on, this is a skill that allows you to play with your enemies minds! There is more room for creativity than this.

Create a mirage, alter the enemy's perception of reality and their surroundings. Go full Vaermina on them, only that they are awake.

User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Fri Jan 31, 2014 1:17 pm

What game are you talking about here? Illusion has a lot more spells than that in most TES games.

User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri Jan 31, 2014 7:45 am

Yeah they could just put back the ones they removed. Most likely they will scrap it completely next game.

User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Fri Jan 31, 2014 10:10 am

Or how about altering your own appearance. Would be great for stealth missions and general infiltration. Very useful for vampires, and dare I say, Liches. Even better if enemy illusionists do this, to catch you off-guard when you least expect it.

User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Fri Jan 31, 2014 2:23 pm

Stronger calm and fury spells. Yay.

Oh, and invisibility. Either way, they need to expand on this.

That's what I'm talking about.

They have only barely touched the possibilities of what would be the illusion school.

User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Fri Jan 31, 2014 1:03 pm

Sanctuary? Chameleon? Silence? Paralyze? Charm? Frenzy? They have had a lot of illusion spells but chosen to remove them.

User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Fri Jan 31, 2014 4:12 am

Sanctuary is a restoration spell. And the others fall into the boring category I mentioned.

User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri Jan 31, 2014 1:59 pm

What about Blind, Sound, Silence, Charm, Sanctuary, Chameleon . . . and don't forget Paralysis used to be illusion.

User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Fri Jan 31, 2014 2:32 pm

No and No. Sanctuary is an illusion effect. see link http://www.uesp.net/wiki/Morrowind:Sanctuary It was removed from the series after Morrowind and has never been a restoration effect. And the effects that were removed were not boring.

That said, I have often wondered why illusion magic did not include an effect to create a "fake" summon that solely served as a distraction and could not cause any actual damage. seems like something like that would be easy enough to create since they already have the AI programmed to react to summons, the only difference would be the illusion created summon would be immune to all damage but would not be able to damage anything. Just a mirage to cause distractions.

User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Fri Jan 31, 2014 12:49 am

He's talking Skyrim, where Illusion has been reduced to calm, fury, fear, light, invisibility, rally, muffle (a spell that silences your movement) and clairavoyance (a spell that makes a magical trail of light point toward the quest arrow).

User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Fri Jan 31, 2014 5:10 am

Sanctuary is illusion and it seems it is your definition of boring that is at play here.

User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Fri Jan 31, 2014 3:25 pm

Illusion is one of the most powerful skills in the game, I have no idea what you're talking about.

Illusion + Conjuration = the "win" button.

User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Thu Jan 30, 2014 11:39 pm

Blind would cool if it was effective enough to be worth casting.

Sanctuary could be good if they explain why it's an illusion spell. In Morrowind, as I recall, it just did make the target more difficult to hit. As if he was occasionally ephemeral. Perhaps it works by making people think the target is a foot or so away from his true position. I think a blinding cloak or area on effect spell could cover both of these.

I'm not that fussed about chameleon because the subject still has to be very sneaky and its adavantage since Morrowind of not deactivating as a result of interaction just takes away the strategy.

Charm needs an extensive persuasion system. If it does come back, I'd like it to be cast in dialogue, not by slinging ball of light at the target. Perhaps with a chance of failure and getting caught.

Sound isn't much use when spell failure doesn't exist. Diverting sounds like thrown voices and footsteps are another matter.

Having fury and frenzy is like carrying around flame cloak scrolls and J'zargo's flame cloak scrolls.

The obvious way paralyse a target is physical or biological, not mental. It certainly shouldn't be exclusive to illusion.

I'm not interesting in seeing silence (i.e. prevent spell casting) come back as an illusion spell until we get some more lore about incantations. I wasn't expecting any, but a book in Dragonborn briefly discusses spell casting technique so there's hope yet. It would have made a good mysticism spell before. Now I suppose it would be alteration.

That would be good so long as the npc's were programmed to notice it reasonably quickly. When one sees a mage summon a daedroth, chances are, he's summoned a daedroth, but the player character wouldn't be first person to summon a fake daedroth.

Altering it to what though? Maybe it could be cast at a target and the target's race and apparel (e.g. clothing value range, faction specific armour) would be taken into account.

I think he's saying it's boring, not underpowered.

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri Jan 31, 2014 12:24 pm

Better get used to it. This is one of the effects of having no attributes.

User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Fri Jan 31, 2014 6:57 am

I didn't say it's useless, I said it's boring.

Lacks imagination for something that involves manipulating the enemy's mind.

User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Fri Jan 31, 2014 2:28 pm

Ah right ... boring, not under-powered. I'm going to have to politely disagree in that case, because I found my illusionist nightblade to be fantastic fun.

But I do see what you mean in that there is a lot of room for some pretty fun spells - messing with someones mind appeals to me :devil: Personally I think the effects of shouts are going to be made into spells next game. The Throw Voice shout would make for an excellent illusion spell, as would Call Animal*.


** The effect I mean. It certainly wouldn't be named "call animal"

User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Fri Jan 31, 2014 10:24 am

Back when Illusion had some importance in persuading NPCs and manipulating your reputation.

User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Fri Jan 31, 2014 2:36 am

I am pretty sure that this is what happpens when you cast fear for example , you just don't see it because is't in their head.

Overall I am okay with what we got , instead of making new spells they could just make enemies react to it more vocaly

User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm


Return to The Elder Scrolls Series Discussion