» Wed Sep 02, 2009 6:16 am
gpstr, I can't believe you had a problem with an Illusion based character after playing the Courtesan?!. Anyway, I think it is definitely viable. ProjectTitan313 has a lot of the ideas down. The idea is to use Frenzy and Calm until there is nothing left but one enemy if u even want to kill them, you can always run away or run away invisibly while everyone fights, but it is still possible to kill the last one. I'd use a poison dagger, then turn invisible and wait for the last one to die. That is if you weren't where you could simply entice that last enemy to chase you into the next area with more enemies, which works great in OB gates. For any character especially at low level, you have to pick your battles, and doing the Rumaire fish quest is about the worst possible quest for a first level Illusionist....
So much for the overview of the strategy. As for the Class, I always think of the first edition D&D class, that had its own list of spells, and there were no spells at all like Destruction in TES, no fireballs, lightning bolts, etc.. But they also had an ace in the whole, so to speak, the "Illusion" which was some sort of phantasm that if some else believed was real, could do real damage and kill them.... I think one could consider this like Conjuration, if you went with that logic. If you restricted the class too much, it will be hard to pick enough majors. So, I would consider this.
Spec Magic -
Acrobatics - place holder, think- create Phantasm, or Cast Command, then jump on a rock...
Alchemy - all magic users in D&D could create potions.
Conjuration - phantasms as above
Mercantile
Speechcraft - this is a personality based character for sake of this game so all Personality skills in build, easy to level slowly (just remembered Illusionist had to have a Charisma of 16 out of 18 max)
Athletics- again a place holder, trying to restrict the class to Illusion and as few combat or other magic skills as possible....
last spot is getting tough to not include another 'useful' skill...I'd say either Blade and restrict to Daggers, or H2H
You could try to restrict the use of the other magic skills as well. Just use Alchemy for healing, no Alteration, etc...
The most important thing to do is to get Custom Command spells as soon as you can. The way the game works, you only need about a 4 sec duration on the effect and the target will fight on even after that. The lower duation saves a lot of magicka and allows you to increase the effect. When you can add a 2 sec Inviso effect do that to help you get out of the area. Just cast that or Frenzy, then get out of the way until there is one left.
It is possible, and I've done it. Haven't tried it without using Restoration but my Courtesan didn't use it much anyway and didn't have Conjuration as a skill or use it much.