imagespace modifiers cross fades and moveto

Post » Mon Sep 14, 2015 9:30 am

Hi all.

Got a simple thing I want to do. Turn out the lights, move the player, and then bring the lights up gradually.

I'm using the vanilla fadetoblackhold as my imod, and i'm fading things out from a script attached to a note.

The note runs the cross fade, then bumps a quest stage which moves the player to the loation for the next scene.

The trouble is this seems to clear the imod. Not all the time, or at least the results I'm getting are inconsistent enough to be really confusing.

Anyone have a reliable way to do this?

(It doesn't help that I did just this in another mod. But if I try and do the same thing here, I get a flash of clear vision at the new location before darkness once again. I think I must have been rude to the creation kit last night, and now it's sulking, that's what I think)

[edit]

Seems like if I do the move as part of a quest's stage fragment it clears the imod, but if I do it as part of the note's script it works as expected...

User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Mon Sep 14, 2015 4:57 am

How long is your first IMOD?

It's possible your IMOD is actually ending before the move, depending on your settings--I always give them a really long duration, and make it so that once it's reached the point I want, the rest is identical--that way I know the effects will 'stick' until I clear the IMOD manually; from what I recall, that worked fine with moving the PC from Exterior to Interior locations.

User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sun Sep 13, 2015 7:18 pm

It's a cross fade to darkness - no animation save what comes from the crossfade. If it ends early, I'd at least expect everything to be very dark.

Anyway, like I say it works just fine from the note script - it worked fine from a button in a test cell - I just couldn't work out why it wasn't working for a quest stage fragment.. And yet if I move the player and then advance the quest, it all works.

User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am


Return to V - Skyrim