No Imagination? No Skyrim.

Post » Thu Dec 15, 2011 11:25 am

If you're playing Skyrim to improve your gaming skills, take a closer look at the game mechanics and try to reach 100% in the game, then you can basically put Skyrim away.
If you're playing Skyrim to step into an amazing new world and live inside your character, experience the characters and fall in love with exploration, then keep on playing.
That's the biggest problem of Skyrim in my opinion. Some people come here to complain, without getting what the game is about.

I could write down a wall of text now, but I rather keep things short and striking.
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James Rhead
 
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Post » Thu Dec 15, 2011 9:21 am

This "Imagination" BS is getting old, just like the "complaining" BS.
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Kim Kay
 
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Post » Thu Dec 15, 2011 5:09 pm

Don't say that, people interpret it as "the game is empty, so you have to imagine the actual content ":bonk:
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kat no x
 
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Post » Thu Dec 15, 2011 3:50 pm

The game does requires some skills. Just a different set of skills from a FPS with online play.
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Chris BEvan
 
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Post » Thu Dec 15, 2011 4:39 pm

Yeah, so we have to fill in the gaps. ok



I understand giving reasons behind your own players motivations, why they do the things they do. but you folks are taking it on to the point were we have to "Imagination"™ pretty much anything that happens if we canno't directly do something about it.

no thanks, I want to play the game and have my actions actually mean something, not pretend it does and blissfully ignore that it doesn't.
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Arrogant SId
 
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Post » Thu Dec 15, 2011 4:06 pm

Who are you to decide how people should play their singleplayer game?
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Sakura Haruno
 
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Post » Thu Dec 15, 2011 6:06 pm

Yup. When there is only one conversation option to move the story forward, I always imagine a slew of options to allow me to RP my character as I would like to, and imagine how the story will unfold if those options were available to me.
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Robert Devlin
 
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Post » Thu Dec 15, 2011 10:13 pm

:vaultboy: HEY EVERYBODY! :vaultboy:

:whisper: GUESS WHAT!? :whisper:

:intergalactic: IMAGINATION IS THE NEW NOSTALGIA! :intergalactic:
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Miranda Taylor
 
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Post » Thu Dec 15, 2011 8:02 pm

:vaultboy: HEY EVERYBODY! :vaultboy:

:whisper: GUESS WHAT!? :whisper:

:intergalactic: IMAGINATION IS THE NEW NOSTALGIA! :intergalactic:

:dmc: :run:
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Noely Ulloa
 
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Post » Thu Dec 15, 2011 9:50 am

Yeah, so we have to fill in the gaps. ok



I understand giving reasons behind your own players motivations, why they do the things they do. but you folks are taking it on to the point were we have to "Imagination"™ pretty much anything that happens if we canno't directly do something about it.

no thanks, I want to play the game and have my actions actually mean something, not pretend it does and blissfully ignore that it doesn't.

omega is right, the game is not done yet and we should not pretend that it is.
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Antonio Gigliotta
 
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Post » Thu Dec 15, 2011 2:56 pm

/me is imagining playing The Elder Scrolls VI - it's awesome!
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stevie critchley
 
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Post » Thu Dec 15, 2011 7:48 pm

Nah, If you didn't enjoy previous TES you will find the same lacks in this one. I already said It.
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Crystal Clear
 
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Post » Thu Dec 15, 2011 1:02 pm

:vaultboy: HEY EVERYBODY! :vaultboy:

:whisper: GUESS WHAT!? :whisper:

:intergalactic: IMAGINATION IS THE NEW NOSTALGIA! :intergalactic:

:bunny:
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Lucy
 
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Post » Fri Dec 16, 2011 1:03 am

I don't play it to improve gaming skills, but it'd be nice if the combat had some semblance of balance. :/
Currently, the combat and character building aspect is so nonsensical in many ways, it gets in the way of immersion. Level scaled bandits being stronger than dragons, for the most obvious example.
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Harinder Ghag
 
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Post » Thu Dec 15, 2011 7:05 pm

stop making these threads, please.

there's this new thing called the search button.
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Alyesha Neufeld
 
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Post » Thu Dec 15, 2011 10:42 pm

Yup. When there is only one conversation option to move the story forward, I always imagine a slew of options to allow me to RP my character as I would like to, and imagine how the story will unfold if those options were available to me.


I don't care how many conversation options there are; having someone else choose my character's dialogue and thoughts for me is not my idea of RP. Nor is playing some heavily scripted cinematic character that I have no say in- boring! One great thing about Skyrim, is that I can just Tab out of a conversation if I don't see a response that fits (not always, but most of the time). Not too many other games out there you can do that with.
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Fluffer
 
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Post » Thu Dec 15, 2011 6:38 pm

I just find it funny how so many peope say "the game isn't finished" when it STILL is pretty much one of the biggest games around. Especially since the last 5 years... (not counting MMOs, miles and miles of... grinding and "omg noob!"
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Fanny Rouyé
 
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Post » Thu Dec 15, 2011 10:30 am

I just find it funny how so many peope say "the game isn't finished" when it STILL is pretty much one of the biggest games around. Especially since the last 5 years... (not counting MMOs, miles and miles of... grinding and "omg noob!"


what does being the biggest game around have to do with it being finished?
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Alan Whiston
 
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Post » Thu Dec 15, 2011 12:06 pm

Yeah, so we have to fill in the gaps. ok



I understand giving reasons behind your own players motivations, why they do the things they do. but you folks are taking it on to the point were we have to "Imagination"™ pretty much anything that happens if we canno't directly do something about it.

no thanks, I want to play the game and have my actions actually mean something, not pretend it does and blissfully ignore that it doesn't.

THIS. People lacking imagination is true, and it IS a valid concern on certain aspects. But there's a difference between lacking imagination and lacking imagination, some people are taking it waayyy too far. Imagination has no place to fix some of the game's flaws. It's like the "nostalgia" thing, dismissing people's opinions because they think Morrowind or Daggerfall were better or something... Now people are lacking imagination... The forums sure doesn't lack imagination to discredit people who don't have favourable opinions.
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Natalie Harvey
 
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Post » Fri Dec 16, 2011 12:14 am

I'm going to throw in my 2c here.

Back before computer games, RPGs like Dungeons and Dragons required a person called the "Dungeon Master" who would provide a story, characters, monsters, and all of the other technical aspects of the game world for the rest of the players to have an adventure and RP in. The key to being a good DM was striking a balance between giving the players too much that they weren't able to use their imagination (D&D veterans out there will probably already be familiar with the term "traintracking" or "railroading" and know what I'm talking about) or giving the player too little that they had nothing to really work with to get immersed enough to role play.

Skyrim somehow manages to act as a paradox by simultaneously giving the player too much (in many cases practically forcing the player into a particular role wherein the only choices are "hero" or "reluctant hero", which doesn't change the end result of the quest anyway) and too little (no consequence or impact beyond monetary/loot rewards after completing quests, making your deeds feel like more of an errand rather than an actual quest with meaning).

Obviously a computer can't be expected to DM as well as a player, and I don't think there are any players here who expect that to happen. Those of us who are unhappy with the way the RP aspect of the game handles would just like for Bethesda to try to only fail by giving us too much OR too little, as opposed to how it is now where we get both and are pretty much forced to rely exclusively on ourselves to make the game any fun.

TL;DR it's the job of the game to give me enough to want to use my imagination, but not too much that I can't and not too little that I must.
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Dan Scott
 
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Post » Thu Dec 15, 2011 12:52 pm

I don't care how many conversation options there are; having someone else choose my character's dialogue and thoughts for me is not my idea of RP. Nor is playing some heavily scripted cinematic character that I have no say in- boring! One great thing about Skyrim, is that I can just Tab out of a conversation if I don't see a response that fits (not always, but most of the time). Not too many other games out there you can do that with.


Wicked!

I just used the TAB key to get out of a conversation because the only conversation that was available to me, I did not like either.

But now I can't move forward on the main quest. So ... it's back to that imagination of what options would be great to have and how that would change the world and story based on my response.

Not too many other games out there I can do that with.

I love imaginary Skyrim!
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Ann Church
 
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Post » Thu Dec 15, 2011 3:48 pm

If you're playing Skyrim to improve your gaming skills, take a closer look at the game mechanics and try to reach 100% in the game, then you can basically put Skyrim away.
If you're playing Skyrim to step into an amazing new world and live inside your character, experience the characters and fall in love with exploration, then keep on playing.
That's the biggest problem of Skyrim in my opinion. Some people come here to complain, without getting what the game is about.

I could write down a wall of text now, but I rather keep things short and striking.


Let's start with what TES has been since it began, an RPG. THAT is what it is, or what it's supposed to be. That is what it it's promoted as that's what it is sold as. That IS fact, all you have to do is look at the box.

Now that we know what the game is I can't see why you would have any problems with people voicing their displeasure with a BROKEN RPG in Skyrim.
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Astargoth Rockin' Design
 
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Post » Thu Dec 15, 2011 7:48 pm

This "Imagination" BS is getting old, just like the "complaining" BS.


Indeed it is. The excuse is so ridiculous i wonder how some people have the face to say it. Most have heard it somewhere, thought it was a good argument and copy/paste it though (like the OP probably).

It seems most people want a glorified theme park to play in with fancy graphics and tell others to fantasize critical gameplay and rp elements.
Personally I'd rather have these elements and fantasize the graphics instead.
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Sarah Knight
 
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Post » Thu Dec 15, 2011 10:35 am

OP's point is complete garbage. Sorry.

But I shouldn't have to FORCE the RP onto the game. It should be forced onto me =]

I never had to 'try' to immerse myself in Morrowind. Just happened.
Never had to 'pace' myself either.

Personally I think it's a pretty big failure when the number one retort to complaints about a game is "You're going to fast! Pace yourself!" or "You have to TRY and roleplay!!!"
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rae.x
 
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Post » Thu Dec 15, 2011 6:06 pm

]removed[
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Sabrina garzotto
 
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