I used a couple in Dynamic Weather - so they're not entirely useless if you don't mind fixing them up a little first. :hehe:
Fixing them up? I'm completely redoing all the weather in the game. I'm doing a softer, warmer version of Fellout, with weather that most people would see if they walked out the door. I didn't care for that Mad Max/Sahara look that Hattix was striving for and decided to do my own thing instead. And it's coming along quite nicely. I'm taking a different approach from most people when it comes to variable weather. Rather than relying on a percentage chance in Climates, I'm attaching different weather types to existing regions on the Wasteland map. That gives me alot of control over the progression of different weather patterns. I'm working on Suburban Cloudy right now, and I have several pockets within that region that has a slightly heavier version of that pattern.
(? - did it rain in Oblivion? I don't know, I never played it.).
Oh yes, sometimes in buckets. Sometimes you'd encounter a severe thunderstorm where you could barely see a thing around you. It snowed in certain areas as well, like up in the northern mountains. I wonder why they didn't add that to Fallout, it was already built into the engine.
It involves a tiny bit of scripting and would depend on mesh and texture assets from Enhanced Weather Rain.
I'll probably just skip it then, I svck at scripting. I just can't seem to wrap my brain around it. I can do some simple edits to existing scripts, but I couldn't do one from scratch if my life depended on it.
BTW, what's the DDS format that game uses? I have some really nice clouds pics from an Oblivion mod I wouldn't mind trying out but they're way too big. They're 2048 X 2048 with a file size of 5 megs each. I'd like to bring them down to what the game is using but I'm not sure what to save them as. I tried the default format that came up in Photoshop, but while the graphic size was reduced the file size was exactly the same.