Imagine if Fallout 4....

Post » Fri Apr 08, 2011 2:36 am

Was written by Obsidian...

...had the world built by Bethesda...

...on Id's RAGE engine.

They have Id now, why not utilise them for what they're good at?

Please God do not let TES5 or F4 be on Gamebryo.
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Sheeva
 
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Post » Thu Apr 07, 2011 9:00 pm

I doubt the Rage engine has what is needed for this type of game.
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joseluis perez
 
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Post » Fri Apr 08, 2011 4:14 am

I don't care what engine it runs on, as long as they release a toolset for it

Oh and Obsidian makes most of the game
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Undisclosed Desires
 
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Post » Fri Apr 08, 2011 5:05 am

Let me quote this good person Jara of the Black Wind.

At the very least, lock Chris Avellone and Emil Pagliarulo in a room together, and don't let them out until Emil knows how to write without including plot holes you can see from space.

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Paula Ramos
 
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Post » Fri Apr 08, 2011 5:14 am

We don't really know anything about the rage engine.


However, there plenty of open world game engines that would be better than the current one.

Rockstars engine really does transitions into buildings perfectly, They aren't loaded constantly, but are once you get close, so you can enter without a loading screen.
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Isabel Ruiz
 
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Post » Fri Apr 08, 2011 2:06 am

We don't really know anything about the rage engine.


However, there plenty of open world game engines that would be better than the current one.

Rockstars engine really does transitions into buildings perfectly, They aren't loaded constantly, but are once you get close, so you can enter without a loading screen.


Rockstar's one would be great too, Red Dead only had some minor bugs (few frame rate issues though).

Id are renowned for making good engines and the new one is probably no different.
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lillian luna
 
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Post » Fri Apr 08, 2011 1:24 am

From my understanding of what I know of the Rage engine so far, it can do open world.....in chunks if you understand what I am saying. It can't do as wide open spaces as the gamebryo engine. Besides, this far into the ESV game and probably into the preproduction of the next FO, do you really want them to pull a Duke Nukem forever and keep changing engines? We all saw how well that worked out.
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Julie Serebrekoff
 
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Post » Fri Apr 08, 2011 12:33 am

It'd be much easier to make a whole new engine than hack Euphoria to fit this style of gameplay. Also, releasing a toolset would be a big no-no unless Beth owned the engine me thinks

Also the Euphoria engine scales horribly, imagine the number of performance complaints
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Sabrina Steige
 
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Post » Fri Apr 08, 2011 5:15 am

If I'm honest, FO3 and FO:NV can simply be described as this: Good games, let down by a desperate need of an engine change. Plus, the MQ isn't really that big a part in the grand scheme of Fallout. I've barely started it, only just started working for Mr House. But plots need to be better, certainly, they seem rather lacking. The beginnings of FO3 and FO:NV were both "chase Mr. X to X location" which, although it got you a few locations and started you off exploring, is really quite boring.
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Eliza Potter
 
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Post » Thu Apr 07, 2011 8:16 pm

It'd be much easier to make a whole new engine than hack Euphoria to fit this style of gameplay. Also, releasing a toolset would be a big no-no unless Beth owned the engine me thinks

Also the Euphoria engine scales horribly, imagine the number of performance complaints


Euphoria is not a game engine, it is an animation engine. The engine from Morrowind on has been one version or another of Gamebryo. Now I can imagine, and Bethesda probably is, that the devs are telling the gamebryo people "Look, you need to give us a less buggy engine to use." Beth is not going to just jump to another engine after using gamebryo for so many years and getting used to it. Sure they could, if you want to wait another 5-6 years for the next game.
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Alexx Peace
 
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Post » Thu Apr 07, 2011 7:57 pm

Euphoria is not a game engine, it is an animation engine. The engine from Morrowind on has been one version or another of Gamebryo. Now I can imagine, and Bethesda probably is, that the devs are telling the gamebryo people "Look, you need to give us a less buggy engine to use." Beth is not going to just jump to another engine after using gamebryo for so many years and getting used to it. Sure they could, if you want to wait another 5-6 years for the next game.


My bad, I was under the impression that the game engine was called Euphoria.
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Allison C
 
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Post » Fri Apr 08, 2011 1:44 am

If I'm honest, FO3 and FO:NV can simply be described as this: Good games, let down by a desperate need of an engine change. Plus, the MQ isn't really that big a part in the grand scheme of Fallout. I've barely started it, only just started working for Mr House. But plots need to be better, certainly, they seem rather lacking. The beginnings of FO3 and FO:NV were both "chase Mr. X to X location" which, although it got you a few locations and started you off exploring, is really quite boring.


I'd agree and go a step further, remove objective markers. How can you really consider it exploring if you have a spot in the middle of map that follows the individual or object you're looking for. A little extreme I understand but it seems it would make the game seem more adventurous and less...walk from point a to point b and shoot. Beyond that, imagine just getting rid of the entire skill point distribution system and base it off of use experience. The more you shoot, the better you get, the more you walk, the faster you move, the more you hack, the easier it becomes. They can make a truly epic and immersive game if they stopped clinging to the level based skill concept and let it happen naturally. Just a personal opinion, I love the fallout series since day one, I even have vault boy tattooed on my arm, the worst thing they could really do at this point is revert back to Obliv.....I mean Fallout 3.
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Joey Bel
 
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Post » Fri Apr 08, 2011 2:40 am

Hopefully FO4 uses a up to date console graphic engine something crazy like Gear of War

Only thing holding back the Fallout series is the PC cause they need to use a more simple user friendly outdated graphic engine that's been around what 5 years now?
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Steve Fallon
 
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Post » Thu Apr 07, 2011 8:09 pm

I'd agree and go a step further, remove objective markers. How can you really consider it exploring if you have a spot in the middle of map that follows the individual or object you're looking for. A little extreme I understand but it seems it would make the game seem more adventurous and less...walk from point a to point b and shoot. Beyond that, imagine just getting rid of the entire skill point distribution system and base it off of use experience. The more you shoot, the better you get, the more you walk, the faster you move, the more you hack, the easier it becomes. They can make a truly epic and immersive game if they stopped clinging to the level based skill concept and let it happen naturally. Just a personal opinion, I love the fallout series since day one, I even have vault boy tattooed on my arm, the worst thing they could really do at this point is revert back to Obliv.....I mean Fallout 3.


Well, in order to remove that objective arrow, the quests need to give out a bit more information because right now, without it you would be lost most of the time. I myself like cRPGs where you have to talk to a couple NPCs to get directions, so to speak. When I was playing FO3, I found a mod that removed the quest arrows and location pointers and if I didn't already know the map I would have not found half the stuff I was supposed to. My favorite thing with the quest arrows and markers off was to have my character keep a couple pencils and a clipboard in their inventory so i could roleplay that she was keeping notes when in fact I had my notebook out and was taking notes :)
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Kelvin Diaz
 
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Post » Fri Apr 08, 2011 4:35 am

Unless there's an engine out there that out classes Gamebryo in almost every aspect, especially world creation, then we'll be stuck with modified versions of Gamebryo that Bethesda pumps out for each new game.

According to Todd, the newest additions they made onto the engine make their current project look almost next-gen. So if that's really the case, maybe there could be some idTech involvement after all. ;)

I know it's probably not going to happen, but I would love to see the PC versions have multiple renderers for their next game. I'd love to see TES V with DX11 additions (newest versions of Gamebryo support it). But knowing them, we'll be stuck with only DX9 still.
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Britney Lopez
 
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Post » Fri Apr 08, 2011 8:40 am

I remember a few years back there were several people advocating CryEngine. I really agree they need to move away from Gamebryo.
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Charleigh Anderson
 
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Post » Thu Apr 07, 2011 9:29 pm

Well Rahu, ESV and probably FO4 will use the gamebryo engine but now with iD in the house.....who knows. Maybe that is one reason they bought iD. Now all they need to do is buy Obsidian so that in the same house they have great story tellers (Obsidian) a great engine designer (iD), and a great 'atmosphere' producer (Bethesda). By atmosphere I mean like they did in FO3. I don't see so much storytelling by setting in FONV like I did in FO3. (Robotron on the toilet with scrap metal in the bowl, etc)

Guale: The cry engine may "look" open world but it is still too linear in nature.
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Kirsty Wood
 
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Post » Fri Apr 08, 2011 1:47 am

Euphoria would be awesome for Fallout4, if implemented properly.

I simply love the way characters move and not clip. It looks so natural the only problem is they don't look heavy enough or like gravity is not strong enough.
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Petr Jordy Zugar
 
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Post » Thu Apr 07, 2011 5:55 pm

Well Rahu, ESV and probably FO4 will use the gamebryo engine but now with iD in the house.....who knows. Maybe that is one reason they bought iD. Now all they need to do is buy Obsidian so that in the same house they have great story tellers (Obsidian) a great engine designer (iD), and a great 'atmosphere' producer (Bethesda). By atmosphere I mean like they did in FO3. I don't see so much storytelling by setting in FONV like I did in FO3. (Robotron on the toilet with scrap metal in the bowl, etc)

Well, I'm not saying that they have a new engine created by id, I'm saying maybe they got help from id with the current modifications to Gamebryo. Though I also wouldn't be surprised if Carmack just whipped up an amazing open world engine out of nowhere, genius that he is.

I suspect the engine will have the current world creation aspects of Gamebryo with graphical abilities being very close to par with idTech 5. idBryo, if you will.
God that was horrible. :sadvaultboy:

And I very much agree that Bethesda/ZeniMax should acquire Obsidian. They already acquired Arkane Studios, so why not acquire another great developer of RPGs?
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Felix Walde
 
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Post » Fri Apr 08, 2011 4:39 am

Would I be out of line by saying I miss Interplay *looks around for the Bethesda Banhammer* They know the material, they loved oddities, and created an amazing series of games that to this day I would rather play than some of the cookie cutter pieces being released lately. Sorry I know it's off the topic of game engines but I think most would agree content is very important.
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Olga Xx
 
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Post » Fri Apr 08, 2011 6:22 am

Would I be out of line by saying I miss Interplay *looks around for the Bethesda Banhammer* They know the material, they loved oddities, and created an amazing series of games that to this day I would rather play than some of the cookie cutter pieces being released lately. Sorry I know it's off the topic of game engines but I think most would agree content is very important.

Well, technically, it's not Interplay that knows the material, it's Black Isle. And since Black Isle is no longer around and most of the former devs who used to work there went off and formed Obsidian Entertainment...

You can see where I'm going from there. :P

There is a Fallout MMO being planned by Interplay though. It even has some of the devs from the first Fallout on it.
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Theodore Walling
 
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Post » Thu Apr 07, 2011 8:28 pm

Would I be out of line by saying I miss Interplay *looks around for the Bethesda Banhammer* They know the material, they loved oddities, and created an amazing series of games that to this day I would rather play than some of the cookie cutter pieces being released lately. Sorry I know it's off the topic of game engines but I think most would agree content is very important.


You do realize the main Obsidian guys who worked on Fallout New Vegas were the same ones who worked on it with Interplay right?


In 1997, Interplay published Redneck Rampage, a first person shooter designed by Xatrix Entertainment. In the same year Interplay developed and released Fallout, a successful and critically-acclaimed role-playing game set in a retro-futuristic post-apocalyptic setting. Black Isle Studios, an in-house developer, followed with the sequel, Fallout 2, in 1998.

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NIloufar Emporio
 
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Post » Thu Apr 07, 2011 9:20 pm

Well, technically, it's not Interplay that knows the material, it's Black Isle. And since Black Isle is no longer around and most of the former devs who used to work there went off and formed Obsidian Entertainment...

You can see where I'm going from there. :P

There is a Fallout MMO being planned by Interplay though. It even has some of the devs from the first Fallout on it.


Yeah, I'm signed up for the beta when the lawsuit is settled, can't quite voice my opinions on that or I'd have the Mod Squad on me pretty quickly. :P

And yes I understand Obsidian has quite a few of the old crew recruited but it seems that the one's responsible for making the game a little quirky were shoved out...i miss the eccentric qualities of the old team.
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JERMAINE VIDAURRI
 
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Post » Fri Apr 08, 2011 6:22 am

The Rage engine would work terribly with Fallout.

The Rage engine is designed for closed space games, which means to do it with Fallout would = a lot of loads.



I'd much rather have Bethesda make their own engine or use one which is better suited for open space. Imo, I don't care if they would lower the graphics quality to allow them to make the game feel more populated and alive.
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Sarah Evason
 
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Post » Thu Apr 07, 2011 7:59 pm

I don't care if they would lower the graphics quality to allow them to make the game feel more populated and alive.


To quote the truck driver from Full Throttle:

Not gonna happen.
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Leanne Molloy
 
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