Immersion and you, hardcoe, survival, travel, fast travel, s

Post » Wed Mar 30, 2011 9:10 am

I still prefer my own suggestion to fast travel. Instead of yes no, make it several options that "runs through" the traveling but at extreme speeds. You don't have to see it happen, it just stops when something happens:
TIME: Any - Day - Night (radio button)
SERVICES: Mage - Boats - Strider (check boxes)
EXPLORE: Yes - No (radio button)
SPEED: Reckless - Moderate - Safe (radio button)
TOT: Shows length of travel ETA: Shows estimated time of arrival
RESULT: Cost 78 with Medium Risk
SAVE DEFAULT - TRAVEL - CANCEL (command buttons, travel is default to not "waste time").

The idea is that it is not needed to have a dumb toggle, which in some cases can influence how missions needs to be setup (bad game design). Hard core players will travel without using this box. And fast travelers will use this box and get approximately the same results as manual travel, but if he's not willing to sacrifice game time or money (travel by foot or horse, but automatically), the game will stop if the algorithm rolls a trouble, as influenced by level and skills that are applied automatically. If you're on foot and your feather spell wears out, game stops so you can fix problem.

I also saw another one I can live with - skill perk. It's totally up to the player if he wants it or not, but at least it have some cost. It's the easiest by far to setup a cost, at least without travel services. But I must say, I'd really like to see travel services back.

Fast travel overlay should be shown on map, showing only those relevant to the location you hover over:
http://www.uesp.net/wiki/File:FullMap_TravelRoutes.png
Makes it more accessible even to hardcoe players. It's supposed to be your character knowing it, not the player.
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NeverStopThe
 
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Post » Wed Mar 30, 2011 12:16 am

If I had it my way it would be directly tied to athletics levels. At 25 you can travel to any main city, 50 lets you go anywhere you have been before (but only 1 time every 24 hours), 75 removes travel restrictions and 100 lets you go to custom map markers.

The only problem I see here is that Athletics was a ***** to level and that it might be rolled into something else or gone completely.
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CORY
 
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Post » Wed Mar 30, 2011 9:58 am

When I voted, it is clear that the poll is flawed. Only those that likes these features will visit the thread (I'm certainly not able to stay current with all posts here, I only read what I think can be interesting, not even all of those...) and cast their vote. There is only a single "NO SURVIVAL" vote vs 100+ in the others. As much as I would like it to, this can't be correct, considering what goes on in the fast travel threads and the arguments used there.

I wouldn't bother with drinking though. I'm expecting a lot of natural sources (snow, ponds etc), no deserts putting special attention to it, and we only have alcohol (or worse :P) at establishments. Besides, game time moves so fast keeping up eating might easily grow problematic, let alone drinking which you have to do very often. Lack of fluids doesn't cause stamina issues, but head aches. Not sure how to deal with that in a game.

But, is it really needed for everyone to make their own version of a poll they have discussed in before? This type of poll comes up every other day now in a new wordings, not very different from the last one.
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MR.BIGG
 
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Post » Wed Mar 30, 2011 10:38 am

I'm for any kind of element that adds realism as long as it's not becoming a pain in my ass. (whoa, no autocensor? ) Sleep? good. Eat a wee bit per day? sure. Pee five times a day? nuh uh. Seasons? just eye candy that doesn't really do much.

But here's the thing. I don't know how folks call this stuff immersive. Yes, it adds to the game, but one is still inputing commands through a keyboard and seeing things on a screen.

Immersion comes from interaction, not from realism. Immersion comes from playing with other people, groups, etc. where communication takes place. Immersion comes from litterally becoming the character (speaking in a silly accent, acting, etc.) not from gore, graphics, or traveling. I think folks are going down the wrong path. :shrug: What I see listed in the OP adds decoration and realism, not interactoin. Maybe I'm jus tthe only one who sees cRPG's as just computer games....I'm slow to change :turtle:
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Alberto Aguilera
 
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Post » Tue Mar 29, 2011 11:41 pm

The only problem I see here is that Athletics was a ***** to level and that it might be rolled into something else or gone completely.

I think it was hinted that it'll be gone, yeah.
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Jhenna lee Lizama
 
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Post » Tue Mar 29, 2011 11:31 pm

i would prefer to have maps which i purchase, and that are general estimates, not a modern GPS or mass printed, 100% accurate map like morrowind and oblivion.
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Amy Siebenhaar
 
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Post » Wed Mar 30, 2011 7:31 am

When I voted, it is clear that the poll is flawed. Only those that likes these features will visit the thread (I'm certainly not able to stay current with all posts here, I only read what I think can be interesting, not even all of those...) and cast their vote. There is only a single "NO SURVIVAL" vote vs 100+ in the others. As much as I would like it to, this can't be correct, considering what goes on in the fast travel threads and the arguments used there.

I wouldn't bother with drinking though. I'm expecting a lot of natural sources (snow, ponds etc), no deserts putting special attention to it, and we only have alcohol (or worse :P) at establishments. Besides, game time moves so fast keeping up eating might easily grow problematic, let alone drinking which you have to do very often. Lack of fluids doesn't cause stamina issues, but head aches. Not sure how to deal with that in a game.

But, is it really needed for everyone to make their own version of a poll they have discussed in before? This type of poll comes up every other day now in a new wordings, not very different from the last one.

thanks for being "nice"
this is the reason for putting [other]
i obviously dont have all the answers. im just trying to keep people current in the debate. if you dont like it leave the forum or just ignore the poll and topic. being condescending on the other-hand only serves to waste your time and mine.
would you rather me delete the poll and waste the experience to voice their opinion for the hundreds of people who took the time to vote.
grow up a bit.

ok i do agree that drinking may not quite be as useful, but its an immersion thing for the hardcoe mode.
why not be able to pick and choose what you want in your experience.
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Daniel Lozano
 
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Post » Wed Mar 30, 2011 12:45 pm

I'm for any kind of element that adds realism as long as it's not becoming a pain in my ass. (whoa, no autocensor? ) Sleep? good. Eat a wee bit per day? sure. Pee five times a day? nuh uh. Seasons? just eye candy that doesn't really do much.

But here's the thing. I don't know how folks call this stuff immersive. Yes, it adds to the game, but one is still inputing commands through a keyboard and seeing things on a screen.

Immersion comes from interaction, not from realism. Immersion comes from playing with other people, groups, etc. where communication takes place. Immersion comes from litterally becoming the character (speaking in a silly accent, acting, etc.) not from gore, graphics, or traveling. I think folks are going down the wrong path. :shrug: What I see listed in the OP adds decoration and realism, not interactoin. Maybe I'm jus tthe only one who sees cRPG's as just computer games....I'm slow to change :turtle:

the seasons are not just for cosmetic factor, they have an impact on the economy, npc behavior, wildlife, availability of goods.
that is immersive.
HOW did you not see that in the op? did you ignore the caption that said [read before you vote]?
take a look again. i didn't edit it!
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Jade MacSpade
 
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Post » Wed Mar 30, 2011 12:36 pm

Red Warrior needs food...badly.
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Sammygirl
 
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Post » Wed Mar 30, 2011 12:49 pm

im just trying to keep people current in the debate.

I reckon such a poll should be anyway on the first page at all time, given the history of TES, which tend to make things increasingly easier on the player - it is in some cases a very good thing, when cumbersome, annoying problems are smoothed, not so much when things that could provide some form of challenge or immersion are removed. It's a bit the problem of Oblivion. On one hand, combat was bettered and more enjoyable, which was good, but on the other hand, you could prance through Kvatch at level 1, which did not make a lot of sense.

Keeping topics like that discussed it sort of making sure the devs get that a lot of us would enjoy the option of a more challenging environment. And I did say "option". I have no idea how hard it would be to technically implement all these as optional factors, but wouldn't it increase even more the replay value, if only that ?
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Pants
 
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Post » Wed Mar 30, 2011 10:48 am

I reckon such a poll should be anyway on the first page at all time, given the history of TES, which tend to make things increasingly easier on the player - it is in some cases a very good thing, when cumbersome, annoying problems are smoothed, not so much when things that could provide some form of challenge or immersion are removed. It's a bit the problem of Oblivion. On one hand, combat was bettered and more enjoyable, which was good, but on the other hand, you could prance through Kvatch at level 1, which did not make a lot of sense.

Keeping topics like that discussed it sort of making sure the devs get that a lot of us would enjoy the option of a more challenging environment. And I did say "option". I have no idea how hard it would be to technically implement all these as optional factors, but wouldn't it increase even more the replay value, if only that ?

thanks, thats seemingly what we aim for, hlvr is the dude with most of these immersion threads, im kinda just making a compilation thread to keep things in order and current.
i think thats needed right? i mean threads come and go because of constant **** threads, and unfortunately some that go are kinda important to the fan-base.
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naana
 
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Post » Wed Mar 30, 2011 12:15 pm

So, I voted for almost all of the survival stuff, but I really want eating, drinking, and sleeping to be in a separate mode, or individually optional. The rest I don't care if they are in all the time or optional.
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Minako
 
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Post » Tue Mar 29, 2011 9:55 pm

Hmm I think seasons would be absolutely astounding to have. With all the accouterments, seasons tend to have of course.

I do like the Oblivion map which has the main cities mapped out for you.
Though if I do so recall in Morrowind the same thing could also occur, if you spoke to the right people.
Like the guy in the Dwemer tower outside of Dagon Fel.

The compass for myself at is a must, but only as a directional implement (As I've a difficult time telling my east from my west) It's not like they have GPS.
Unless they've done a quantum leap in technology, since last I sojourned into Nirn.

On the topic of Fast Travel;
Fast Travel helps, and it is good if you like to be able to fly without no reason in particular.
But I've a particular penchant for Guild Guides, Silt Riders, Indexes, Mark, Recall, and Intervention.
Morrowind had those right.
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Lloyd Muldowney
 
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Post » Wed Mar 30, 2011 6:51 am

Hmm I think seasons would be absolutely astounding to have. With all the accouterments, seasons tend to have of course.

I do like the Oblivion map which has the main cities mapped out for you.
Though if I do so recall in Morrowind the same thing could also occur, if you spoke to the right people.
Like the guy in the Dwemer tower outside of Dagon Fel.

The compass for myself at is a must, but only as a directional implement (As I've a difficult time telling my east from my west) It's not like they have GPS.
Unless they've done a quantum leap in technology, since last I sojourned into Nirn.

On the topic of Fast Travel;
Fast Travel helps, and it is good if you like to be able to fly without no reason in particular.
But I've a particular penchant for Guild Guides, Silt Riders, Indexes, Mark, Recall, and Intervention.
Morrowind had those right.

i agree, if they brought back the travel services and made them better then there wouldnt be a need for oblivion style fast travel.
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BethanyRhain
 
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Post » Wed Mar 30, 2011 3:08 am

As good as all of the OP's ideas sound, I wouldn't hold my breath on it.
The guys at Bethesda have proven to be a stubborn buch.
How many people didn't complain when they announced that they were merging skills into one (Morrowind to Oblivion).
But they just did it anyway, and now they are even taking more skills away for the next game.
This game series is moving more and more towards a mainstream action/adventure game instead of an rpg.
Not that this thread will still exist then, but I bet that 2 or 3 titles later, this series will basically have become a hack and slash game.

In another thread I just replied to, I stated I would love to have more choices again in the game.
But the opposite is true, we get less and less choices with every new TES title.

Sad realy.
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Cheville Thompson
 
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Post » Wed Mar 30, 2011 9:09 am

I think maybe the map should be like the SI, you can see the major cities, but you cant fast travel to it
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Jessie Butterfield
 
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Post » Wed Mar 30, 2011 5:37 am

The only way that survival aspects will work is if they're "optional". There are far too many new "hack and slash" players who couldn't care less about the RP aspects, skills, immersion, or anything else, as long as the game has fancy "combo moves", "finishing moves", gore, and dismemberment. It's turning into just another mindless action game, and all the details about reductions of skills, removal of meaningful choices (as opposed to where you win either way), removal of failure chances, and the preeminence of player skills over character skills are all just symptoms of the overall direction that the series is taking. I really hope that Skyrim proves me wrong, but I see free and unrestricted Fast Travel, hand-holding quest compasses or equivalent mechanisms, and a heavy emphasis on "casual" play being not only continued from the last title, but becoming the dominant theme. To me, if you can't fail, it's not a game.

I don't object to FT being included, as long as there's a VIABLE option with adequate directions, and includes alternative forms of transportation which would exist in any "rational" world. There are cases where trekking back and forth with a load of loot over the same stretch of road 4 or 5 times in a day is tedious, and even I might opt to FT after the second or third time. Obviously though, those players who called it "optional" in OB have never tried to play the game without it, and don't even understand the problem. Kind of like breathing.....it's optional, right?

If survival elements are included (which I would love to see, and will add mods for if they're not there), they've got to be completely optional, otherwise about half of the players will complain that it's distracting them from what they consider to be the only "important" part of the game, fighting.

Seasons would add a nice touch, but the difficulty of implementing them probably isn't worth the effort, especially since many players will rush through the MQ and "beat" the game in a couple of in-game weeks, never seeing a seasonal change.

Sadly, the game series we knew is probably a thing of the past. Unless I'm mistaken, this title will be even shallower and simpler than the last. My only real hope is that the revised engine and tools allow modders to turn it into something worth playing.
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matt oneil
 
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Post » Tue Mar 29, 2011 10:17 pm

In Morrowind, I have a level 43 dark elf with approximately 100 game days on it. I've done basically everything I can, and it is getting boring now. You're telling me you want an entire FOUR seasons with different maps for each one!?!?! I'd much rather have all of Hammerfell and Cyrodiil. Few play long enough to even see one season change.

Edit: I can't imagine that every single one of you is a console gamer. If you plan on playing Skyrim on the PC, then you have no right to complain. Mods will be out before December hits to add survival aspects. That has been the way since Morrowind.
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Horror- Puppe
 
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Post » Wed Mar 30, 2011 1:12 am

I'd want everything in the first poll, but the stuff like eating, sleeping, drinking, warmth should be in a hardcoe mode
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Samantha Pattison
 
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Post » Wed Mar 30, 2011 3:27 am

Some things of note... we have 10 races... does a high elf eat every day or every week? Do they need to drink? Do bretons eat as much as nords do? How much does a woodelf eat? when do they sleep DO they sleep?

Does a kawhatever need to ever worry about the cold? do elves even get cold? Do nords ever suffer from cold? Im fairly sure they never do..

High elves dont get sick. Do they even need to treat a wound or does it magicaly heal ovee time even if they dont cast a spell? How do argonians heal? Can they grow back a limb?
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Wayne Cole
 
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Post » Wed Mar 30, 2011 2:23 am

I only want survival to be optional as hardcoe mode. I don't want to be worrying about my diet when i should just enjoy exploring the world.
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Lew.p
 
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Post » Wed Mar 30, 2011 3:47 am

Some things of note... we have 10 races... does a high elf eat every day or every week? Do they need to drink? Do bretons eat as much as nords do? How much does a woodelf eat? when do they sleep DO they sleep?

Does a kawhatever need to ever worry about the cold? do elves even get cold? Do nords ever suffer from cold? Im fairly sure they never do..

High elves dont get sick. Do they even need to treat a wound or does it magicaly heal ovee time even if they dont cast a spell? How do argonians heal? Can they grow back a limb?

i lol'd at that XD
my argonian probably needs a jacket, and maybe if he gets scared he will drop his tail as a defense mechanism XD
nords get cold dude, skyrim is not 100% winter ALL the time.

but i get what your saying, i would love for some race perks to survival
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CRuzIta LUVz grlz
 
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Post » Wed Mar 30, 2011 5:00 am

I can't stress it enough we need Fast Travel in Skyrim. Have it like Oblivion's Fast Travel System but don't have all the cities unlocked at the beginning.
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Ben sutton
 
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Post » Wed Mar 30, 2011 11:48 am

i lol'd at that XD
my argonian probably needs a jacket, and maybe if he gets scared he will drop his tail as a defense mechanism XD
nords get cold dude, skyrim is not 100% winter ALL the time.

but i get what your saying, i would love for some race perks to survival


Oh, my! LOL The visual of argonian blue from the cold (or should I say even bluer?) drooping his tail while ruining away form a monster is going o hunt me for days!
But really that would have been awesome - than being another race would be not just about the starting attributes, but a whole new experience :)
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Siobhan Thompson
 
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Post » Wed Mar 30, 2011 4:53 am

Chance of ambush during fast travel?
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Pants
 
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