There are many differant things that add to each of these 3 things and i dont really want to write a book on it so ill just list a few details that I feel are important, as well as a few things i think could be done better than they were done for the last games.
Immersion
- A believable world.
- Engageing story.
- Non-invasive game mechanics (for example in oblivion messages would come up and pause the game.This is bad for immersion)
- As for fast travel, i think it is important to offer a morrowind style of travel to players. Travel through mages teleportation, boats, beasts, spells rather than map clicks. Oblivions travel style (map clicking) was not good for immersion in my opinion, yet in a world so big a way to get around quickly is needed right?
exploration
- Unique areas, monsters, npcs, loot.
- I liked how top teir weapons or armor in morrowind could be found just laying around in certain dungeons, as oposed to being randomly generated on level based generated NPCs (oblivions style). Having static loot hidden away in secret places greatly increases my desire to explore, and my enjoyment of exploration.
- Areas of difficulty outside of your characters abilities.
This is one of my favorites :turned: for a few reasons:
-A sense of danger when you are exploring makes it more exciting to explore.
-Makes the world more believable and helps with immersion too in my opinion.
-Limiting the areas that you can successfuly explore at the early levels makes exploration more rewarding for early and late game.-Also: Remember that daedric warlord who chased you out of that shrine you shouldnt have been in anyways? Well your back, and you're no longer wearing that rusty chain shirt or carrying that wooden board with a nail in it, you now have a 365 pound suit of armor and a daedric soul shattering warhammer and it is vengeance time! :biggrin:
replayability
- High exploration value.
- Good roleplaying value. I roleplayed all of my characters in morrowind and oblivion and if you were like me you might have made a separate character to play through the differant stories offered by each faction. (with 10+ factions in morrowind and 5 in oblivion that is a lot of characters for me)
- making players face a "fork in the road" type of decision also increases replayability
- A world that reacts to players interaction with lasting consequences.
I could go on but i will leave it at that.
Please leave a comment i want to know your thoughts on Immersion, exploration, replayability.
This game is pretty important to me, i remember when i first played morrowind i was impressed with how immersed in the world i became and how much fun it was just to explore. I probably spent just as much time walking around randomly looking for unique loot in dungeons as i did doing quests. I even bought the game for xbox a month before i owned the console just because the game was so hard to find in my area. Now i own the computer version of morrowind and oblivion as well as the console versions and they are both still my favorite games and i still play them every now and then(i actualy have not bought any new games in a couple years). Thanks for reading.