of Fallout 4?
I'm in my early twenties and I grew up playing the fundamentals:
Pac-Man, Mario, Galaga, Tetris and a few other platformers.
I was 8 when I first started with RPGs: Diablo, Chrono Trigger, Secret of Mana and by the time I was twelve I was fortunate
enough to have received a PS1 for christmas where I played the hits there and was introduced to several other genres: FF VII, VIII, IX, Resident Evil, Silent Hill, Tenchu, Racing games...
In High School I moved to PC gaming: Kotor, Diablo 2, Indiana Jones...
Now "immersion" as a word loosely translates to how much you as an individual are mentally invested in something.
With arguably the greatest games ever made in the library of games I've played, things that break [my] immersion, how much I'm invested and focused on playing the game, have less to do with realism of the games' but dwell more on the [ambiance (background+music+sounds)] [technical aspects( the actual interface, controls)] and [mechanics] implemented.
Examples:
*Floaty jumping mechanics in Ninja Gaiden 2 and 3
*Having to press 'up' + 'b' in Castlevania to be able to use second weapon
*The VATS system in general
*The Resident Evil inventory system with Keys and Gemstones taking as much space as a grenade launcher
*Music stopping when I access my invetory in various RPGs
*Environmental design glitches
Is there a rule that because modern systems are capable of running exponentially larger amounts of data at a time that games HAVE to feel real as well?
I have read the most ridiculous reasons for stating the Fallouts are immersion breaking:
- having the option to fast travel
- not having a fully open world looting system
- being able to accurately fire a handgun from X distance
- weapons degrading too quickly
- weapons degrading too slowly
- someone randomly taking to you
- not having the outcome you wanted out of a quest
- the implementation of new, faster fps mechanics
- science in Fallout 3. There is acually a whole article written about this topic.
Because if realism were what you were going for we can just state:
- Deathclaws are Mammals but are born as eggs ~ immersion breaking
- My character can climb an 89 degree rocky slope while wearing a 'prosttute Chain Outfit' which clearly does not include Merrell hiking shoes. ~ immersion breaking
- My character's weight + Power Armor crossing a hanging bridge without any of the 1000 year old, burnt, heavily radiated wood breaking or splintering ~ immersion breaking
- My character doesn't accelerate downward while falling. Gravity in this game is innaccurate. ~ not real ~ immersion breaking.
- A 44. caliber bullet in the game is using proportion is measured to be only 38 mm. ~ immersion breaking.
and be done with Fallout as a whole. It isn't exactly the most realistic game ever made. Never has been.
We could go on forever and find more examples but are these really good enough reasons for you to not want to play the game anymore?
If realism is the only thing that's making you invested in games then maybe "Slender" and "Amnesia" are the only games worth playing.
Then again you could argue "Ghosts and mythical creatures do not exist. ~ not real ~ immersion breaking"
Heck let's take it a step further.
- The Knight is represented as a Horse in Chess. A Knight does not look like that ~ immersion breaking
- Stephen King wrote about a monster disguised as a clown. Monsters do not exist in the real world. ~ immersion breaking
Many of you here are in your 30s and have enjoyed the classic games as well along with the original Fallouts.
How were able to play them without this "immersion" thing being an issue?
The original Fallouts certainly didn't have the most technically comfortable engine nor realism.
Does this "immersion" argument only apply to Open World, First/Third-Person games for you? If no, then how were you able to enjoy other games?