» Wed May 29, 2013 9:44 pm
Thanks very much. It's based on a new tes4ll version (which I hope I can release in some days... just cleaning up the code at the moment) which produced a http://oblivion.nexusmods.com/images/2445176-1351021617.jpg to be dropped into the CS.
Hidden triangles http://oblivion.nexusmods.com/images/2445176-1352480059.jpg in order to save resources. What took me some days to implement into tes4ll is to stencil polygons with a defined border (here the city walls), otherwise one see a mess-up between the near statics and the "LOD" mesh. Maybe also a feature for other purposes.