» Thu May 30, 2013 6:26 am
By generating LOD meshes, the appropriate LOD textures, texturing it correctly by adding the necessary nodes in NifSkope (and adding a material property for specular detail), and then physically inserting the meshes as statics in the cells.
http://f.cl.ly/items/2U2B1W3H2Q07212y091O/lod.png
I thought meshes that big would break havok, but they don't. I've thoroughly tested the cell and there's no issues.
Does this mean interiors can be done automatically now? No, because the LOD mesh is still very, very low quality (you can see from the image above, look to the front, and that's with HQ textures). I still need to re-create the immediate surrounding area (far enough until you can't differentiate between the high detail statics and the low detail LOD), and water is still an issue. But does this mean out of city cells will be able to be done? It's certainly looking like it