[RELz WIPz] Immersive Interiors

Post » Thu May 30, 2013 2:02 am

Version 0.8 - Cheydinhal Released
Patience is a virtue

Find a full description, screenshots and download details of the mod on TESNexus
http://www.tesnexus.com/downloads/file.php?id=34199

It's been a long time coming, I know. Work, family and life in general took over my life a lot this year. However I'd like to thank everyone for sticking with me. There was no update for a while, but you can clearly see this is still alive and kicking

Changelog:
  • Cheydinhal now has immersive interiors
  • New water type, so all cells with water (new Cheydinhal interiors, but also Anvil Bay) have this new, better looking water
  • Cheydinhal interiors have havok-free signs to stop the "noisy flapping" issue. I'll be updating the rest of the cities with these special signs in minor updates in the coming month or so.
  • Minor bugs in previous cities have been fixed.

Thread I: http://www.gamesas.com/index.php?/topic/1111972-wipz-immersive-interiors/
Thread II: http://www.gamesas.com/index.php?/topic/1113924-relz-wipz-immersive-interiors/
Thread III: http://www.gamesas.com/index.php?/topic/1118959-relz-wipz-immersive-interiors/
Thread IV: http://www.gamesas.com/index.php?/topic/1156995-relz-wipz-immersive-interiors/

Enjoy!
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ZzZz
 
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Post » Wed May 29, 2013 11:31 pm


Indeed. Many thanks for your continued work on this! It's a masterpiece.
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Eric Hayes
 
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Post » Thu May 30, 2013 8:39 am

Many thanks for this *updating*
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Add Meeh
 
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Post » Wed May 29, 2013 10:00 pm


awesome!

Hate to add to the list, but will there be a Salmo fix too? Currently I.I. turns his baker shop into a neverending bottomless pit of cooked flour, eggs and water


Great to see this mod still alive - Thanks hugely
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Marine x
 
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Post » Thu May 30, 2013 7:12 am

I'll take a look at it, and I'll release it as an optional patch then
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Evaa
 
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Post » Thu May 30, 2013 6:18 am

You star!
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Naomi Lastname
 
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Post » Wed May 29, 2013 8:23 pm

It's http://img804.imageshack.us/img804/9990/2011052400004.jpg I almost shed a tear. I really love your work and I find very professional your modular approach to the thing.

It would be great if you add some random NPCs here and there too [maybe not the 'real' ones which don't belong to the fake exterior worldspace].
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Jah Allen
 
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Post » Wed May 29, 2013 11:19 pm

now that is an epic screenie
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Neko Jenny
 
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Post » Thu May 30, 2013 4:25 am

A reeeeeeealy big Thanx Mucho for this great update, SWG.
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Alyesha Neufeld
 
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Post » Thu May 30, 2013 11:38 am

Quick question that I haven't been able to find anywhere else:

All Natural is required for this.
I don't want to use All Natural's weather. I'm using another mod for that.
Can I use only the Natural Interiors .esp from All Natural with this mod?

I ask because the OMOD conversion data that comes with All Natural doesn't allow for *just* Natural Interiors. But I wanted to make sure that it was, indeed, the Natural Interiors.esp that held the required meshes and textures before I go making my own OMOD.
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Sheeva
 
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Post » Thu May 30, 2013 11:02 am

You're the man. Thanks.
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JERMAINE VIDAURRI
 
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Post » Thu May 30, 2013 9:12 am


That would be no. You cannot separate Natural Interiors from All Natural, so if you want this mod, you will have to ditch your other weather mod. In fact, no such plugin as Natural Interiors.esp exists in the AN archive, so I believe you may have misread the readme.

Sorry.
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Donatus Uwasomba
 
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Post » Wed May 29, 2013 11:44 pm


Well bugger. Perhaps I'll wait on Immersive Interiors until the day that (hopefully) I can use it as a standalone. It's a shame that there isn't an Immersive Interiors only version of AN.

Thanks, though!
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XPidgex Jefferson
 
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Post » Thu May 30, 2013 9:07 am

That will probably never happen.
You should really give AN a shot; it's really worth it.
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Natasha Biss
 
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Post » Wed May 29, 2013 11:11 pm


I've used it for a long while now, but prefer Atmospheric Weather System, as it's more realistic from my experience. AN is good, but I just prefer AWS.
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Janeth Valenzuela Castelo
 
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Post » Thu May 30, 2013 3:32 am

Good to see this is still getting worked on now and then
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Lillian Cawfield
 
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Post » Thu May 30, 2013 11:12 am


You can force All Natural to only use AWS weather thru the All Natural.ini file.
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jason worrell
 
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Post » Wed May 29, 2013 7:27 pm

Thank you very much for the new town! I absolutely love your mod, I cannot imagine my game anymore without it Thanks for all the hard work and effort you have put and still put into this!
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Kortniie Dumont
 
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Post » Thu May 30, 2013 2:59 am

Does this mod works and looks good with Better Cities?
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Sara Lee
 
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Post » Thu May 30, 2013 8:41 am

It will work but when you look out the windows you'll see the vanilla cities.

I'd say it's still worth getting anyway, but I don't use Better Cities so I don't know how jarring the difference may be.
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Mizz.Jayy
 
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Post » Thu May 30, 2013 7:38 am

Not sure if anyone else has reported this yet.

http://i295.photobucket.com/albums/mm150/far327/ScreenShot83.jpg I saw the same issue when playing with and without Better Cities.
Can anyone else confirm seeing this?

EDIT - I am using the latest version of Immersive Interiors. v0.8
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Je suis
 
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Post » Thu May 30, 2013 1:51 am


I use it along with Better Cities and I have to say I don't really notice the differences - it blends in so well aesthetically that I find myself quite often unaware I have the mod installed - until the collision noises kick off (which is not all too often)
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Elisha KIng
 
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Post » Thu May 30, 2013 5:49 am

It even meshes fairly well with Open Cities Reborn - yes there will be obvious cases where it doesn't, but for the most part you won't be paying close enough attention to matter.
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Greg Swan
 
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Post » Thu May 30, 2013 7:41 am


The biggest inconsistencies, IMHO, will be in Leyawiin, as several buildings including the chapel got moved to the other side of the river, and the castle won't be present where it's supposed to be. Those will be the ones that people might notice.

However, Leyawiin is the only OCR city that was redone to such a degree, so the rest of the OCR inconsistencies will not be nearly as severe.
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Motionsharp
 
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Post » Thu May 30, 2013 8:28 am

Heh. I wasn't even thinking of Leyawiin, but yes, that would be the most obvious. I had Anvil in mind when I was thinking of mismatches. Anvil's most obvious difference being the lack of a south wall on the city, along with the huge lagoon.
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Scott Clemmons
 
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