[RELz / WIPz] Immersive Interiors

Post » Mon Dec 13, 2010 1:53 pm

ooh ooh me ME!

Well only if no one else is volunteering. :)
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Christina Trayler
 
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Post » Mon Dec 13, 2010 9:12 pm

Me too !! I Love this MOD!!
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Nick Swan
 
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Post » Mon Dec 13, 2010 10:52 pm

Just add in this is a great mod addition to my game. :goodjob:
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Chris Duncan
 
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Post » Mon Dec 13, 2010 8:35 pm

Anybody interested in doing a Bruma beta test? :)


I would be willing to test the Bruma release. I don't think it's of any great importance, but I can also test with the vanilla city configuration and an Open Cities Reborn configuration, should you wish for me to do so.
Also, congratulations on receiving the September FOTM. You definitely deserve it. :)
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Laura Hicks
 
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Post » Tue Dec 14, 2010 12:02 am

@SWG: Just another bug report. As was mentioned before about the mages guild sign getting unstuck and flying about, I've noticed the same thing with the Renoit Book's sign when inside the Oak and Crosier. It was not happening, however, inside the Renoit Book's shop itself. I haven't tested anywhere else.

Happy to beta test, if you don't mind a bit of a noob giving you a hand.
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matt
 
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Post » Mon Dec 13, 2010 6:11 pm

A suggestion, could you create distant mountain meshes (with distant trees) so when viewing from windows such as chorrol or bruma it makes the scenery more immersive?
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Sammygirl
 
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Post » Mon Dec 13, 2010 12:58 pm

A suggestion, could you create distant mountain meshes (with distant trees) so when viewing from windows such as chorrol or bruma it makes the scenery more immersive?


Someone please correct me if I'm wrong, but LODs are impossible to create in interior cells. Also, due to a lack of texture blending and other various landscape-related issues stated in previous posts, the landscape is extremely difficult to do.. You could try including normal mountain shaped meshes and placing them in the distance (I think), but for many people the object slider wouldn't be far enough to allow vision of said meshes. Another solution is adding a panoramic flat mesh with a fake distant landscape image displayed on it, but that would not allow you see the weather, therefore rendering Weather-All Natural's indoor weather feature useless. I hope the information I posted was accurate and sufficient enough. If you need more information, try looking at some of the previous posts in this thread.
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Eduardo Rosas
 
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Post » Mon Dec 13, 2010 9:55 am

Thanks for the informative answer, I was wondering if LOD could be used in interiors. I'm not bothered but checking if any thoughts have been put into it.
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Gavin boyce
 
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Post » Mon Dec 13, 2010 6:59 pm

Thanks for the informative answer, I was wondering if LOD could be used in interiors. I'm not bothered but checking if any thoughts have been put into it.

Yeahh, Mistahtokyo pretty much summed it up. We had quite an in depth discussion little while ago about doing houses outside of the cities. I'd love to but it's just not feasible, or quite frankly possible to do.
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Hayley Bristow
 
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Post » Tue Dec 14, 2010 12:59 am

== Version 0.7 Released ==
  • Bruma now has immersive interiors.
  • Miscellaneous bugs fixed from previous version.
  • Unnecessary meshes and textures removed which as shrunk the download from 4mb to 1.5mb

http://www.tesnexus.com/downloads/file.php?id=34199 :)
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Shianne Donato
 
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Post » Mon Dec 13, 2010 9:09 pm

Great i love bruma.
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Breanna Van Dijk
 
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Post » Tue Dec 14, 2010 1:48 am

The three "promo" screenshots for Bruma that I uploaded to TESNexus. I think they look pretty nice :)

http://www.tesnexus.com/downloads/images/34199-1-1286054923.png
http://www.tesnexus.com/downloads/images/34199-2-1286054923.png
http://www.tesnexus.com/downloads/images/34199-3-1286054923.png
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Celestine Stardust
 
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Post » Mon Dec 13, 2010 3:30 pm

I saw that you upped v0.7.
Is it supposed to be smaller in size than v0.6?
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Rowena
 
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Post » Tue Dec 14, 2010 1:04 am

I saw that you upped v0.7.
Is it supposed to be smaller in size than v0.6?

Yea, 0.6.1 had quite a few unused meshes and textures included in the package. I've removed those which has reduced the overall filesize, even though the ESP is about 1.5mb larger.

http://www.gamesas.com/index.php?/topic/1118959-relz-wipz-immersive-interiors/
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Jonny
 
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Post » Mon Dec 13, 2010 2:25 pm

oh sweet my character is in Bruma right now. I'll download this after dinner.
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Mrs. Patton
 
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Post » Mon Dec 13, 2010 6:28 pm


http://www.gamesas.com/index.php?/topic/1118959-relz-wipz-immersive-interiors/

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Music Show
 
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