"Immortal" NPC's are a problem...

Post » Sat Dec 17, 2011 3:47 am

Because immortal commoners is realistic?
And if you go around killing things, yes, it will be lifeless. That's generally what happens when things die.


Markarth is pretty desolate after I busted out of jail and obliterated up a cannibal cult. It's pretty eerie, actually, and It feels like the Forsworn should come back in at any moment. I hope they realize that Calcemo and I aren't Nords, we bear them no malice, and are here for the Dwemer stuff. Their king could at least do that - I'd like it if I could side with the Forsworn in-game and reclaim Markarth.
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Logan Greenwood
 
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Post » Sat Dec 17, 2011 1:29 am

Yeah, it's a bit aggravating. I don't see why they couldn't have done like they did in Morrowind: if you kill off a character that's necessary for the main quest, there's a 'back-door' way to complete the game. Ridiculously hard, of course, and difficult to find if you don't know what to look for, but still there.

That was only if you killed Vivec, not any other characters. Otherwise the main quest just got broken, though they warned you.

In Skyrim, being a part of any quest makes the NPC immortal. Yes, this is just a "stop noobs whining about broken quests" thing. In the end that is a design decision by the devs which you can love or hate.
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Your Mum
 
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Post » Sat Dec 17, 2011 8:32 am

That was only if you killed Vivec, not any other characters. Otherwise the main quest just got broken, though they warned you.

In Skyrim, being a part of any quest makes the NPC immortal. Yes, this is just a "stop noobs whining about broken quests" thing. In the end that is a design decision by the devs which you can love or hate.


You could even kill Vivec and do the main quest.
The only truly essential NPC in Morrowind is Yagrum.
You could still kill him if you wished, and if you had killed Vivec and Yagrum before a certain point in the main quest, you were unable to complete it.
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Kieren Thomson
 
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Post » Fri Dec 16, 2011 10:11 pm

You could even kill Vivec and do the main quest.

As I said...
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Fluffer
 
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Post » Sat Dec 17, 2011 11:05 am

I especially hate Maven's inability to lie down and effing die. Her son too. In fact, out of the ENTIRE Black-Briar family, the only one you can kill is the only good one... Poor Ingun :'(
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Kristian Perez
 
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Post » Sat Dec 17, 2011 9:41 am

If Bethesda allowed everyone to be killed, then we'd be getting thousands of "My game is broken" threads every day. As opposed to hundreds....

That's no excuse at all.
Un-killable NPCs are a stupid idea, and what's more there are *way* too many of them.
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Code Affinity
 
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Post » Fri Dec 16, 2011 10:52 pm

Only thing that bugs me are invincible leaders in Stormcloak camps.

I want to wipe the Stormcloak filth off the face of Nirn, but those damned immortal captains prevent me from doing so.
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Jennifer May
 
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Post » Sat Dec 17, 2011 5:34 am

I'm sure this has been mentioned, but this is easily rectified by console commands, and there is a mod that automatically enters in the commands for every NPC except a very small handful.
This is a non-problem. End of thread.
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REVLUTIN
 
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Post » Sat Dec 17, 2011 11:30 am

new vegas is stupid, killing everyone in the game world is dumb, nothing respawned in new vegas pretty much and the map gets more desolate as you play the game and not even half way through the game world is pretty lifeless and boring. bethesda did it right, its not even reallistic to kill everyone, thats just plain stupid and acting like its fun to go kill everyone in a town is lame. i don't want half the inhabitants getting killed by dragons or whatever else, so its fine how it is.

No, New Vegas did it right. If I want to kill every damn person in the game and that leaves my game barren then thats my problem isn't it? Wheres the freedom in this so called open world rpg? In New Vegas I could go right into Caesar's camp and take him out...making it out alive is a different story. My good aligned character in Skyrim cant even take out half the a holes in the game because it might break a quest...so what, isn't that what multiple playthroughs are for?
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Ana
 
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Post » Sat Dec 17, 2011 2:21 am

I'm sure this has been mentioned, but this is easily rectified by console commands, and there is a mod that automatically enters in the commands for every NPC except a very small handful.
This is a non-problem. End of thread.

False.

Those who are not on a PC cannot use console commands or mods, so this does not apply to them. For it to be a non-problem would require the existence of a universal solution, and the only way to get one is for Bethesda to implement it.

Since they will not do this, as it would be in direct opposition to their design decision to have essential NPCs in the first place, those not on a PC are stuck with having hundreds of unnecessarily essential people in their games, which, IMO, is pretty poor form on Bethesda's part.
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Ashley Tamen
 
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Post » Fri Dec 16, 2011 10:33 pm

False.

Those who are not on a PC cannot use console commands or mods, so this does not apply to them. For it to be a non-problem would require the existence of a universal solution, and the only way to get one is for Bethesda to implement it.

Since they will not do this, as it would be in direct opposition to their design decision to have essential NPCs in the first place, those not on a PC are stuck with having hundreds of unnecessarily essential people in their games, which, IMO, is pretty poor form on Bethesda's part.

People on consoles don't count in any discussion.
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Tyrel
 
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Post » Fri Dec 16, 2011 11:49 pm

Immortal NPC's are only a problem when they start attacking you. I had that happen last night and thankfully by dumb luck I was able to get around it. I still argue that Immortal NPC's are needed but once you are done with them then they should lose their immortality.

New Vegas wouldn't be a good example of no immortal NPC's because none of the important NPC's are near enemies. I think Morrowind was also the same too, although that game was designed to take advantage of killing important NPC's by allowing you to continue to still do stuff.
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Carolyne Bolt
 
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Post » Fri Dec 16, 2011 7:42 pm

People on consoles don't count in any discussion.


Or you could actually write a thought-out sentence in which you explain your point of view, instead of printing such gibberty gabber.
What does it even mean, all it does is look like a soundbite and all it will do is engender angry responses.
Please.
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Jason Wolf
 
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Post » Sat Dec 17, 2011 7:46 am

Or you could actually write a thought-out sentence in which you explain your point of view, instead of printing such gibberty gabber.
What does it even mean, all it does is look like a soundbite and all it will do is engender angry responses.
Please.

Or I won't, because I don't care about converting people to a righteous point of view about video games.
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Cheryl Rice
 
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Post » Sat Dec 17, 2011 4:36 am

It was sheer lazy / bad game design to include the sheer number of unkillable NPCs. I'm sure in Oblivion the number was much lower, I don't remember coming across all that many in Oblivion. Here every other named NPC is unkillable.

Again, thank god for mods and what the hell was Bethesda thinking? Noobs are easily placated with a warning, and people that are so noobish AND stupid are usually violent killers in games like this anyway. Those kind of people want to be able to kill whoever.

The unkillable opposing faction camp leaders MUST be a bug, because there is no way anyone on earth is stupid enough to think they should have been unkillable. They serve no purpose and you are told to go kill them when you win the civil war.
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Joe Bonney
 
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Post » Fri Dec 16, 2011 11:21 pm

Same thing happened to me in riverwood. At the beginning of the game I tried to fight that bard you find on the road but he was way too strong for my level. After I realized that I ran to river wood and everyone attacked him. It turns out that he couldn't be killed at the point for some reason so the towns people wouldn't talk or trade with me because they kept fighting that bard. I eventually had to reload.
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Julie Serebrekoff
 
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Post » Fri Dec 16, 2011 10:55 pm

Same. I hate not being able to kill certain essential characters. All in the name of making Skyrim (in particular Riften) a better place, of course. But at least unlike Oblivion, they gave us the chance to wipe out the Dark Brotherhood.
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Carlos Vazquez
 
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Post » Sat Dec 17, 2011 5:53 am

the npcs i want killable are the stormcloak and imperial camp leaders, soooo annoying.
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Justin
 
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Post » Sat Dec 17, 2011 7:25 am

The same people [censored]ing about NPC's being immortal would be the same people [censored]ing when they kill off every single NPC and cannot complete quests or sell loot. You have to have immortal's for the sole purpose of not totally ruining the game.


No you don't, and Fallout New Vegas, as others have pointed out, is proof of this. If you were to kill a vital quest-related character in FNV, you would receive a very prominent quest auto-fail message. Then it was a matter of deciding whether or not you cared (i.e. reload from the auto-save or any previous save, or just continue playing). It didn't wreck anything.
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Soph
 
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Post » Sat Dec 17, 2011 12:26 am

People on consoles don't count in any discussion.

What an ass. Nobody in the world of common sense gives a damn that you play GAMES on a computer. When I see cats make comments like yours it makes me think that the computer is all you have going for you. S..ts funny.
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luke trodden
 
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Post » Fri Dec 16, 2011 10:37 pm

At the very least they could lose their essential status after you have done their quest, but the game doesn't even do that.
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Claudia Cook
 
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Post » Sat Dec 17, 2011 12:28 am

You don't need to kill them i.e. smite them with a blade or burn them with some necromancy. Just get them to follow you to certain mountain tops where you can shout them into an area with no escape...lock them in a dungeon or jail. Be creative. If you can't get them to chase you then just shout them where you want them to go. Can you eventually clear the entire world of people? I've never tried. I suppose there will always be some chance encounters on the road or couriers running up to you, but I'm guessing that you can remove all the people and just have critters & monsters in Skyrim...just like at home when you were growing up.
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Ally Chimienti
 
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Post » Fri Dec 16, 2011 7:19 pm

It might be fun to get Maven somehow locked out of Riften. Thanks Rockn-Roll, I may try that. I have this eerie suspicion though that she will auto warp back to her old place even if I lead her into some unescapable prison after a few days time.
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Benjamin Holz
 
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Post » Sat Dec 17, 2011 11:26 am

the npcs i want killable are the stormcloak and imperial camp leaders, soooo annoying.


This is an incredibly stupid oversight on Bethesda's part. I mean, truly moronic. You're actually told to wipe out camps you come across but you can't. It's utterly ridiculous. The number of unkillable NPCs is ridiculous to begin with but having someone in the game ask you to do something you can't even do takes the cake. Just dev laziness all around.
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Veronica Flores
 
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Post » Sat Dec 17, 2011 7:11 am

You don't need to kill them i.e. smite them with a blade or burn them with some necromancy. Just get them to follow you to certain mountain tops where you can shout them into an area with no escape...lock them in a dungeon or jail. Be creative. If you can't get them to chase you then just shout them where you want them to go. Can you eventually clear the entire world of people? I've never tried. I suppose there will always be some chance encounters on the road or couriers running up to you, but I'm guessing that you can remove all the people and just have critters & monsters in Skyrim...just like at home when you were growing up.


First off, key NPCs will warp back to where they are supposed to be no matter what you do. They are not truly persistent in the game world. Secondly you can't force people through doors. Lastly, I should be able to kill whoever the hell I want and take the repercussions for my decision because it's supposed to be an open world RPG.
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phillip crookes
 
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