» Sat Dec 17, 2011 9:05 am
There should be no immortals...
That is a poor solution to a screwy quest system...
That has been a universal complaint since day-1 in all games...
What is so hard about NOT using specific people to turn quests in...
One dies, another takes his/her place. Bob is dead, turn quest in to his wife, cousin, sister, friend, the yarl...
"Thank-you for returning Bob's helmet. We will see that it is returned to his grave, or his family gets it."
"Go kill the leader of the bandits, outside of Whiterun." {No name, just "Leader Bob", who doesn't exist until you find the location, who is temporarily immortal, and timid to anyone except you, until you first hit him.}
There is nothing wrong with a seemingly infinite supply of guards that come from out-of-view, to replace every "needed" guard position, when one is killed.
There is nothing wrong with a seemingly infinite supply of citizens, occupying recently unoccupied homes when the previous owner is killed.
There is nothing wrong with "Civilized" populations resorting to pushing-back seemingly unbeatable foes, when the foe has just wiped-out half the guard population... Driving them back with less fight aggro and more defence aggro.
There is nothing wrong with updating the quest, when it is easy to detect that the returning person is no longer within the world. (Or failing it if that person is killed by the quest-holder.)
There is TONS that will go wrong, when immortality is portrayed. (First of all, if they are immortal, why aren't they the ones doing the quests. Second... if anyone should be immortal, it should be the player... Um, but no... that is unrealistic... it is better to make them keep saving and reloading when they die forever, that is close enough to being immortal. Save us the trouble, and make us immortal, and have to flee and heal, like them.)
Not only are they immortal, they act immortal, not mortal...
You bring someone to near-death, that near-dead person should loose aggro... Feared for thier life...
You bring someone to near-death, that bringer-of-near-death should loose interest and aggro... Since that person who just nearly-died, should be retreating and not a challange...
LOL, run around getting all indestructable NPC's to chase you... and take them into a massive war of indestructable other enemy NPC's... "The never-ending war."