I'm not sure what to do with Samuel Ross yet, since he was supposed to be with Storyteller in some mercenary band of a sorts. Any word on that, iB?
I'm debating whether to give my little band a name, and whether they should be mercenaries or just highwaymen.
their names are:
Brutus Octavian
Roland De Mestal
Gaius Vernardi
and Arielle "Augie" Augustus.
anybody have a little stretch of poorly policed road somewhere in their lands? haha.
The Band of Mercenaries Idea has already been taken, pal. Please welcome in....
Band of BastardsThe BB: Band of Bastards, Band of Brothers, Band of Blokes. Pick your poison The BB is a band of people from all walks of life and all sorts of races. Outcasts to their homeland, misfits in their armies, or simply not desiring the same as other folk. Whatever their reasons, these people have come together to create a highly dysfunctional family of mercenaries. They will do nearly any job for money, but seek to avoid the battlefields of the war (yet end up in wars regardless). Therefore, while always within the war-torn lands, they are not often seen amongst those fighting in the lines of legions. One could consider them warriors for the common people. Or simply a group of warriors too chicken to battle in armies. Yet, they have a tendency to end up in the middle of everything.
http://i125.photobucket.com/albums/p76/FC4888/art/Hukral-siege.jpg Hukral is a mountain of a man, weighing at least twice the average man and towering at seven feet tall. He carries the characteristic Nordic barrel chest and broad shoulders, and looks like your average Skyrim native. His short and straight blond hair and blue eyes give him a gentle look. However, his suit of steel armor ?lacking only a helm- his large aspis bronze shield, and his Fine steel claymore and fine steel shortsword make him seem more formidable. He wields the claymore as if it were a longsword, and the shortsword as if it were a dagger. In the past, he served as a soldier in the Skyrim Army, quelling small rebellions and riots, as well as defending townsfolk from savage beasts.
Hukral is indeed a gentle giant: he is dependable, loyal, and highly protective. He sports the intelligence of his Nordic ancestry, with knowledge in wilderness survival and use of natural resources. In battle he is a beast, charging into the fray with shield up and sword out eagerly. In social matters he is a gentleman. However, the Last War of the Wolves has shattered him, as he blames the deaths of his friends on himself, and so he is a little more silent and anti-social than previously. He suffers from moments of deep philosophy he'd likely be better off without.
Hukral was been given a Black stallion by Lord Montrose of Wayrest.
http://i125.photobucket.com/albums/p76/FC4888/art/Jassan-siege.jpg Jassan is the child of the group, despite being in his forties. He stands at a full four feet and nine inches of height, with windswept black hair and large sapphire eyes. His short stature naturally lends the Bosmer to stealth work, and as such he has become a thief of sorts. He wears burgundy linens rather than armor, and sports a belt with ten daggers. He also has two daggers on each arm: one on the shoulder and one in sheath hidden at the forearm of the sleeve. He also has four daggers on each leg, two at his thigh and two hidden in his leather boots. These twenty-two daggers are often thrown, rather than stabbed. Jassan also has a tendency to leap around acrobatically.
Jassan is very outgoing and jolly, finding something to laugh or shout happily about in everything he encounters. A sarcastic wit adds to this to give him a sharp tongue at times, though it will sometimes backfire for him. He is also egotistical and considers himself a hit with the ladies. Jassan sports an elegant way with words, stemming from his wit and sharp tongue, which he uses both to wiggle out of trouble, and give false pretenses. He is the pickpocket of the group.
Jassan was been given a Chestnut horse, which he has named Nehighta.
http://i125.photobucket.com/albums/p76/FC4888/art/Khajiit-siege.jpg The only beast-man of the group and a Khajiit, Ree'Ja does not get along well with Jassan. His fur is solid dark brown, and the Suthay-raht stands at around five foot seven inches. His favorite weapons are his claws, which he has not trimmed in years and as such have grown to at least three inches. Agile and acrobatic, Ree'Ja is the true leaper of the group. He sports thin leather armor upon his body, mainly on his torso, thighs, and forearms.
Ree'Ja is a cranky kitty, quick to snap at an annoyance and often in a mood. Yet if you want something done, he will do whatever is within his power to do so. He often spends his earnings on Moon Sugar, which makes him giddy and childlike. Otherwise, he is the most serious member of the group, most down to earth.
Ree'Ja has been given a Paint horse.
http://i125.photobucket.com/albums/p76/FC4888/art/Marsha-Siege.jpg Marshamilia goes by the name of Marsha if those who speak her name wish to remain in one piece. The only female and Redguard of the group means she has to be tough, or she gets taken advantage of. She seems to take more advantage of the men, however, than the other way around. Her black hair is braided in a ring-like crown around the top of her head, before the remaining lengths of the strands simply fall back down to the length of around the bottom of her shoulder blades in beaded braids. Her face and dark brown eyes are tough and hardened, the softness of feminism seeming to have passed her by. Her form is feminine however, with lovely curves and an average bust. She does not hide her form, wearing a dark red bra beneath an untied crimson vest with golden designs embroidered upon it. Her burgundy pants are tight at her hips but flare out near her ankles. Her weapon is a Naginata, a pole-arm with a blade at one end that is about eight feet in total length, compared to her five foot and seven inch form. She wears golden bracelets and anklets, giving her a slight jingle when she moves. She also wears golden loop earrings. She is also a magic-user, capable of basic healing and destructive magic.
Marsha is a firecracker of a woman, and she has to be. Quick to wield her naginata and even quicker to snap at someone, she is cranky every day of the month. A sarcastic humor and stern seriousness exist within her, depending on the situation. She is very demanding, very dominating, and very arrogant. Oddly, she has not shown any interest in any men in the group, even those who have shown interest in her. Marsha seems to be of the belief that in order to be strong, one must be independently capable of caring for themselves. This is why she resents the nobles of the world, who rely on their servants and underclass in order to reach their goals.
Marsha has been given a Bay Horse.
http://i125.photobucket.com/albums/p76/FC4888/art/Chris-Siege.jpg
Once the only Breton and archer of the group, Chris was the most inexperienced, though battle-toughed by time in the legion. He died in the Redguard attack on the entrenched Legion, and is currently buried at the border of the bamboo forest south of Sentinel, a cross made from two arrows signifying his grave.http://i125.photobucket.com/albums/p76/FC4888/art/Wikrun-Siege.jpg Wikrun is the mage of the group, and as such they lean on him for healing after contracts, even though Marsha can heal just as well. Unlike Marsha, his focus in magic is not destruction. He chooses to make his forte in Alteration and Mysticism, with Restoration as an offshoot school of study. He is very skilled in the two primary schools of his teachings. A Dunmer naturally, his red eyes are matched with fiery red hair that falls in waves past his shoulders, bunched together in a ponytail. His skin is a dark shade of grayish blue and his body is well-toned and agile. He clothes himself in a forest-green robe with gold embroidery, and carries a leather satchel bag over his shoulders often. He has a small staff about half his height ?which is to say three feet- with a quartz orb atop it. He uses it more like a walking stick than a magical staff, but it in fact has a dispel enchantment upon it and can be used to channel his magic.
Wikrun is reserved by nature, as all wizards are, but he can be very social when the situation seems appropriate. He is gentlemanly typically, though he can laugh at a joke and even crack some of his own. He is easily the most intelligent member of this band, though far too humble to admit it. He also has a calm approach to magical work and fighting, thinking before acting. Thankfully for the others he is a quick thinker, as well. He joined them from Morrowind mainly because he never fit well in the Telvanni House. Wikrun had befriended one of Divayth Fyr's daughters in his youth, and his father was an old acquaintance, so Fyr had lent him his notes (written in Aldmeris) concerning Alteration magicks and their uses on living beings.
Wikrun was been given a Paint Horse.
Summary:
The Band of Bastards, BBOnce six, now five, the BB is a band of mercenaries that seem to have nothing in common accept being outcasts. Little known by any except the middle and lower classes of Tamriel. Often referred to as a circus. Hukral is a giant of a Nord at seven feet, Wikrun is a Telvanni rogue, Jassan is a four foot nine inch bosmeri thief with too many knives, Marsha is a gypsy-dressed Redguard witch with a naginata and a few secrets, and Ree'Ja is a skooma loving Khajiit with claws that are in need of trimming. As individuals they are not well known, their renown rising from their work in the BB. They are like a dysfunctional family; highly dysfunctional. They served a role in the Last War of the Wolves, serving the Legions and the Breton forces of Glenpoint under Lord Montrose. In the final battle of the war, they served alongside a contingent of Battlemages.
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Name: Simithara Terrineth.
Race: Breton
Age: 32
Birthsign: The Tower
Physical Description: Simithara is the definition of a deceiver, and those who know her closely wonder if her mother was a Seducer. Raven black hair flows in glistening waves half way down her back, thick, dark, and lustrous. Her skin is of a fair tone, suggesting she does not spend excessive time in the sun, and smooth, with not a scar present. Her chin is curving, her nose almost delicately small and her cheeks plump. She in many ways gives the impression of a Court Maiden of High Rock. But her eyes can easily dispel such illusion. They are a deep, brilliant green that seems to mix well with her hair and skin tone. But staring into those eyes too long, or making her angry, can cause them to change, and give one the impression they are gazing at a demon in feminine curves. And she indeed sports such feminine curves, her form meaty, yet lithe and slim and carrying an average-sized bosom. Her face is often set in an expression of stone, unless she is acting or around those she considers friends.
History: Simithara is Mannimarco's High Priestess, and rumor has it she is even his daughter. Those rumors, however, are false, but she doesn't mind them and even encourages them. She has been utterly devout, born to two necromancers, in the teachings of the God of Worms. Her complete devotion and magical affinity have gained her favor in Mannimarco's eyes, as well as her beauty. She traveled to Morrowind during the Oblivion Crisis, and led the Necromancers of Morrowind in guerilla warfare against the Mage's guild there. Just before his death, in appreciation Mannimarco told her of the location of the Vampiric Ring, a powerful artifact that was then in the hands of a lich.
Now, after Mannimarco's death, Simithara searches Tamriel for a mortal vessel that pleases her King, and the power needed to aid him in his revival. In the Last War of the Wolves, she formed an alliance with Christopher Montrose of Glenpoint, and under the agreement she and her people are now free to roam within Glenpoint's lands, so long as they keep to the promise of refraining from necromancy within a half mile of settlements.
Weapons: http://www.tesnexus.com/downloads/images/6836-5-1192689731.jpg dagger. The handle is fashioned from pure silver, and a silver dragon is sculpted onto the blade, which is made from bleached ivory.
Armor: Simithara does not wear much in the way of armor. Light, boiled leather is the hardest material on her body, while the rest is clothed in silks. A corset of hard black leather covers her briast and navel. Leather gloves run from her wrist to her elbow, and cover the back of her hand in a triangle, while leaving her palms and fingers bare. Short high-heel leather boots come up to her knees. Around her hips is a leather belt with dark silks fastened to it, which falls down to her ankles and cover her front and back, while leaving her sides open. This belt also houses pouches to carry various ingredients to her necromantic rituals. She covers herself with a silken black cloak when she is in intense sunlight.
Misc. Items: The Vampiric Ring, an artifact that can steal the life of others and give it to her. She also wears a golden pendant with a jade stone, which has a Chameleon enchantment that is half the strength of an invisibility spell and lasts for a mere minute.
Personality: Carries a sweet, false innocence about her whenever she is not doing business. When serious, her demeanor becomes more foreboding, cold, and vile. She is well aware of her beauty, and not afraid to use her advantages when opportunity arises. Often shrewd and cunning, she still holds a bluntness to her manner that counteracts those qualities.
Companions: Any undeath she desires to summon to her. These include wraiths and ghosts of all degrees of power which she can summon at whim. However, stronger spirits she can only summon when near places of death. An expert in anatomy she can strengthen corpses and skeletons to improve their quality if given ample time, and infuse them with the spirits of the dead. Depending on the violence in the area of death, the resulting spirits could be stronger or weaker.
By the grace of her God, she can maintain fifty of these servants at one time. The further over fifty she raises, the more taxing they become and the more likely she is to falter. Her other magical abilities are stunted the more she raises.
Raza- Her only current companion is an undead warrior of the highest caliber of creation. Raza was, in life, a powerful Second-Level Ansei, but the Redguard died in battle with the Glenpoint knights, and in the midst of the battlefield, he was resurrected to fight his own kin. The body is perfectly preserved, the only sign of his death present in the charred, crisped flesh where Priscilla's lightnings had electrocuted him. His muscle tone and skeletal structure is intact, giving him the speed of a living man (but at most 3/4ths of the speed he had in life) and the strength of the undead. it also makes him more resistant to blunt forces, unlike skeletons. If covered sufficiently in cloth, Raza can easily be mistaken for a silent, living Redguard. He has retained his swordsmanship of life, though his reduced speed has made some techniques less effective than in the past. He is still capable of summoning a Shehai, but frequently it is a First-level Shehai, useless as a weapon. When it is a true Shehai, his use of it tires Simithara as well, so he refrains from it.
Given more spiritual influx than common fodder summonings, he retains a semi-personality, and actually has a relationship with Simithara. He will defend her zealously, and is quick to draw his scimitar against perceived threats.
Forces: One could say that the necromancers have a force, but they pretty much do not. While a large mass of them inhabit Glenpoint, under the leadership of Simithara, they maintain their hermit tendencies, so are spread throughout the countryside. Many do not even inhabit Glenpoint, but hide out in the mountains, or walk amongst common citizens in the cities, in hiding. It is impractical to measure their numbers, as even the Order of the Black Worm does not often meet in masse. However, one could reasonably assume that if they were to amass to an army, they could number in the low thousands (and that's just counting the living).
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Name: Samuel Ross
Gender: Male
Age: 25
Race: Breton (Redguard ancestry)
Birthsign: The Warrior
Class: Sword-for-hire of the Fighter's Guild- Though a member of the Fighter's Guild, he is more like a freelance Mercenary, and travels to various guildhalls for work rather than remaining in one. He also does jobs outside of the Fighter's Guild.
Skills: Blade, Heavy armor, Armorer, Restoration, Conjuration, Destruction, Block.
Appearance: Samuel is a fit man, looking more like a Redguard in his musculature than a Breton. However, his skin tone is undoubtedly Bretonic, and like the Bretons he is lean even with his musculature. His face is strong, chiseled, and confident. There is a soft youth about his face though, an almost gentlemanly gentleness to his features. Generally, he gives the impression of a free-spirited, confident youth.
Height: 6 feet
Weight: 140lbs
Hair: Dark Brown, worn in a ponytail starting at the base of his skull and coming to his shoulder blades.
Eyes: Violet, though some have seen a silver gleam in them.
Mentality: Sam is a rather outgoing man, looking for humor in everything. He enjoys meeting new people. He is kind, considerate, and willing to aid those in need. A determination of steel, Sam does not back out of a fight unless he sees no use in fighting. Loyal to those who earn the title of friend in his mind. A sharp intellect and quick wit have saved his hide many times in his work. He is not a fan of Daedric items, unnerved at the thought of carrying a soul in a weapon at his side, and a Daedric soul at that.
Weapons: A sliver longsword, and a silver dagger, both engraved with his name and 'Fort Cedrian Competition Winner'.
Armor: He has an ebony left pauldron and ebony left gauntlet. The rest of his armor is steel. He does not wear a helm or use a shield unless he has little choice.
Clothes: Simple cotton shirt and pants beneath his armor, and doeskin shoes.
Pack: Single repair hammer, and tongs. Map of Tamriel and some gold. Enough food for a few days travel. A small amulet his mother gave him with a Ruby inset on it. In a large pouch on his hip sits a skull, old and worn without a jawbone. This Skull is Furninan.
Spells: Sam specializes in touch spells, as they are easiest for him to cast in his armor and use in battle. However, target spells are not out of his league. He mostly uses elemental destruction spells, rather than magical damage spells. His Restoration is meager, mostly only curing of poisons and injuries. He can only conjure spirits, not Daedra.
Bio: Samuel Ross is the son of William and Kira Ross. He was born in the Imperial City, and lived a good childhood. At age ten, his father trained him in the use of blades, while he learned restorative magic from his mother, and basic magic in other schools. His Breton blood meant he was natural at magic, yet, it still was hard for him, and though he is skilled in Destruction, he knows only basic Restoration spells, and can only summon Ghosts and Wraiths.
His father's Redguard blood, however, shone well as Samuel trained, becoming an adept swordsman. His greatest drive in life is to be as good as or better than his father as a warrior, and make his father proud. His greatest goal is to be knighted, and ride his steed in full ebony raiment. Although a member of the Fighter's guild, he doesn't remain in one guildhall, but travels Cyrodiil in search of work at each guildhall.
Furninan: An old Dunmeri skull missing a jawbone. Furninan was, in life, the stablehand at Cheydinhal, and a necromancer. Upon his death his soul was forced to inhabit his own skull, where he is trapped by glyphs and runes of ancient power. He is aware, able to sense his surroundings. He can also sense magic and souls. He can look into one's soul; see whose souls have influenced them and what they are like within their heart. The closer he is, the more he can read about the soul. His voice is high-pitched and whiny, and the glyphs glow orange in tandem with his speech. He can see the weavings, threads, and underlying structure of magic around him, such as enchantments. However, he is incapable of spellcraft of any kind. Sarcastic, witty, and a general complainer.