Curious. I may just do that- haven't yet created my agent character, so I don't know exactly how it'll turn out.
I have two other characters that I would like to use as well, if I may. Please excuse the clich? of having a daughter of Morgiah and Mannimarco. Shouldn't get in the way of FC4's Semithara, since she is relatively unknown.
Anyways, here they are.
Name: Edrain Vora
Race: Maormer (Tropical Elf)
Gender: Male
Age: Appears early thirties, several centuries older.
Birthsign: The Serpent
Class: Snake Tamer
Skills: Snake Tamers are the elite mages of Pyandonea. Born under the sign of the Serpent, Snake Tamers share a special bond with reptiles. Practicing magic of all kinds, what they are most known for is their ability to tame the sea serpents of their isle. Though highly prized by the Pyandoneans, Snake Tamers are known for their instability, and are closely watched. In fact, many Snake Tamers are also assassins.
Edrain is one such Snake Tamer. Though his skills are mostly magical, he has a sly tongue and possesses a certain finesse with a dagger. His enchantments are more powerful than subtle, but the strength overcomes most limits.
Physical Description: Edrain is tall and thin, though broad-shouldered. An imposing man in height, he has narrow features and a slightly flat nose with thin nostrils. His skin is clammy, almost pebbled to the touch, and is completely without pigment. However, his colour can adjust to his surroundings in an almost chameleonic manner. His almond-shaped eyes are bright yellow, the irises ever so slightly narrow. His hair is dark with a slightly green hue, and greasy in appearance. Like all elves, his ears are leaf-shaped and taper to a point.
Edrain can be quite an impressive figure, with his height, impressive eyes and exotic colours. He seems to slide more than walk, his gate sinuous and indicative of great agility. His eyes are always moving, and when in a fighting stance he sways slightly on the spot.
Mental Description: The driving force of Edrain's life is is ambition- his will to have more. Being one of the revered Snake Tamers was never enough, and several steps removed from the throne of an immortal, neither is he content in his role as noble. Despite this, he is not a planner; he is an opportunist. His opportunism leads him to be a compulsive liar- to take advantage of everything and anything that people do not know. Despite this somewhat hectic nature, the results cannot be denied; he is powerful, and has never been brought to justice for his many crimes. One must step carefully with him; it's very hard to predict his moves, although his motives are clear enough.
Weapons: Edrain uses magic to his defense, usually, but he carries a small, sharp dirk within the folds of his robes.
Clothing/Armour: Edrain wears dark Robes of Chameleon, which minorly adjust colour and (apparently) texture when activated. Apart from that, he wears thick-soled shoes and a black ring that hardens his skin against minor-moderate damage.
Misc:
-He possesses a small flute-like instrument carved into the likeness of a snake. This is his tamer, an instrument which produces more of a hiss than a note. This aids him in spells, in particular enchantments, but is specifically designed to tame the sea serpents of Pyandonea.
Short History: Essentially just another Snake Tamer, Edrain's story is not particularly spectacular. What sets his tale apart from others is that he started high, and only went higher. The successes of Edrain's climb to power, the many atrocities he has committed and gotten away with, makes him revered among others of his profession. But despite becoming famous among his people, Edrain is not trusted by Orgnum nor by any other pyandonean royalty or commanders- because although, closely scrutinised though he has been, they have seen nothing wrong, everybody knows that you must keep one eye on the Serpent.
Name: Princess Veruise
Nickname: Veru
Race: Dunmer/Altmer
Gender: Female
Age: Appears to be early twenties
Birthsign: The Apprentice
Focus: Magic and Combat
Major Skills: Athletics, Blade, Restoration, Speechcraft, Conjuration
Other Skills: Enchant, Sleight-of-Hand, Necromancy
Class: Necromancer (Journeyman)
General Appearance: Veruise is a dark flower, rare and extremely poisonous. Her crimson hair brings to mind a waterfall of blood. Her skin, a silver so pale it is more reminiscent of moonlight, is very smooth. Her gaunt oval face has well-defined features, with a strong nose, full lips and almond-shaped elvish eyes. She is tall, with a lithe body and modest curves, and she seems delicate- and often unearthly, in the most unnerving way. She is no typical beauty, but Veruise' strength does not lay in her appearance, but rather in what lay beneath the surface.
Hair: Her long crimson hair flows freely down her back, and reaches her waist in length. It's thick and sleek in appearance, and smells faintly of blood.
Eyes: Golden Eyes with a faint glow.
Height: 5ft9"
Build: She's tall and appears delicate.
Skin: Her skin is a pale silver that is almost white. It seems to glow faintly and is often described as 'moonlight' in colour.
Tattoos/Scars: She bears the mark of Mannimarco, carved across her briast, right where her heart is.
Personality: Veruise is dangerous, and let no other convince you otherwise. Though she holds the keys to life and death, she seems to have no preference over which she chooses. Most alarmingly, she seems keen to upset the balance- when she meets someone on the brink of death, she will heal them, when she finds one vibrantly alive... well. And she clearly enjoys the raising of the dead. She has made it her mission in life to eliminate the followers of Arkay, something from which she takes profound joy. Her sharp intelligence mixed with her unpredictability makes her a formidable opponent, to say the least. Though she seems driven, she has no clear cause. If one manages to befriend her, they are safe from her power, and may even benefit from it. Few interest her enough and for long enough for her to consider them worthy 'friends'. Her temper appears to be non-existent, but this is not so- rather, she has inherited her mother and grandmother's taste for vengeance, applied subtly. That being said, she has no taste for politics: only for knowledge and her own whims. She has a cruel and often morbid sense of humour. It is curious what would happen should Veruise's drive be given purpose.
Weapon(s): A daedric cutlass for battles, a daedric atham? for sacrifices, and the clawed fingers of her gauntlet.
Clothing/Armour: Veruise wears a simple, flowing black dress that reaches her knees in length. It is sleeveless, and though it fits her form it is hardly to be considered revealing. She also wears thigh-high black boots and a ruby pendant around her neck bearing Mannimarco's symbol. Though she is notably unarmoured, Veruise' left arm and shoulder are encased in a long black gauntlet (which also acts as a pauldron) referred to as Reap. It is made of a strange, light black metal, angular and spiked in the manner of daedric, and yet not. There are many black soulgems embedded within Reap, and it is rumoured to possess the ability to capture any soul- living or dead, if the wearer's will is enough.
Inventory: She carries with her in her small black pack a collection of black soulgems, a small gambling box and a small purse of coins.
Misc Skills and Traits:
-Though there lays within her extreme reserves of power and magicka, Veruise has yet to reach her full potential, and has a long journey ahead of her before she manages to tap those reserves and learn to use them skilfully.
-Veruise has an obsession with blood: she loves to see it, and is apparently facinated by it.
-Veru is relatively unknown by the necromancer's world, but she despises common necromancers of all kinds as the unworthy servants of her father.
-She is much stronger than she looks (though not necessarily as strong as a hardened warrior), and is seemingly immune to all disease. This is a result of her father's tamperings in her birth.
-Veruise enjoys gambling and has a knack for it. This is how she earns most of her money, save for when she loots the bodies of those she kills.
-She has all of the weaknesses of her two sides, and none of the strengths. Born under the Apprentice, as well as High Elven, she is extremely susceptible to spells.
Short Bio: Morgiah, daughter of Barenziah, made a deal with Mannimarco in exchange for a marriage with Reman of Firsthold. Morgiah agreed to give 'her first' for this. As a result, Morgiah laid with Mannimarco and bore him her first child- a girl, taken prematurely from the womb and greatly weakened. But Mannimarco worked many magicks on her- whether she died and was reanimated is rumoured, but without proof- and the girl lived, the unholy child of Morgiah, and Mannimarco's favourite. She served under him for most of her early life, hating him but admiring the power and knowledge he possessed, and she followed his lessons hungrily. When she was but twelve, she left his necromancer's underworld to explore the outside, and to test her skills. She killed three men in the first two months of her independence, and raised many more. It is said among necromancers that if you could catch her soul, it would be sanguine. It is unclear how she came by Reap, but she served Vaermina for three years, and when she left Vaermina's service she had Reap, so it is assumed that the Daedra Prince had something to do with it. The rest is a story of horror on the part of the Chapel, for though she was only young and still learning her power, she was extremely cunning and killed many of their priests- all dedicated to Arkay.