@Jerom
I *think* that if will overwrite ART's changes to timescale and hardcoe mode if loaded later, so the two should be compatible for now. That may change when Arwen adds her Med-Tec module. I'd love to make a compatibility patch since IMCN does nothing to effect injuries, but it's difficult to maintain compatibility patches for Arwen's mods given the frequency with which she updates.
The mod will work fine with an existing save, with the exception of beverage chilling and food spoilage. Items already spawned into the game world will ignore changes to their object script made by mods added after the fact, so food that's already in your inventory or in cells that you've already visited will not spoil or chill. Item's can be "reset" though by dropping them from your inventory onto the ground and then picking them back up. I'm trying to think up an easy way to handle that reset via script, but at the moment nothing comes to mind that wouldn't require NVSE.
The first release will not need NVSE for anything. For FO3, I used FOSE to have hotkeys, a HUD, and to determine when the player was wearing power armor. You could continue to use the mod without FOSE if you were willing to give up those features. I'll likely do something similar with the NV version (though I'm sure NVSE will be perfectly stable once its out of beta, and it looks like it will be much more smoothly integrated as far as launching the game goes, and won't effect achievements).
Yay and thanks for the answers!
No HUD? boo..I really liked the HUD in FO3. I guess I'll go to NVSE and pray for UI functions.
A quick clarification about
"Refrigeration - add a RobCo Cold Fission Froster to any non-living container (or ED-E) to turn it into a refrigerator
* Chill beverages to improve their appeal
* Prevent food spoilage (unrefrigerated raw meats go bad in 12 hours, cooked foods in 24, eggs in 48, and fruits/vegetables in 1 week)"
Is "RobCo Cold Fission Froster" an item or just a term you use? If it is an item, how and where do I get it?
Trying to follow the logic of "any non-living container (or ED-E)" , wouldn't Rex qualify for that? He is mostly mechanical after all...*Fingers crossed*
"Food Poisoning - cook your meat and eggs, or carry a food sanitizer, or there's a good chance you'll get sick (you don't want to get sick, trust me)"
Can fruits and vegetables give food poisoning?
Any estimation as to when we might be able to try the mod?