The most ridiculously over the top needs mod for Fallout is back and doin' it in Vegas.
Features:
- 8 independently tracked needs levels:
- Fullness - prevents you from eating too much in one sitting
- Calories - anologous to hardcoe mode's FOOD stat
- Hydration - anologous to hardcoe mode's H2O stat
- Protein - provides strength based bonuses/penalties, improves muscle building rate
- Nutrients - ranges from Chronically Malnourished to a Paragon of Health
- Stimulants - mentats-like bonuses, plus alleviates hunger and tiredness penalties (mmm... coffee)
- Alcohol - BAC based effects with visuals both help and hamper you, like traits
- Appeal - eating tastier foods improves your mood, improving health regeneration
- Fullness - prevents you from eating too much in one sitting
- Activity level based needs rates
- different rates for running/walking/standing still/sleeping/wearing power armor
- also effected by inventory weight
- different rates for running/walking/standing still/sleeping/wearing power armor
- Circadian rhythm - dynamic bedtime with penalties if you're up too late
- 6 hour "down time" each day when you should normally be asleep
- Down time adjusts to your sleeping habits - wake up at 3 in the afternoon frequently, and your downtime shifts to 9am to 3pm
- 6 hour "down time" each day when you should normally be asleep
- Power Armor waste recycling - Lore appropriate armors will capture lost moisture and store it in a reservoir
- Time always passes
- Time will continue to pass in most menus, so if you stay up all night gambling, the sun will be up when you leave the casino, and you'll be tired and hungry
- Gametime will now truly match real time if you're using a timescale of 1
- Pretty sure this feature is a Fallout first
- Time will continue to pass in most menus, so if you stay up all night gambling, the sun will be up when you leave the casino, and you'll be tired and hungry
- Incorporates Imp's TimeScale Adjuster
- Dynamic timescale option based on forevernomad's Immersive Timescale mod lets you select a higher timescale for traveling across the Mojave, to simulate longer travel distances
- Prevents the deaths from starvation/dehydration usually associated with hardcoe mode and low timescales
- Prevents the crashes that sometimes happen when sleeping/waiting for long periods with a non-vanilla timescale
- Dynamic timescale option based on forevernomad's Immersive Timescale mod lets you select a higher timescale for traveling across the Mojave, to simulate longer travel distances
- Weight Tracking
- Total overall weight effects food requirements
- Body fat percentage (long term stat penalties/bonuses)
- Skeletal muscle percentage (long term stat penalties/bonuses)
- Total overall weight effects food requirements
- Variable player height
- Manual adjustment mode - specify your height in feet and inches (or meters)
- SPECIAL based - height is calculated from SPECIAL
- Option to have it effect in-game player scale (your character will look taller or shorter if enabled)
- Height effects weight
- Manual adjustment mode - specify your height in feet and inches (or meters)
- Fiddly menus applenty
- nearly all features can be disabled/enabled
- all nutrition related rates have independently adjustable multipliers
- nearly all features can be disabled/enabled
- Optional health regeneration - an alternative to the vanilla food healing
- Option to disable food healing
- Refrigeration - add a RobCo Cold Fission Froster to any non-living container (or ED-E) to turn it into a refrigerator
- Chill beverages to improve their appeal
- Prevent food spoilage (unrefrigerated raw meats go bad in 12 hours, cooked foods in 24, eggs in 48, and fruits/vegetables in 1 week)
- Chill beverages to improve their appeal
- Improved food crafting
- New recipes
- Beer Bread Roll
- Nuka Roll
- Sunset Roll
- Bighorner Stew
- Spicy Pickled Ant Egg
- Rattler Chili
- Desert Salad Plus
- Hardboiled Gecko Eggs
- Lakelurk Cake
- Rat On A Stick
- Braised Roach In A Red Wine Reduction
- Giant Rat Steak
- Ant Ramen
- Lakelurk Scramble
- Vodka Victory Shots
- Beer Bread Roll
- More realistic recipe yields
- New recipes
- Water bottling
- Food Poisoning - cook your meat and eggs, or carry a food sanitizer, or there's a good chance you'll get sick (you don't want to get sick, trust me)
- Compatible with Harcore Mode
- Takes advantage of hardcoe mode's HUD and stat readouts
- Interdependent needs rates
- Alcohol and stimulants will increase dehydration rate
- Stimulants cause you to digest more quickly (fullness decreases more rapidly)
- Hydration will increase water and nutrient loss rates (drink more and pee more)
- Alcohol and stimulants will increase dehydration rate
- Compatible with http://www.newvegasnexus.com/downloads/file.php?id=34814 - dehydrate more quickly on hot days
- Cure nasty/potentially fatal conditions with visits to the doctor
- Creature death loot changes
- most meat yields have been increased (there's a lot of meat on them big horners)
- but its proportional to your survival skill
- most meat yields have been increased (there's a lot of meat on them big horners)