Great News, SilentResisdent has returned to modding ImpeREAL Forts to bring you
http://www.tesnexus.com/downloads/file.php?id=22965
Changelog
--------Changes made to all the 4 forts:--------
-The Hospital Healer now has Expert Restoration Skill (Up from Novice). In addition, he has learned most of the Healing spells and now he can actually cast healing spells to injured people.
-Hospital Patients have been overhauled, with each on having a unique identity, an owned bed and their own chest. They have also have had their health and fatigue significantly lowered and sleep all the time (being too weak to keep themselves upright)
-The Blacksmith NPCs now have Expert Armorer Skill. (Up from Novice). In addition, they now have Repair Hammers in their inventory. A Blacksmith without his tools is not a Blacksmith. Those hammers belong to them, so if you want to take them, you have to break the law.

-All the NPCs have their levels balanced and adjusted: Now, the Legion Captains and the Legion Commanders are higher level than the Guards, for more realism. Also, all the NPCs have their HitPoints adjusted, depending on their class and role. Such a Hospital Healer does not has as many HitPoints (Health), as a fully-geared Legion Guard. Also, the Legion Commanders now have better stats and are stronger than their Guards.
-Outdoor Windows and banners have been removed from the Fort's interiors so they no longer hit FPS without reason. Outdoor windows and banners are visible from the Exterior of the fort only, so no point to have them in the Fort Interior Cells as well.
-All the archers in fort rooftops have their positions re-located as some of them were watching the "pillars" of the roof's wall
-Duplicated meshes have been removed from walls of the fort exteriors.
-Removed flowers that have somehow made their way into the walls of the Fort Interiors
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SPECIFIC CHANGES PER FORT:
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--------Changes made to Legion Fort Bouayard:--------
-Some clipping graphics fixes.
--------Changes made to Legion Fort Ordeal:--------
-Some clipping graphics fixes.
-Dead NPC Guards and Prisoners added to the fort's basemant floor for more realism.
-Removed some injured Guards from the Hospital floor, in order to increase FPS and performance in the games of most players.
-The Goblins now are much much more stronger, so their invasion to the well-guarded fort can actually make sense.
--------Changes made to Legion Fort Sunset Vista:--------
-Some clipping graphics fixes.
-Removed a big fort wall from the Fort's roof. It was misplaced here by mistake.
-Adjusted the landscape in front of the Fort's gate, to match better with the rest of the road.
-The road itself has also had many of the edits made to it removed in order to make it less steep
-Added Lighting pole near the Stables.
-Re-rotated a portion of the wall in the Fort Interior's Hospital Floor, closing up a hole.
-The Pathgrid has been fixed. NPCs and creatures of the wilderness are no longer trying to walk though the Fort walls.
-Fix for the Ground Floor-To-Basemant Door of fort Sunset Vista which was sunk partially to the ground.
--------Changes made to Legion Fort Black Rock:--------
-Some clipping graphics fixes.
-The outdoor of Black Rock, and especially the long stairs, (that connect the Fort on the hill, with the road bellow the hill), have been improved drastically. The stairs now look a lot better.
-The Pathgrid has been fixed and expanded, expecially on rooftop.
SilentResisdent and I are currently collaborating on the quest for Fort Ordeal, look out for it in the near future.