Of course, working on a project like that, i have given much thought about buildings. In vanilla, all building are pretty much the same height, with the White Tower in the middle. In my opinion, that approach seems kind of bland. To wanted to give the city the feeling of rising. That is why i made the houses near the White Gold Tower higher. On the slopes of The Isle, there is more and more houses carved in the hill as you ascend towards the walls. Inside the city, i placed the lowest houses on the outer part of the walls, left the vanilla outer houses the way they were, and made the inner houses higher (there is where stairs come in
). Right near The Tower, the houses are higher then all others, and there are also three towers added. That increases the feeling of presence of The White Gold Tower, makes the city feel less linear and more connected (because every district is built in the same style).
I understand, simply making all buildings higher seems awesome. But it is not the way i want this mod to be. That is why adding stories on top of existing buildings would break the feeling i want to achieve. However, ImpeREAL City do have higher houses, but that is a different mod (an awesome mod, if i may add), that undertakes Imperial City in a different way. I don't know about Better Cities (i do know that they don't need more publicity
), but you should check out http://www.gamesas.com/bgsforums/index.php?showtopic=1002209&hl=IMPERIAL+CITY. Author of it, The UCM, made some mind blowing structures, if you like amazingly tall buildings, then you totally need to have a look at it. He has done it in an opposite way though, the outer houses are the highest.
And yeah, i am going to take care of the Waterfront tunnel. I haven't given it much thought, but i will make something more about it for sure.
Thanks for the comment.