Urbanizing the Imperial Island
Currently: Beta, version 0.51
May 15 2010: A new version, adding two new suburbs, in the works! Look at the http://olivia.aob.rs/Play/Games/Oblivion/ImperialCitySuburbs/Screenshots.aspx.

http://www.tesnexus.com/downloads/file.php?id=27500
http://olivia.aob.rs/Play/Games/Oblivion/ImperialCitySuburbs.aspx
http://olivia.aob.rs/Play/Games/Oblivion/ImperialCitySuburbs/Screenshots.aspx
http://olivia.aob.rs/Play/Games/Oblivion/ImperialCitySuburbs/Readme.aspx
Greetings, fellow modders. I've been working on this for quite some time... my ambitions are great and my hours few and so it is that I bring you only a small part of what I have envisioned as the Suburbs of the Imperial City.
This mod populates the "peninsula" under the Talos Bridge, adding a settlement with two inns where you can rest, a house for sale for you to decorate, some government buildings, a stable, a grove with a nice view and an open market to explore. All buildings have complete interiors, housing around 30 NPCs with schedules of varying degrees of complexity. But if your avatar is looking for a job or somebody to entertain him/her with witty conversation, this, unfortunately, isn't the right mod for you - no quests, no new dialog. Yet.
I have big plans for the continuation of this project. In fact my idea is to urbanize, part by part, the whole Imperial island. I also have stories to tell and puzzles to lay out. But for the moment - it's just an expansion of the setting.
There are also many retextures, mostly of buildings and furniture, done to satisfy my color-matching mania. Some examples are visible in the http://olivia.aob.rs/Play/Games/Oblivion/ImperialCitySuburbs/Screenshots.aspx.
-------
* Latest update (to v 0.51): fixed the long map marker names and gave unique names to all NPCs. If you already have the mod, you can update only the esp file.
------
All comments are appreciated, thank you!