Imperial Employment Office (MD Edit)
created by Tabris
edited by Melchior Dahrk
As I install new mods, I often tweak them to customize my experience to my liking. Occasionally, I tweak a lot more than just a few things. This was one of those cases. The Imperial Employment Office is a mod with a lot of potential but with a lot of quest-breaking bugs, bad CS placement of objects, many grammatical and spelling errors, and a poor sense of balance.
So I descended into the CS and started to fix up the obvious errors and then take some liberty with other tweaks just to make the mod a bit more unique. The ReadMe I've pasted below includes the full change log - NOTE: I tried to avoid any obvious spoilers in the change log, but if you want to experience this mod with as little foreknowledge as possible, then skip the list and just play it and let me know when you run into problems.
Please note that this IS a beta, I have not fully tested the original mod nor all of my own changes. Please inform me of any and all issues and inconsistencies which you run into while playing!
Spoiler
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Imperial Employment Office (MD Edit)
=================================
created by Tabris
edited by Melchior Dahrk
Version 1.95.00b
Description
=================================
I was busily installing mods, when all of a sudden I got distracted by one in particular: Imperial Employment Office. This mod caught my eye, it seemed like a cool concept, but I wanted to check out how well it was implemented. At the very outset, the one cell added by the mod was atrocious with bright lighting and floaters everywhere. After closer inspection I found numerous things which should be fixed (the mod needed a thorough proofreading) and several which were driven by personal preference. I then proceeded to stay up until 3AM making various changes to the mod itself... so here I am.
You can find the original mod here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7897
The bottom line is that the concept behind this mod is a cool one and so I wanted to bring it up to date with today's standards and clean up old issues.
I hope you enjoy!
Changes
=================================
NOTE: I tried to avoid any spoilers here, but if you want to play with absolutely no prior knowledge of what quests exist, then skip this and just report any issues you notice while playing
=================================
Copy the Meshes folder and "Imperial Employment Office (MD edits).esp" to the Morrowind Data Files folder
Credits
=================================
Tabris - for the original concept and execution of this mod
Bethesda - for the spark of inspiration which led to the creation of this wonderful game
Melchior Dahrk - for cleaning up everything
Usage
=================================
The resources in this archive should not be used or uploaded to any file-hosting site without contacting me first for permission. I'm free with my work, just ask me first:
Melchior_Dahrk at www.gamesas.com
Imperial Employment Office (MD Edit)
=================================
created by Tabris
edited by Melchior Dahrk
Version 1.95.00b
Description
=================================
I was busily installing mods, when all of a sudden I got distracted by one in particular: Imperial Employment Office. This mod caught my eye, it seemed like a cool concept, but I wanted to check out how well it was implemented. At the very outset, the one cell added by the mod was atrocious with bright lighting and floaters everywhere. After closer inspection I found numerous things which should be fixed (the mod needed a thorough proofreading) and several which were driven by personal preference. I then proceeded to stay up until 3AM making various changes to the mod itself... so here I am.
You can find the original mod here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7897
The bottom line is that the concept behind this mod is a cool one and so I wanted to bring it up to date with today's standards and clean up old issues.
I hope you enjoy!
Changes
=================================
NOTE: I tried to avoid any spoilers here, but if you want to play with absolutely no prior knowledge of what quests exist, then skip this and just report any issues you notice while playing
- Fixed floating/bleeding objects (including most NPCs added by the mod)
- Redecorated IEO headquarters
- Proofread dialogue/journal entries
- Fixed broken dialogue responses and proofread (I might have missed some dialogue results, so people should pay attention to mod-breaking bugs when I release)
- Fixed various NPC naming inconsistencies
- Replaced nearly all instances of IEO with Imperial Employment Office (I just have a thing against abbreviations in Morrowind, in most cases)
- Minor dialogue and journal tweaks for greater clarity (a preferential change, rather than a correction - done for continuity and helpfulness)
- Removed Pierre Voisins from Piernette's Farmhouse (it seemed strange with him in there... since I considered him more of a hired hand than a consort. He now stands outside, milling about)
- Changed Aniwen into a Dark Elf named Vulyn (and updated her dialogue accordingly) since she's in a temple robe at a Dunmer temple... (Altmer just don't worship ALMSIVI, face the facts of reality)
- Removed Augustus' armor (the primary quest giver) - he's a government worker, not a soldier
- Disabled Balerius initially so that he won't be distracting during CharGen (also replaced his Ashlander shirt with something more appropriate)
- Replaced the chest of drawers in the office which was filled with glass armor
- Changed the Chiefs of Information from Guards to Agent classes (just cause...)
- Deleted a merchant which appears in a seemingly random location after achieving the highest rank in the IEO. He had a chest full of powerful items including daedric and glass... and seemed like more of a cheat than a feature
- Decreased the excessive loot in the Prefect's chest - replaced it with a more personal gift from the old Prefect
- Replaced the daedric dagger on Magnus with something less, expensive
- Significantly decreased your weekly payment after becoming Prefect (1500 -> 150)
- Moved the Dagger of Fall from the new stump (likely to induce conflicts in Seyda Neen) to be hidden in the open
- Assigned ownership to everything in the IEO office (you get access to stuff once you're the Prefect)
- Cleaned dirty and unused references
- Added a couple random greetings to people in the IEO office
- Balanced lighting in the IEO office to match other interiors in Vivec
- Gave many of the NPCs weapons, when appropriate, and messed with their inventories a bit
- Added a special effect to a certain cursed chest
=================================
Copy the Meshes folder and "Imperial Employment Office (MD edits).esp" to the Morrowind Data Files folder
Credits
=================================
Tabris - for the original concept and execution of this mod
Bethesda - for the spark of inspiration which led to the creation of this wonderful game
Melchior Dahrk - for cleaning up everything
Usage
=================================
The resources in this archive should not be used or uploaded to any file-hosting site without contacting me first for permission. I'm free with my work, just ask me first:
Melchior_Dahrk at www.gamesas.com
Here are some before and after shots of the office since everyone likes screenshots
I didn't go hog wild in there, I just wanted it to be bearable by fixing the floaters and adding a little bit of office clutter.
http://dl.dropbox.com/u/42876609/Projects/IEO%20Improved/IEO%2000%20Before.png / http://dl.dropbox.com/u/42876609/Projects/IEO%20Improved/IEO%2000%20After.png
http://dl.dropbox.com/u/42876609/Projects/IEO%20Improved/IEO%2001%20Before.png / http://dl.dropbox.com/u/42876609/Projects/IEO%20Improved/IEO%2001%20After.png
For now, this will just be hosted on my dropbox account. When I move it out of beta, then I will post it to a mod hosting site.
http://dl.dropbox.com/u/42876609/Projects/IEO%20Improved/Imperial%20Employment%20Office%20(MD%20Edit).rar