Thanks, I really appreciate it! I sadly have to disappoint you, though. This is not the vanilla Morrowind engine, it's OpenMW. I'm not a big fan of the fake bump mapping in the original game either and it would be terribly time consuming to edit every mesh to apply the texture.
It's OpenMW only... I thought he'd might have pointed that out more prominently.
Though with the MGE XE PBR Prototype it should now be possible in the original game (without mesh editing btw).
edit: too slow.
Well, I did point it out in both the description and the requirements section. I don't know how I can show it more clearly without stuffing it into the title. :/
http://www.gamesas.com/index.php?s=56af440f4e633a722fe001f35838d4df&&app=forums&module=extras§ion=legends# I totally missed that. Lol, don't mind me. My reading comprehension is totally off this morning. Still impressive. Even though the OpenMW screenshots are way better, the vanilla screenshots you linked are probably the best I've seen rendered in that engine.
Yeah, maybe you should have done that. Lysol also does it.
I mentioned it in 3 different sections of the description and put it in the tags of the post, not to mention that normal maps are not supported in the vanilla game in the first place... Sorry, but that seems a bit nitpicky to me and isn't really related to the actual retexture.
It was just an observation and a suggestion... because I know some people will not read more than the title (not talking about you, Stuporstar, of course). But it's your mod, so whatever you think is appropriate.
That'll teach me to post before I've finished my first cup of tea in the morning. I apologize for crapping up your thread, Remiros. There's nothing wrong with your description. I was just particularly dull-witted in my grogginess.
No, no, that happens, don't worry. I still think it would make it a bit cluttered, but it seems like I should have put it in the title after all. My bad, I guess.
The thread title and info made perfect sense to me at least. Probably it's the "Vanilla" name right above screenshots (which everyone will scroll to without reading anything else) that has thrown some people off.
Anyways, the screens do look pretty nice. I might suggest toning down the "beveled" effect a bit, but otherwise good stuff.
How difficult is the process to convert something like this to work with MCP "fake" bump mapping?
The beveled effect is the baked ambient occlusion map, but yes, maybe I'll tone that down a little.
Converting this for vanilla Morrowind is pretty easy, but insanely time consuming. All you have to do is create a good environment map and then apply the normal maps as bump maps to the model. As already said, the results will not be very good and the model will look extremely shiny.
Unless, as I wrote above, you do not go the old fake normal map route, but use the MGE XE PBR prototype.
Yep, but the PBR prototype is pretty much unplayable right now. The performance is very poor and there are still a few bugs. I would wait until it's in a more stable state, IF that ever happens.
That is, of course, true. But we'll see... in the last few years, Hrnchamd always worked in phases... he pushes (beta) updates for MGE XE and Code Patch out for a few weeks and then he completely disappears again for months. Don't know if anyone knows why.
But I'm pretty sure he is going to work on the PBR prototype again. And there are plans to integrate it into OpenMW, which would make mods using that system compatible with both.