[RELz] Imperial Forts Retexture

Post » Wed Mar 26, 2014 11:00 pm

Imperial Forts Rexture

http://www.nexusmods.com/morrowind/mods/43083/?

A simple mod and efficient mod that retextures all Imperial Forts -- Interiors and Exteriors. Includes an extra .esp file which adds extra arrow slits to the smoother texture patches on fort structures.

TO INSTALL ///

  1. Extract textures and .esp file to your Morrowind/Data folder
  2. Overwrite any conflicting textures
  3. MGE users be sure to re run your distant land wizard with Detailed_Imperial_Forts.esp enabled
  4. Enable detailed_imperial_forts.esp in your Morrowind Launcher

//// MEDIA ////

http://static-4.nexusmods.com/15/mods/100/images/43083-1-1395808204.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-2-1395808205.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-4-1395808206.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-5-1395808207.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-1-1395808324.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-4-1395808325.jpg (using Mountaneous Red Mountain and Epic Ald Ruhn)

http://static-4.nexusmods.com/15/mods/100/images/43083-5-1395808326.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-3-1395808567.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-5-1395808476.jpg

http://static-4.nexusmods.com/15/mods/100/images/43083-3-1395808475.jpg

http://www.nexusmods.com/morrowind/mods/43083/?

User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Thu Mar 27, 2014 12:27 am

Easily the best fort texture I have seen for Morrowind. I will definitely download it when I get back to Morrowind :)

User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Thu Mar 27, 2014 7:43 am

I really like this. I've used Connary's Imperial fort textures for a long time but always found them to be a bit too yellow. The more grey textures are really great and provide a nice thematic bridge to the other Elder Scrolls games. The extra arrow slots are a nice touch too. Thanks for sharing!

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Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Thu Mar 27, 2014 1:51 am

Good stuff!

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RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Thu Mar 27, 2014 9:38 am

Excellent work, I really like how close it is to the original concept! :tops:

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Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Wed Mar 26, 2014 8:33 pm

Great job. :smile:

Haven't yet tested it in game but i can see some heavy tiling problem in the Fort Moonmoth screenshot that could probably be improved.

User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm


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