Imperial Hit-an-Run Paladin

Post » Wed Mar 12, 2014 6:49 am

I want to play a melee focused Paladin. Sure he can take lots of hits but he gets high survivability using spells for support and crowd control and duel-wielding DPS. Than when his energy sources deplete and it seems like he's almost dead, he runs away faster than anyone could catch him only to fully heal and get ready for more Guerrilla warfare.

Imperial

5 Medium Armour 3 Heavy Armour

30Health/20Stamina

Action Bar 1 - Attack Phase Duel Wielding

Ultimate- Empowering Sweep: AOE damage and +armour for each enemy hit.

1-Toppling Charge: A gap closer and 2.4 sec stun

2-Power of the Light: Target stores damage for 6 seconds after takes damage +36% First 5 hits stack +2% more damage

3-Rapid Strikes: Increases Attack Speed +18% (Stacks with MA passive +10% Attack Speed)

4-Blazing Shield: 30% Health + 4% per enemy becomes shield after effect ends deals 53% damage to enemies

5-Immovable Brute: +Armour, Spell Resistance, +3% Damage, and immunity to knock back and disabling effects.

http://esohead.com/calculator/skills#zoazkGR8RnT8bnB8RjI8bBG8khS8N7JADM6rDm6LDT8T7NrRMA8j7GLUR8t7mrsgW

Action Bar 2- Retreat Phase with Bow

Ultimate-Practiced Incantation: Channel Heals every 0.5 secs for 6 secs

1-Magnum Shot: Pushes back opponent and I 6 meters each

2-Shuffle: 15% Dodge for 23 secs and removes 5 snares

3-Elusive Mist: 75% Damage Reduction, immunity to control effects and +52% Move Speed for 4 seconds

4-Purifying Ritual: Removes 5 negative effects from self and small heals

5-Ritual of Rebirth: Heals me and 2 others +60% more heals for me. 2 sec cast time.

http://esohead.com/calculator/skills#zoazbeg8bCM8bXn8RA08RLG8RpC8p7NrkHY8T7J68j7zLUM8n7xrWZ6rW26LW38g7rrsXx8Y7crfJu

Important Passives: Note +12% Imperial Stamina is not working on esohead.

http://esohead.com/calculator/skills#zoaz5oN7DMbMUf6MbMXv6MbMX28p7JMdBvT6MdBvj6MdBEI6MdBEp6cdBET8T7JMrqAi6MrqAD6MrqAZ6crqLw8j7DMrJO16MrJPr6MrJPh6MrJPu8n7NMfwgU6Mfwg26Mfwe08t7HMwS3c6MwUlN6MwYle6MwYlv6MwYl28g7HMipLW8Y7szjFYb6zjFYf6MjFYi6MjFYh8zM7pcgcmm6cgkvQ

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Sista Sila
 
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Post » Wed Mar 12, 2014 9:37 am

Hmmm....dual wielding doesn't really scream Paladin to me my friend. =)

How about sword and shield? Or even 2h?

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Emma-Jane Merrin
 
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Post » Wed Mar 12, 2014 8:37 am

He's tanky and he heals and uses holy magic... sounds like paladin to me. Plus I've put a lot of time into this build using duel-wielding gives me the fastest attack possible for more heals from Red Diamond.

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TWITTER.COM
 
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Post » Wed Mar 12, 2014 4:56 am

Good point. Sorry my RP'ing got the best of me.

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Ymani Hood
 
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Post » Wed Mar 12, 2014 12:38 pm

I made this build because I really think it will just OWN in PVP.

I guess the only thing that I'm unsure about is mana. None of my damage attacks are mana used which is because I like RPing too. Just because WoW makes a pally with 2-h and sword and board doesn't mean that's the way it is. The build is inspired of my RPing character Barik Morloc a duel wielding quick and tough once-evil tyrant who changed his ways and became a holy warrior. I literally have a small book written about him like 60 pages. So RPing with this character for me is very important and I feel he is unique for me. But will also [censored] on the BF

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No Name
 
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Post » Tue Mar 11, 2014 8:12 pm

Question... How are you going to kill someone?
Only Auto attacks?
It seems you're stam based, but I can't see any weapon skills! (Besides Magnum)

Or do you want to out sustain them?

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Hot
 
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Post » Wed Mar 12, 2014 4:13 am

Yea, i see mostly buffs. All someone needs to do is negate magic him and that's that.

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Chelsea Head
 
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Post » Wed Mar 12, 2014 12:15 pm

Rapid Strikes is the main attack its a 6 hit attack that boost my attack speed +28% total and each hit gives a 10% chance to heal because of Red Diamond. This gets boosted by Power of Light as the opponent will take damage for 6 seconds not knowing how much he actually is getting and on top of that Blazing Sheild will return 53% damage when it ends.

Step 1- Toppling Charge

Step 2 Power of Light

Step 3 FLurry (Their Stun ends)

Step 4 Use Blaze Sheild and Immovable

Step 4 Attacks having 24% faster speed and 33% more damage, attack until Power of Light ends

If there still alive I wont have any lost health because of blaze shield unless they pop it which is bad for them because they will take half the damage they just inflicted on me. Plus if they pop it before Power of Light is over that's even worse. If they try to run they can slow me down because of Immovable so I will use toppling charge on them to stay close, and stun and let my shield pop on them.

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liz barnes
 
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Post » Wed Mar 12, 2014 4:52 am

Remember that anyone can pop out of CC with some stamina!

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Michelle Smith
 
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Post » Wed Mar 12, 2014 10:35 am

Wouldn't you need to put some points into the racial abilities and how bout fighters guild ability for the wolfies and vamps out there.

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Quick draw II
 
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Post » Wed Mar 12, 2014 5:29 am

disorient and off-balance effects only. The stun can't be popped out of.

I have passive skills link in my post if you look there I show you all the most important passives and racials and vampire skills for this build...

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Rachel Cafferty
 
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Post » Wed Mar 12, 2014 5:29 am

I just wish we had a dory or doru to use. That would compliment the imperial all to well, would make you look like a Hoplite to the T.

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Andrew
 
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Post » Wed Mar 12, 2014 4:15 am

What negate magic abilities are there exactly?

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Bethany Watkin
 
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Post » Wed Mar 12, 2014 3:34 am

Ha ha wow one which is an ultimate yah that doesn't stop this build

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Brittany Abner
 
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