[BETA RELZ] Imperial Legion Faction Mod

Post » Fri Feb 18, 2011 5:41 pm

Im honored you would add my name in, for doing nothing :P I've been gone for so long and I'm glad this mod is still chugging. Keep it up.
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cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sat Feb 19, 2011 7:04 am

@Imperial Knight:

Hm, may be, but all the other esp. - files do work, thats strange. Do you think you could make an .esp to make you mod kompatible with ethereals? You can find his mod here:
http://www.tesnexus.com/downloads/file.php?id=4734
I'm sorry, should I ask you for too much.
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alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Sat Feb 19, 2011 8:03 am

Heya,

I think I'm experiencing a bug relating to this mod. I'm on the mission to go meet someone in the Waterfront District, however, everytime I go there the game crashes, either after a few seconds or while loading. I don't know why. Here is my load order:

Mart's Monster Mod.esmDLCVileLair.espKnights.espUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espc_dagcol.espBag of Holding.espwitchkingsword.espMountainShack.espBanes Archer Paradox.espP1DkeyChain.espBeautiful People.espKT_CustomRaceFix.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espMart's Monster Mod.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - City Defences.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Durzog Addon.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Foxes.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Knights.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Spawn Rates - Moderate Increased.espMart's Monster Mod - Less Rats.espDeadlier Traps.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espAliveWaters.espmoDem's City Life.espLegion Faction Mod.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espHTHAdvanced - Sinkpoint.esp


Jacob
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Melis Hristina
 
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Post » Sat Feb 19, 2011 6:32 am

So, hows this doing?
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Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Sat Feb 19, 2011 4:04 am

This particular may as well be null and void, unless Logam comes back and wants to start it up again. But I haven't spoken with him in ages.
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Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Fri Feb 18, 2011 5:53 pm

Any possibility we could at least turn some of these things into modder resources?

Like for instance the Morrowind Legion Armor? :D
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Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Fri Feb 18, 2011 6:13 pm

That is indeed a possibility. Though I am not sure at this point in time.
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James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Fri Feb 18, 2011 10:17 pm

How long exactly has this mod been a wip before beta?

Because I want to know if this is the same legion mod as the one I remembered seeing in wip about 7 or 8 months ago.
I think the dude who started it was called logam or something.

EDIT: I read the readme, so my question was answered

Nice, I've been anticipating this mod, never expected a beta though!
Just one more question, is Logam helping with this at all or is he gone?
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Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Sat Feb 19, 2011 7:40 am

How long exactly has this mod been a wip before beta?

Because I want to know if this is the same legion mod as the one I remembered seeing in wip about 7 or 8 months ago.
I think the dude who started it was called logam or something.

EDIT: I read the readme, so my question was answered

Nice, I've been anticipating this mod, never expected a beta though!
Just one more question, is Logam helping with this at all or is he gone?

As a matter of fact, I haven't spoken with Logam in months. It almost seems that he has disappeared.
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Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri Feb 18, 2011 10:55 pm

People often disappear from Oblivion, and suddenly reappear again.
It's good to play some other games, but when you feel like modding you'll return.

He'll return..
eventually :cryvaultboy:
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Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat Feb 19, 2011 6:56 am

i cant seem to put into words how freaking awesome your mod is, so i leave you with http://www.studiok-2000.com/sprintspace/epic-win.jpeg
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Unstoppable Judge
 
Posts: 3337
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Post » Sat Feb 19, 2011 8:16 am

Is there going to be voice acting? :D
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Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Sat Feb 19, 2011 4:30 am

If it's not getting continued I'd at least like to see a..... "cleaned up" version. There's a lot of NPCs, and locations from this which serve no purpose other than to be there for an incomplete quest which will never be completed. I just think when beta's with left over content die, they can at least do so with a bit of dignity and not have that constant reminders of things that could have been in them.

I mean no disrespect to the team, even as a beta the mod is great..... I'm just very OCD I guess, and a bit of a perfectionist when it comes to other peoples work :P. Also if you still have some design docs or whatever it shouldn't be too hard to quickly open the CS and find what was implemented but never finished and delete/disable it.
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Mariaa EM.
 
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Joined: Fri Aug 10, 2007 3:28 am

Post » Sat Feb 19, 2011 5:31 am

If it's not getting continued I'd at least like to see a..... "cleaned up" version. There's a lot of NPCs, and locations from this which serve no purpose other than to be there for an incomplete quest which will never be completed. I just think when beta's with left over content die, they can at least do so with a bit of dignity and not have that constant reminders of things that could have been in them.

I mean no disrespect to the team, even as a beta the mod is great..... I'm just very OCD I guess, and a bit of a perfectionist when it comes to other peoples work :P . Also if you still have some design docs or whatever it shouldn't be too hard to quickly open the CS and find what was implemented but never finished and delete/disable it.


Oh I know how incomplete it is. But it was made in such a way that I want to just restart it this summer when I have time.
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A Boy called Marilyn
 
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Post » Fri Feb 18, 2011 8:13 pm

i can't find the naval offices!!!! where is it? i went downhill from the legion offices and i can't find it

help????
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Princess Johnson
 
Posts: 3435
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Post » Sat Feb 19, 2011 3:09 am

Please remember to report any bug you find here :)



On the first naval quest where you have to deal with a group of bandits offering 10M septims for a ransom for an ally knight. The first letter i got was when i was in the building and i spoke to Luke, the second letter i got was from a messenger. When I click on the 2nd letter in my inventory to read it, my game crashes. I turned all of my other mods off to make sure it wasn't one mod interfering. PLEASE HELP. btw i <3 this mod rofl.
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Sophie Louise Edge
 
Posts: 3461
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Post » Fri Feb 18, 2011 6:34 pm

@Necropolis: The Naval Offices do not have LOD meshes or anything, so you'll only see it when you're essentially right on top of it. I know, its unfortunate, and I'm done with this mod so I won't fix it. Just search down around the water and walk along until you can see it.

@Woodlock: That is very odd, I have no idea what that could be. I haven't had that complaint I don't believe, and it didn't happen to me. Try loading an earlier save, then maybe try accessing the letter in a different location, like indoors or something. I can't think of anything else.
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maria Dwyer
 
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Post » Fri Feb 18, 2011 9:01 pm

is anyone still woking on this mod or is it dead?
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Jason Rice
 
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Post » Fri Feb 18, 2011 7:24 pm

Its dead as far as I'm concerned. Unless Logam pops back into existence, I don't think anything will become of this.
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matt
 
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Post » Fri Feb 18, 2011 11:36 pm

whata shame such great potential
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Jack
 
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Post » Fri Feb 18, 2011 6:32 pm

@Woodlock: That is very odd, I have no idea what that could be. I haven't had that complaint I don't believe, and it didn't happen to me. Try loading an earlier save, then maybe try accessing the letter in a different location, like indoors or something. I can't think of anything else.


I did what you suggested and I fast traveled down to leyawiin and i opened the letter and things worked fine, awsome mod, but i do think it was a lil easy =/. But i still like my new blue cape =]. Oh, and you know how Tal says you get your own house when you get the highest rank, is there and actual house? cause i walk up to the door and use it, you know, to get in and it does nothing. =/.
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Danial Zachery
 
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Post » Sat Feb 19, 2011 6:44 am

I did what you suggested and I fast traveled down to leyawiin and i opened the letter and things worked fine, awsome mod, but i do think it was a lil easy =/. But i still like my new blue cape =]. Oh, and you know how Tal says you get your own house when you get the highest rank, is there and actual house? cause i walk up to the door and use it, you know, to get in and it does nothing. =/.


Yeah, and I tried to fix that, but for one reason or another I couldn't. Sorry about that =/ Its nothing special, though. Just another house.
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Jessie
 
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Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Feb 19, 2011 4:28 am

Yeah, and I tried to fix that, but for one reason or another I couldn't. Sorry about that =/ Its nothing special, though. Just another house.

lol oh well. 1 thing i wish there was more of in this mod is authority. The guards in the city still call me civilian lol. im like "CANT YOU SEE MY CAPE!?"
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Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Fri Feb 18, 2011 9:36 pm

Love the mod, but I have a problem, at the moment. On the second quest, (Getting your armor), it says "Talk to (that guy) at the Imperial Legion Armor and Weapons Center for your armor, between 9AM and 7PM. I talked, but there's no option or quest update. Any help? I've also tried buying his armor, but all he has is Legion Greaves and Light Legion Shield.
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Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Sat Feb 19, 2011 4:23 am

I have a problem, I was doing the quest "Mass-Murder mystery". I escorted the guy outside and when I talked to him, all he said was please help me. And now when I talk to anyone all they is please help me when I start dialoge. how can I fix this? Thanks.
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Emma-Jane Merrin
 
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