[BETA RELZ] Imperial Legion Faction Mod

Post » Sat Feb 19, 2011 5:12 am

Fantastic to see you're working on this :-)
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Mandy Muir
 
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Post » Sat Feb 19, 2011 5:53 am

great mod havin a good time playin through it!
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Josh Sabatini
 
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Post » Sat Feb 19, 2011 7:43 am

Okay, it seems I gots me a small problem. Everytime I try to reach Fort Ash in a certain Quest, I experience a CTD. I can't fast-travel, can't walk there, nothing. Everytime I enter that specific cell, my game crashes. Any idea why this is happening?
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Steven Nicholson
 
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Post » Sat Feb 19, 2011 3:55 am

Could this somehow conflict with Elder Council mod that also adds Imperial Legion Faction?
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Toby Green
 
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Post » Fri Feb 18, 2011 8:02 pm

Okay, after looking throught the verious quests, it seems that the script aaaLegionEscortParent is missing. could that be the source of my troubles?


/edit, not the script but the afore mentioned function is missing in the mission script aaaLegionNobleQuestScript, that is.
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Jade MacSpade
 
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Post » Fri Feb 18, 2011 6:00 pm

I can run through that quest fine. Try downloading again? Do you have any other mods that effect the Fort Ash area?

Oh and one more little bug-- Apparently the first quest where you have to kill the bandits doesn't like Deadly Reflex. I know, its odd, but i'm 95% sure i'm right. You see, if I were to decapitate or cut any of the bandits in half, and then kill them all, then none of the Legion Guards tell me that the bandits are gone. They keep saying something like "Get ready!". It seems to be that the mod isn't recognizing the decapitated NPCs as "dead".

I did it again without decapitating anyone and it worked fine. Then I tried it again with decapitating. Didn't work. Then tried it AGAIN without decapitating. Worked. Odd
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Sabrina Steige
 
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Post » Fri Feb 18, 2011 11:20 pm

I can run through that quest fine. Try downloading again? Do you have any other mods that effect the Fort Ash area?

Oh and one more little bug-- Apparently the first quest where you have to kill the bandits doesn't like Deadly Reflex. I know, its odd, but i'm 95% sure i'm right. You see, if I were to decapitate or cut any of the bandits in half, and then kill them all, then none of the Legion Guards tell me that the bandits are gone. They keep saying something like "Get ready!". It seems to be that the mod isn't recognizing the decapitated NPCs as "dead".

I did it again without decapitating anyone and it worked fine. Then I tried it again with decapitating. Didn't work. Then tried it AGAIN without decapitating. Worked. Odd

I think the same thing happened to me, so you DR guys might want to be careful and we'll look for a fix.
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sarah simon-rogaume
 
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Post » Sat Feb 19, 2011 5:18 am

Hmm, the mod seems very complete.

How much stuff left do you guys need to do?
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Spaceman
 
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Post » Fri Feb 18, 2011 8:47 pm

No idea. lol, IK just tells me when he needs something made.
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Dorian Cozens
 
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Post » Sat Feb 19, 2011 12:20 am

All of the stuff on the bottom of the OP, and a cleaned up MQ.
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мistrєss
 
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Post » Sat Feb 19, 2011 12:52 am

Does this mod go into Leyawiin (and surrounds) at all? I only ask because I am running (OC)Leyawiin reborn.
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Elisabete Gaspar
 
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Post » Sat Feb 19, 2011 8:16 am

Ok i cant wait for this!!
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Julie Ann
 
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Post » Sat Feb 19, 2011 7:25 am

Well I have tried out this mod and I like it except for one thing. Right after you fight the first infected guys and return with the sage the guy tells you to go upstairs so that they could talk about something.. That is were im stuck because once i got up there with them they just go their separate ways from the 2nd floor and then i cant get any missions or anything from that point on.... as in main missions. Could someone help me out here?
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Sammygirl500
 
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Post » Sat Feb 19, 2011 8:14 am

You really shouldnt spoil it for everyone else you know Lestati :)
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Claire Mclaughlin
 
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Post » Fri Feb 18, 2011 7:37 pm

Sorry about that but i wanted to be somewhat specific so that they would know what the problem is.. So that i can get some help with it. It is an awesome mod and i want to find out a way to fix the problem so that i can get farther in it.
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Dean Ashcroft
 
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Post » Fri Feb 18, 2011 8:07 pm

so, what features are you guys including in the next release?
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Adam
 
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Post » Fri Feb 18, 2011 6:37 pm

everyone seems to have problems with it i couldnt find any faults after about an hour of playing, i have to say though i prefer the legion soilder helmet rather than the horsemans helmet :)
It looks nails :D so does the new armour included im very impressed with all the work you guys have done.

Kudos :D
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Chica Cheve
 
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Post » Sat Feb 19, 2011 1:02 am

Well i was thinking that maybe there is something that i can type in the console that will reactivate that part of the mission or give me the next step or something like that... cuz i really want to finish the missions for that mod.. i would really appreciate any help that i could get.
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BlackaneseB
 
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Post » Sat Feb 19, 2011 12:16 am

I can't get this to work. Every time I try to load the game it crashes and it's probably because of a mod conflict.
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Jessica Thomson
 
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Post » Sat Feb 19, 2011 2:11 am

Sorry for posting again but here's my load order:

http://img75.imageshack.us/my.php?image=loadorderwi5.jpghttp://g.imageshack.us/thpix.php

That's a print screen from conflict detector and there is a lot of red (but everything seems to work) :D My game starts fine if the legion mod is not activated but when I activate it the game crashes. I have changed the mods loading place from top to bottom but it didn't help. I'm positive that there is a major conflict between this mod and some other mod. Any ideas what might be causing this? Also any other improvement ideas for load order are welcome B)
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Dezzeh
 
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Post » Sat Feb 19, 2011 8:23 am

What are the navy quests like? Is it possible to become Admiral?
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Michelle davies
 
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Post » Fri Feb 18, 2011 7:24 pm

I've got a problem

There's a bunch of yellow exclamation marks in this mod. This is probably because there's something I didn't bring over from WinZip to the Oblivion Data Folder, but what was it that I need to bring over?

Also, how do I arrest people?
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Cartoon
 
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Post » Fri Feb 18, 2011 10:08 pm

i am also having problems on the quest where you are dealing with a disease you have to kill luke the navy leader and take his journal to the sage. once i have given him the journal i have to talk to tal buy all tal says is that he hopes that we can cure the horrible disease just wondering if any one has an idea what how to fix this any help is appreciated
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-__^
 
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Post » Sat Feb 19, 2011 9:50 am

I've got a problem

There's a bunch of yellow exclamation marks in this mod. This is probably because there's something I didn't bring over from WinZip to the Oblivion Data Folder, but what was it that I need to bring over?

Also, how do I arrest people?


Yellow exclamation mark usually means a missing mesh I believe , you should just copy everything over to be sure.
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Rachel Hall
 
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Post » Fri Feb 18, 2011 10:42 pm

Great mod! just one question:
Spoiler
How do you get access to the Knight of the imperial dragons quarters? i have finished all of Tal's missions

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Alexandra Ryan
 
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