Roleplay setting:
The roleplay is set about 20 years after the oblivion crisis and will primarily be set in and around the Imperial City. the curse of the Cowl of Nocturnal has been lifted and the guild is operating from their secret guildhall.
although things might change during the roleplay.
Background Info:
In the Imperial Nights roleplay series (yes there have been more) the thieves of Tamriel, especially in the metropolis of the Imperial City, are divided in classes with different specialisations. currently all 'subclasses' of thieves are allowed to join the guild.
The three groups of thief classes are:
Skills:
"Practice made perfect"
the skills are the average thief who relies on his skill to stay hidden and out of trouble, without many advantages such as a good spell or intimidation to help them they are the most common thief.
Illusionists:
"Why pick a lock if you can just open it with a spell?"
Illusionists are mages who've chosen to use magic to steal, using various spells to simplify the act of theft and burglary. although many spells have been foud resourceful and many Illusionists have found themselves certain specializations such as visibility magic, personality influencing spells or the use of fortifications there are few illusionists who can utilise spells of all schools for the purpose of stealing
Bandits:
"We knock first, and hard"
a rare sight in the city itself, the bandit uses his physical strength and ability to intimidate to rob without much hindrance, usually without violence. Few bandits work solitary and they often rely on teamwork with often one dealing with the heist while the other takes care of the escape.
Guild policy dictates bandits may use force as long as they don't kill.
Usually the three groups don't try to deal or even meet with the others but they won't let it interfere with guild business.
(note, there can be middle coices like a skill who uses the shadow ability frequently or a sneaky bandit)
Roleplay outline:
the roleplay will be open ended with the first night 'introductions' (just write a good opening post for your character showing their personal style) followed by a big heist with all characters (I want at least one of each group) where they are forced to cooperate as a team which obviously would give trouble at first.
(Ideas for the major heist are welcome we use the best suggestion)
1) No character control
2) No mind reading
3) No sudden plot twists without my aproval (which mean if you got a good idea PM it to me and I'll see if we can use it)
4) Be Realistic
5) No werewolves or special chars
6) Normal rp rules
7) Romances are welcome, keep it clean for the children
8) I'd prefer if we kept to 1 or 2 characters per player
9) I am the boss in this roleplay.
10) Please PM the sheets to me (Cirith) before posting.
11) Have fun
Character Sheet:[b]Name:[/b]Title, full name and nickname between first name and other names marked with "quotation marks" aliases at the end indicated with 'aka ...' remember that self-proclaimed names are dumb, dull and boring, specify in brief history how he/she got their names/titles and odd nicknames[b]Age:[/b] [b]Gender:[/b][b]Race:[/b][b]Birthsign[/b][b]Class:[/b] choose one of the three thief subclasses aswell[b]Focus:[/b][b]Skills & Talents:[/b] (maximum of 7, mark the 3 best skills with *)[b]Class Description:[/b][b]General Appearance:[/b][b]Hair:[/b][b]Eyes:[/b][b]Notes:[/b]scars, tattoos and other notable things[b]General clothing:[/b]what your character normally wears[b]Additional clothing:[/b]Please specify for what situation/purpose[b]Weapons:[/b] shouldn't be a big weapon unless you have a bandit class[b]Misc. Items:[/b][b]Motto:[/b][b]Personality:[/b]includes habits[b]Brief History:[/b]