[RELZ]Imperial Wayshrine!

Post » Fri May 13, 2011 10:59 am

Ok, now you people can play around with this.

From the readme:
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The Elder Scrolls III
MORROWIND:
Imperial Wayshrine

by Tarius

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1. Introduction
2. Installation
3. Credits & Usage
4. Contacts
5. Conflicts
6. My Mods

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1. INTRODUCTION

This is basically a resource of an Imperial Wayshrine. There are 2 peices, the wayshrine platform, and the wayshrine altar. In the showcase file, I made the platform a static and the altar an activator, although no script has been added to it(I can almost garuntee a script will be written later on though). The shrine has been added just outside Ebonheart. I suppose an interesting thought is to use the platform for other things besides a wayshrine.This is a fully built, undamaged shrine. I will likely be making damaged versions in the not too distant future; so if you were thinking about doing it yourself, you still could and I guess it would save me the work of having to later on.
If you look at the .nif files, you will see the shrine platform looks ungodly complicated. Ironically, that was to make it simpler for me to make(although editing one column in Niskope will edit them all). If you decide to look at the number of poly's, you will notice quiet a few, that many I can garuntee will not effect performance as it didnt effect mine and I dont have a super computer, plus its not really in the high range anyway. The point is that this shrine is currently now more round then the Oblivion version, that having 30 faces per cylinder and this having 40(ignoring the columns) and the textures for it are higher resolution. This thing may just look better then the one from Oblivion. I suppose that was the point, to make this look good now so it doesnt have to be remade until much later if needed.
On a side note, I did try doing fake bump mapping for this, but doing that reached the current limit of my skills, and while I have the maps, they have not been added to this file or the meshes. I may figure out doing this sort of thing out at a later date.

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2. INSTALLATION

To install, place everything in the Data Files folder, in the Morrowind directory.
(I am sure this is something you have seen a thousand times by now)

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3. CREDITS & USAGE

Me! Tarius! I did everything from scratch!
Ok aside from the mememe, you can use this as you see fit, you can use the textures as you see fit, if you want to change the mesh or the textures, you can do that without asking me. Since this is a resource, obviously you can add/use it to/with what you want without asking me. By now you should get that I dont care how you use this or what you do to it, you dont need my permission. All I care about is that you dont take credit for something you didnt do. I will say that while I wouldnt stop you from doing it, I would be annoyed if someone decided to use this for Oblivion, you have your own mesh and textures darnit! hah

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4. CONTACTS

If there is any need to contact me, please do so via the email allowed by this site or message me on the Bethesda forums under the same name of Tarius.
Hopefully this is all I need to say.

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5. Conflicts

None, dont think anyone added a wayshrine before now. The showcase file might have one if something is right where I put the shrine in it. Its somewhat unlikely that the IDs for the shirne are the same as any others.

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6. My Mods

You can find my mods on PES and a couple on TES Nexus.
The list is slowly growing.
http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=453799


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8975
http://www.tesnexus.com/downloads/file.php?id=36869
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Fri May 13, 2011 8:31 pm

Very nice - looks just like Oblivion - will you end up replacing the Imperial altars with the smaller version of the shrines? I'd go for that :)
User avatar
Spaceman
 
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Joined: Wed May 23, 2007 10:09 am

Post » Fri May 13, 2011 10:05 am

I wouldn't say it looks just like Oblivion. I'd say it looks better. :)
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Fri May 13, 2011 6:46 pm

You did an amazing job on this Tarius, truly beautiful! And I agree that it has much more character than the Oblivion version.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Fri May 13, 2011 10:37 am

Very nice - looks just like Oblivion - will you end up replacing the Imperial altars with the smaller version of the shrines? I'd go for that :)


Like this perhaps? Could become more okay'ish to look at if you work on it some more, but imo the altars are better indoors. The resource itself is splendid. Good job.

http://i55.tinypic.com/s4ck6r.png
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri May 13, 2011 8:02 am

PES is up.
If I make a final decision on joining the PC group, then I will likely end up doing more stuff. Unfortunatly Im kinda stuck between that, looking for a job(electrical engineering), and building a tesla coil.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Fri May 13, 2011 8:25 am

Thank you, Tarius! Cool meshes & very nice textures.
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Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri May 13, 2011 5:29 pm

PES is up.
If I make a final decision on joining the PC group, then I will likely end up doing more stuff. Unfortunatly Im kinda stuck between that, looking for a job(electrical engineering), and building a tesla coil.


Build a Tesla coil, those things are so cool :drool: .
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Fri May 13, 2011 3:59 pm

Thank you, Tarius! Cool meshes & very nice textures.

Indeed they are. Thanks Taruis. :celebration:
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Roisan Sweeney
 
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Post » Fri May 13, 2011 9:37 am

Looks very good, thank you!
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Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Fri May 13, 2011 12:29 pm

Simply awesome, nu'f said.
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Nicole Coucopoulos
 
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Joined: Fri Feb 23, 2007 4:09 am


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