this make me gringe a little bit, care to explain?
Max health by 12% = good for everyone, i can understand why its more appealing for a tank
Max stam by 10% = No relation to tanking since puncture can be up on one target. Its for melee weapons attack (and bow) or armor. It also buff the dps of these attacks
Red Diamond (10% chance to heal by "i think its like 69 at the end?" lets make it a 100 just for the sake of exemple) So basically every MELEE ATTACK HIT you will heal yourself for 10 hp. When at the end you can have 2500 hp upward, 10 a swing is pretty lame. Of course not knowing red diamond final number its harder to say if its a game changer or not.
Any classes can be a tank with these racials, not only a dragon knight. Classes use mana. Thats why im making an Altmer Dragon knight tank.
Faster magicka regen = better uptime on my dots,aoe,obsidian shield.
More magicka = more cast and more damage from magicka based attacks
and lastly 6% more damage from fire attacks.