hey T3, i also have the issue where im actually getting healed instead of damaged. i've tried default and threshold. mult from 1 to 1.5 and i'm getting healed about 1hp per shot taken.
btw, using threshold, does it mean that when the damage exceeds the threshold, it gets treated as though unaffected by the mod? using vanilla FO3 DR system?
I think to a degree that's down to rounding errors, the new version tries to remove them by rearranging the calculations. If they still pop up I'm just going to have to flat reduce healing by 1. But yeah, other than Resistance being applied before Reduction, that's how it works. Damage gets resisted by X% then if the remaining damage is still over the threshold it gets through unmodified, else it's negated.
Hey talkie, I've noticed that my Enclave are a bit too buttery. Specifically, I can easily murder them with my 10mm pistol. ON the outcasts or the brotherhood, it takes vats to real put the hurt on them with my 10mm, and even then, because of your mod, that's very little damage, with damage caused by the 10mm outside of vats being non-existent. The Enclave on the other hand, no matter what their wearing, normal enclave, tesla, etc. are still that same old buttery vanilla. Do you have a freezer I can throw my Enclave into? (note, also running Poweredpower armor)
There was a quirk in the previous version where when you opened inventory/a container/a teammate the Resist was removed from nearby NPCs and it took up to a second to reassess which could possibly be causing it. It's been altered now so there's no removal, it just reassesses within a second. TBH I could probably remove the forced reassessment given it automatically does it every minute, I just want to prevent people handing a companion a suit of power armour and watching them get shredded by a minigun before IPA kicks in.
Alternatively, are you using any mods that might change/replace the Enclave's armour, for example by replacing it with unplayable, unlootable versions? (I know PPA doesn't) They might not be flagged as PA.
On my FOOK2 setup the Enclave are definitely still nails. I just spent five minutes taking down half a dozen of them, lost my entire party and almost all my ammo and repair supplies. Although the last minute was me and the one survivor stood 2m apart trading headshots hoping for crits...
I think I'm changing my suggestion of using ImperviousMult 1.25 for FOOK to 1, now I've discovered quite how high an AR you can get in Enclave.
this works with FWE right? Does the script affect the new armor
You have my most sincere condolences for whatever the hell is wrong with you.
Anyway! 1.2 is up!