http://fose.silverlock.org
http://www.fallout3nexus.com/downloads/images/13325-1-1277754580.png makes power armour turn you into a walking tank, rather than a tinfoil soldier. When geared up in it, you shrug off small arms entirely.
Whilst wearing power armour you gain Damage Reduction equal to 25% of the armour's full Armour Rating. For example, a suit of Brotherhood Power Armour with AR 40 grants 10 DR. Helmets give reduction equal to their full AR, so a Brotherhood Power Helmet grants 10 DR. In addition, Metal Armour also grants the same bonuses- in order to make it a viable alternative to Combat Armour.
The amount of DR granted can be altered in-game, if you're using mods that increase weapon damage. The DR is then applied in one of two ways, which you can switch between in-game:
- Default Mode
The DR is subtracted from any weapon hits you take- so a bullet that hits you for 10 or less damage when you've got 10DR will do no damage. Hits greater than the DR are reduced as well, so a 20 damage bullet will only deal 10. In Default Mode, a power armoured character will take little damage from anything weaker than a grenade. - Threshold Mode
Any hits dealing less damage than the DR are ignored; any hits dealing more damage than the DR go through unaffected. You'll still shrug off 10 damage pistol shots, but 20 damage Laser Rifles get through unaffected. This mode makes power armoured characters and NPCs significantly more vulnerable to small arms with high damage and low rate of fire, like Sniper Rifles and most Energy Weapons.
These bonuses affect NPCs too, so Brotherhood of Steel Patrols will shrug off Raiders with 9mm pistols or molerat nibbles, and you'll need to bring some hefty canopeners to take down the Enclave.
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Idea 'borrowed' from Harmy.
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IPA is basically designed around compatibility and flexibility; it'll work for all NPCs, in any armour, any place, any time- whatever mod they're from. It's set up to be configurable based on what mod you use, to take into account the different weapon balances in different mods. However, I've only really played much in FOOK and Vanilla, so I'd like to get some feedback on what sort of settings are required with other mods to render you immune to small arms, so I can put suggested values in the readme. Please, help out if you can.
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Changelog:
6/8/10- Alterations to work with creatures, take global damage mult into account.