» Fri Jul 12, 2013 1:18 pm
Not to mention that if you increase the size of the cities, you have to increase the size of the wilderness to match. And a larger map would mean more towns and dungeons. There's no way they could detail all that with the way they work.
What you'd end up with is basically a return to Daggerfall-style world design. Where they create the world at a more realistic scale, and then let procedural generation fill in the details all the way down to individual NPC stats and their available dialog responses. Speaking honesty, I'd actually be kinda interested in that. If they could manage to do it well, the atmosphere and sense of a living world would be unmatched -- it would be a very immersive and awesome experience.
However, that doesn't really fit BGS's modern design principles. The main devs that worked on Daggerfall aren't really around anymore, so it'd require a huge paradigm shift for the current team. And if they're not familiar with leveraging large-scale procedural generation to know how to take it to the next level of believability, they could easily botch it and end up with a dull and unimmersive world.