Important NPCs

Post » Fri May 13, 2011 7:54 am

In Morrowind, when you killed an Important NPC you would get a lengthy warning telling you the world would be thrown into darkness blahblahblah. And if you did not reload a saved game they would stay dead.

In Oblivion, when you depleted an important NPC of his health they would just fall unconscious unless it was their time to die.

What system would you like to see in Skyrim? Oblivion or Morrowind?
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TOYA toys
 
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Post » Fri May 13, 2011 6:27 pm

I'd rather have NPCs be killable by the player but immortal in all other cases since NPCs in Oblivion, and likely in Skyrim, as well, moved around, fell off of bridges, got attacked by hostile enemies, etc.
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Sarah Bishop
 
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Post » Fri May 13, 2011 12:58 pm

I want Bethesda to take the time and make ALL NPCs killable, but make sure that the quest givers are never in trouble's way.
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Invasion's
 
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Post » Fri May 13, 2011 9:39 am

Oh look another Oblivion vs. Morrowind poll, I am not saying this is a bad poll I am saying it is biased when you put Morrowind and Oblivion up there
they already confirmed that if you kill an important NPC someone else will take up their role and offer you a quest
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Ownie Zuliana
 
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Post » Fri May 13, 2011 6:25 pm

Oh look another Oblivion vs. Morrowind poll, I am not saying this is a bad poll I am saying it is biased when you put Morrowind and Oblivion up there
they already confirmed that if you kill an important NPC someone else will take up their role and offer you a quest

My problem is that these threads are, more than not, just Morrowind vs. Oblivion. It MUST be one or the other, right? :rolleyes:
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Adriana Lenzo
 
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Post » Fri May 13, 2011 7:29 am

I liked Morrwind's system, with the warning.
If the quest related character dies, so be it. Do that part of the game with my next character.
Choices and consequences should be key.
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Catherine Harte
 
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Post » Fri May 13, 2011 8:05 pm

well im pretty confident that it has been confirmed that the player us able to kill anyone including impotent NPCs, it gonna be so cool to kill to kill the faction leders :toughninja:
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Nicholas C
 
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Post » Fri May 13, 2011 7:47 am

How is this Biased? I obviously give you both choices.
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Sam Parker
 
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Post » Fri May 13, 2011 1:49 pm

How is this Biased? I obviously give you both choices.

yeh but most people will see Morrowind and just vote for it no matter what, I put a poll up about AI and people still voted for Morrowind, just because it was an option, just ask killable or nonkillable NPCs
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mimi_lys
 
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Post » Fri May 13, 2011 6:24 am

What I always wanted to see in Oblivion was that you still knock characters unconscious, but after this though, still in the ground, knowing it's a quest giver, you have the option to proceed with the killing. It's a small safeguard, but still gives one the option to go ahead with the act.
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Noraima Vega
 
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Post » Fri May 13, 2011 12:06 pm

I prefer no warning, no unconsciousness, they just die. (Not like Morrowind or Oblivion, more like New Vegas.)

however, it would be great if NPCs can yield and beg for mercy, or perform other sorts of combat behaviors beside attack/flee.

if there is some sort of fist fight contest or mini-game etc., there should be a way for the NPC to interrupt with dialogue before being killed.
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Cameron Garrod
 
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Post » Fri May 13, 2011 3:49 pm

Don't need either, do we? We've got Skyrims, system - where another NPC will take over whatever their role was, or have I misunderstood that? Now I'm confused :ermm:

[Edit] didn't vote, as I like the sound of Skyrims' system better.
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Betsy Humpledink
 
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Post » Fri May 13, 2011 10:47 am

Just to reiterate, It doesn't make sense for it to be one or the other and nothing else. You cannot just have a Morrowind type system with a game that involves radiant AI and dragons destroying towns at random. The questgivers can be killed by threats other than yourself. It won't work well. These things need to be adapted for the specific circumstances they are put in, and Skyrim's circumstances will not match Morrowind's. The game will actually be dynamic, moreso than Oblivion was, and that is a danger to questgivers and important NPCs.
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Markie Mark
 
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Post » Fri May 13, 2011 3:13 pm

I find myself in the middle. I DO NOT want important NPC's to be able to die at the hands of bandits, trolls etc. Can you imagine this.

lah, lah, I'm killing me some trolls in a dungeon... A thread in the prophecy is severed! Revert to a previous save or continue in the doomed world you have created. What?! Oh no, Hrolfgar the important got killed by wolves when he went for a afternoon stroll. [censored].
The world still does it's thing even when the player is not there so I want to see both. I personally want to be able to kill important NPC's. But I don't want to have to worry about the A.I. getting quest NPC's killed when I'm not around.

Edit* True, with radiant story a important NPC could die and another could take their place but there has to be a point where that quest is no longer available right? I don't think they will use RS with the main quest. Though I would be happy to be proven wrong.
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Mason Nevitt
 
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Post » Fri May 13, 2011 5:41 am

No "essential" unkillable NPCs, who cares what game the idea is/isn't from.
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Heather M
 
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Post » Fri May 13, 2011 5:05 pm

All NPCs disposable.
All NPCs replaceable.
No quests broken, only alternate paths, alternate conclusions.

You live on...

You might not be able to finish the prophecy and doom the world.

Your choice, and the consequences.

New character would learn the lesson from the previous one, or NOT. ;)

Edit: OK, I forgot. NPCs marked as essential should not be kill-able by anything other than PCs until their essential flag is removed.
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Chantel Hopkin
 
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Post » Fri May 13, 2011 9:18 am

Don't need either, do we? We've got Skyrims, system - where another NPC will take over whatever their role was, or have I misunderstood that? Now I'm confused :ermm:

[Edit] didn't vote, as I like the sound of Skyrims' system better.


Yes, the Hub said that another NPC will take over their role. However, my fear is, what happens if you keep killing the NPC's? Will there ever be enough NPC's to fill up the roles? What happens if we killed the next NPC and the next one and the next one and the next one, and so on?

I hope we get a warning like Morrowind or some kind of sign that this NPC is really important.

I wanted my awesome assassin Morrowind character to be able to kill anybody, but then I found out some NPC's are actually needed for quests, so I stopped killing anybody (unless they try to kill me) overall, lol.
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neil slattery
 
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Post » Fri May 13, 2011 5:15 pm

I've never heard of the skyrim system, where did you acquire this info?
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Laura-Jayne Lee
 
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Post » Fri May 13, 2011 5:29 pm

my fear is, what happens if you keep killing the NPC's? Will there ever be enough NPC's to fill up the roles? What happens if we killed the next NPC and the next one and the next one and the next one, and so on?


Only one way to find out. :flamethrower: :shocking:
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Kevin Jay
 
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Post » Fri May 13, 2011 11:34 am

As long as important NPCs cannot wander into the wilderness and get killed by a bear, they shouldn't be invulnerable.
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quinnnn
 
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Post » Fri May 13, 2011 9:24 am

I've never heard of the skyrim system, where did you acquire this info?

GI
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Richard Dixon
 
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Post » Fri May 13, 2011 12:31 pm

I've never heard of the skyrim system, where did you acquire this info?

The Skyrim Issue of game informer. They had a 14 page spread on all things Skyrim. Radiant Story was part of that.
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Jessica Nash
 
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Post » Fri May 13, 2011 2:11 pm

Me? I'll do their quest, and based on what was involved, would let them live or kill them. And for some of them... save the game and kill them, then load the game and kill them... rinse and repeat until I had my fill of revenge, load once more so that they are alive again, and go about my business as though it had never happened.
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Astargoth Rockin' Design
 
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Post » Fri May 13, 2011 3:57 pm

Yes, the Hub said that another NPC will take over their role. However, my fear is, what happens if you keep killing the NPC's? Will there ever be enough NPC's to fill up the roles? What happens if we killed the next NPC and the next one and the next one and the next one, and so on?

I hope we get a warning like Morrowind or some kind of sign that this NPC is really important.

I wanted my awesome assassin Morrowind character to be able to kill anybody, but then I found out some NPC's are actually needed for quests, so I stopped killing anybody (unless they try to kill me) overall, lol.


I see your point, but I kind of like the idea of it shamming up the game :evil: If people go around all crazy evil murdering everyone, expect consequences (but let's face it, I doubt Beth would do that as it would upset/anger too many people :happy:).
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X(S.a.R.a.H)X
 
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Post » Fri May 13, 2011 11:03 am

Only one way to find out. :flamethrower: :shocking:


Yup! Let's glitch this game, lol! =D I kind of do this with every game I play--I try to see how far I can push the rules of the game. :biggrin:
I wonder if it will get so bad, that every random NPC will be constantly be taking that quest NPC's place, lol! XD
Like, if I kept killing the innkeeper NPC, and then I killed his sister, and then I killed his brother's cousin's aunt (twice removed), then soon every other random NPC patron will be taking over that innkeeper's role. :laugh:

I see your point, but I kind of like the idea of it shamming up the game :evil: If people go around all crazy evil murdering everyone, expect consequences (but let's face it, I doubt Beth would do that as it would upset/anger too many people :happy:).


Yeah, it would probably would. I like to be crazy though, and sometimes doing that leads to hilarious AI situations. :happy:
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Amy Masters
 
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