My Impression on Multi-player.

Post » Wed Jan 21, 2009 10:16 pm

Well multi-player is pretty much the same as the last one. At least from what little I played. It is just not my style of game play. Pretty much the reason I did not play the first one after the first day.

Basically the Maps are small. At least the ones I played on.
The game play is fast placed and repetitive. A true Wash-And-Repeat game. Tactics seem to be non existent on the servers I played on. It was pretty much a free for all. If I could find better servers with more organized players that would be good. But just getting into a server is a task in itself at the moment. Surely something that they will fix real soon.
The matches end to fast as well. Part of the Wash-And-Repeat stuff.
The Cloak, well it is practically the main thing used. Many people just Cloak in a corner and wait for you to walk. by. At least from what I was seeing. They only move when the energy runs out and are in danger of being spotted, so they take there chance to move out and reengage it for hiding in another corner. Remember this is just what I have seen so far, and if it annoys me now it will annoy me later on. So I had to mention it.
I can not comment on the Weapons yet, other than they seem good. I have not tried them all so I do not really have an objective view on them.
I wish I would have mapped the Melee to my mouse. I died a lot just trying to hit the darn thing. Thats my own fault though for not doing that.

You know if I play it enough I may learn to like the style of Game Play, but the thing with this style of FPS is that I get bored easy. The game looks great visually. It seems to play well functionally. The game sounds could use improvements, but that is not a game changer if it plays well. This type of game is for a particular crowed and will do well in its own right. Its a great game. I just do not seem to be feeling it.

I am pretty sure the die hard Crysis fans will not like this idea. But if you were to remove the Nano Suit and all its features, slow the player down just a very (very) small amount, and made the Maps a little bigger; the game would be perfect. OH and improve the sound effects of the weapons.

Anyways that is my first impressions of the Multi-player. I am sure they will change a bit as I play it more. If I play it more. If I continue to be bored with it as I progress more I may shelf it after betting the SP like I did with the first game.

I have to say it is still a great game. Many will like it.
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Ria dell
 
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Post » Wed Jan 21, 2009 6:58 pm

>But if you were to remove the Nano Suit and all its features, slow the player down just a very (very) small amount, and made the Maps a little bigger; the game would be perfect.<

If they did all of that, it would be CoD with renamed perks.
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Amelia Pritchard
 
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Post » Thu Jan 22, 2009 2:48 am

Hmm. Did you played multiplayer Beta ? I read quite same review on beta but when I installed it - it was completely different experience.
1. Melee, keys etc - just remap keys in options. Its not rocket science. I put my beta layout to release configuration and Im very happy. Defaults are bad in Crysis 2.
Try my layout, its completely different game experience:

Code:
Nano vision - Alt.
Crouch - Ctrl.
Meelee - mouse3 if you have not 2-btn mouse or Tab if you does (I have 5 btn MS mouse so my mouse3 and mouse4 on both side, not crappy wheel middle click)
Push to talk - mouse4 (if you need it)
Request support - Z
Visor - C
Grenade - Tab (if not issued to melee) or whatever you want.
Nano Suit menu - V ( actually never used that cause have all hotkeys)

MP Score - F1 ( anywhere except Tab)
Team Talk - F3 (personal preference...)
All Talk - F4 (same as F3 ;) )



Most used MP skill (up to 10 lvl in Beta) is nanovision - you can harvest easy tokens from all "invisible" corner rats. After 2-3 players with quite perma-nanovision in game all invisibles usually understands that "invi-corner tactic" wont work anymore here.

Actually serious games require a lot of teamwork and tactic so you will see interesting matches when more experienced players comes to C2. As for me - I was pretty disappointed with beta until i remapped keys and got what nanovision for =). Funny modules like holograms add a lot of spice to game either.

As for small maps, what I already saw, were pretty well balanced and have multiple ways in and out to any key point. I prefer that style and fast-paced combat much more than huge hit-and-longrun ones. Dont like BField "square kilometers" style maps. But this is also personal preference.
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Laura Elizabeth
 
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Post » Thu Jan 22, 2009 6:34 am

>But if you were to remove the Nano Suit and all its features, slow the player down just a very (very) small amount, and made the Maps a little bigger; the game would be perfect.<

If they did all of that, it would be CoD with renamed perks.
Hmmm my first reply did not go through. Lets try that again. :)

Not necessarily. It looks better and is more futuristic. :)

Seriously though. If the maps were bigger then that would change things a lot. One of COD's week sides is the small maps. In my opinion anyways. The Map size and the Map design is the main factor in how an FPS will play out. Changing this would help in removing some of the Wash-And-Repeat game play. It could also add more tactical game play as well instead of having that Free for All feel.
Plus the way the controls feel for this game is a lot better than that of COD. This here is just one of the key difference in this game and COD. To me this game functions a lot better than COD.

You see COD could be good as will if it too had bigger maps, and better functionality. But sadly they just seem to keep doing the same thing year after year after year. Crysis and Crysis2 is at least a breath of Fresh Air from all that.

Of coarse with Bigger maps you may also want to add in a higher player count. thats another downside of this game. Not enough players. At least for me. The current player count does fit the current map sizes though.

Anyways I think that it would not be too much like COD if they changed those few things. You know if you are going to compare it, it would be more like Halo and COD combined. Not just COD. But in reality it does stand out and apart from those two.

Hmm. Did you played multiplayer Beta ? I read quite same review on beta but when I installed it - it was completely different experience.
1. Melee, keys etc - just remap keys in options. Its not rocket science. I put my beta layout to release configuration and Im very happy. Defaults are bad in Crysis 2.
Try my layout, its completely different game experience:

Code:
Nano vision - Alt.
Crouch - Ctrl.
Meelee - mouse3 if you have not 2-btn mouse or Tab if you does (I have 5 btn MS mouse so my mouse3 and mouse4 on both side, not crappy wheel middle click)
Push to talk - mouse4 (if you need it)
Request support - Z
Visor - C
Grenade - Tab (if not issued to melee) or whatever you want.
Nano Suit menu - V ( actually never used that cause have all hotkeys)

MP Score - F1 ( anywhere except Tab)
Team Talk - F3 (personal preference...)
All Talk - F4 (same as F3 ;) )



Most used MP skill (up to 10 lvl in Beta) is nanovision - you can harvest easy tokens from all "invisible" corner rats. After 2-3 players with quite perma-nanovision in game all invisibles usually understands that "invi-corner tactic" wont work anymore here.

Actually serious games require a lot of teamwork and tactic so you will see interesting matches when more experienced players comes to C2. As for me - I was pretty disappointed with beta until i remapped keys and got what nanovision for =). Funny modules like holograms add a lot of spice to game either.

As for small maps, what I already saw, were pretty well balanced and have multiple ways in and out to any key point. I prefer that style and fast-paced combat much more than huge hit-and-longrun ones. Dont like BField "square kilometers" style maps. But this is also personal preference.
No I did not play the Beta. I had to much stuff to do to even bother with it.

Yes remapping is not rocket science. I have already went through my remapping. I was just commenting on the fact that I did not do it before I had my first set of game play.

I too have the Melee mapped to Mouse button 3. (Mine is actually the Wheel Click which I like as it works fine for me.)
My Nano Suit is mapped to Mouse button 4 & my Crouch is Mouse button 5. Both are on the side.

Yeah we pretty much have a different taste in what types of games we like. You do not like BF and that is what I like the most.

I have not tried that hologram thing yet. I'll have to look into that.
I do have to find better servers. But so far that is proving to be the biggest pain more than anything else.
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Ymani Hood
 
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Post » Wed Jan 21, 2009 11:29 pm

Said in a few other posts but this one really strikes at how i feel. MP was really simplified to make it a console port. MP in the original crysis was awsome the flaw with that game was most people at the time couldn't play the game smoothly. There wasn't really anything wrong with the gameplay itself and the MP was unique compared to alot of other FPS's out there. Now this is just another cookie cutter frag fest FPS w/ nano suit. I would prolly reconsidered buying the game knowing the MP was so limited. Ya I played the demo, the way the demo played out as you lv'd you got access to different variety of MP games, was honestly expecting at a bit higher level we would get access to the more traditional crysis MP experience on the new engine.
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Kat Ives
 
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