Improved PC features/interface blah blah blah

Post » Sat Feb 20, 2010 9:39 pm

I would actually be down if I didn't live on the other side of the continent :(


Or me on the other side of the Atlantic ocean..lol. But i'd still really love to see how devs would react to that :lol:
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Mistress trades Melissa
 
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Post » Sun Feb 21, 2010 10:18 am

I would actually be down if I didn't live on the other side of the continent :(


Ditto.
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Brandi Norton
 
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Post » Sun Feb 21, 2010 11:44 am

Ditto.

I think the best we can do right now is to write a physical letter to someone at Bethesda Softworks, addressing it to 1370 Piccard Dr # 120 Rockville, MD 20850-4304, United States.

That's what I'm going to do to try to explain our plight
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Sarah Kim
 
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Post » Sat Feb 20, 2010 9:21 pm

Good, I was starting to worry, that I'm only one who finds new inventory system strange :o

It is great to open for one or two or ten times, but how annoying it will be at 256985th time (because true TES fans are playing and moding these games for years)

detailed inventory look can be used as additional option (like when checking item description), but not as primary interface

still, best inventory from all TES games is in Morrowind
It wasn't without its flaws (like potion similarities), but it was better, than those horrible lists, for PC Skyrim version this style inventory would be best choice
[daydreaming] maybe even developers could add a choice in settings between small grid/large grid/small list/large list/detailed inventory versions :rolleyes:

Also during dialogues at least 7 lines should be visible (never again those console-ish 3 line menus, for FO3 and FO:NV, first mods I used was to increase dialogue menu capacity)
[daydreaming] this also could be changed in settings: large font (3 lines)/medium font (5 lines)/small font (7 lines)/very small font (9 lines)

[note to self: stop daydreaming!]

Anyway developers simply must think about how convenient interface will be on the long run (since they are making opened world RPG, people will play for years, assuming we survive 2012 ;) )
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chinadoll
 
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Post » Sun Feb 21, 2010 4:02 am

I think most of us are forgetting, Bethesda wouldn't want their new fan base to be scared or intimidated by something like http://sites.google.com/site/damicat/morrowind.jpg :rolleyes:

A straightforward, efficient UI like that completely ruins the immersion for me
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Riky Carrasco
 
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Post » Sun Feb 21, 2010 10:16 am

As far as I know the way to change between inventory view has been removed from the newest Darn_UI due to lag issues. Something tells me that's why they're not in the vanilla game.

EDIT:
I think most of us are forgetting, Bethesda wouldn't want their new fan base to be scared or intimidated by something like http://sites.google.com/site/damicat/morrowind.jpg :rolleyes:

A straightforward, efficient UI like that completely ruins the immersion for me

HAhaha... no

Everything is too small, cramped up into one screen, you can hardly see anything. The inventory is all about drag and dropping, or double clicking. All the icons look the same you have to hover over to actually figure out what is that supposed to be.
And people complain about the lists, when the spells are in lists too, not even ordered in any logical way other than alphabetical.

So yeah, Morrowind's UI svcks.

And don't get me start on the journal...
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Talitha Kukk
 
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Post » Sun Feb 21, 2010 3:13 am

I think most of us are forgetting, Bethesda wouldn't want their new fan base to be scared or intimidated by something like http://sites.google.com/site/damicat/morrowind.jpg :rolleyes:

A straightforward, efficient UI like that completely ruins the immersion for me


Scared???
Most people have seen Windows or Linux or other OS, so I don't understand what 17+ years old player (TES5 is going for Mature, right?) would be scared by that?
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Dewayne Quattlebaum
 
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Post » Sun Feb 21, 2010 11:30 am

Scared???
Most people have seen Windows or Linux or other OS, so I don't understand what 17+ years old player (TES5 is going for Mature, right?) would be scared by that?


Note the eye-roll. It's called sarcasm.
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Kat Stewart
 
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Post » Sun Feb 21, 2010 5:24 am

Scared???
Most people have seen Windows or Linux or other OS, so I don't understand what 17+ years old player (TES5 is going for Mature, right?) would be scared by that?


I don't understand it either. Yet they've still simplified the UI. As well as removing the text boxes and implementing voiced dialogue, and so on...
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James Shaw
 
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Post » Sat Feb 20, 2010 8:56 pm

As far as I know the way to change between inventory view has been removed from the newest Darn_UI due to lag issues. Something tells me that's why they're not in the vanilla game.

EDIT:

HAhaha... no

Everything is too small, cramped up into one screen, you can hardly see anything. The inventory is all about drag and dropping, or double clicking. All the icons look the same you have to hover over to actually figure out what is that supposed to be.
And people complain about the lists, when the spells are in lists too, not even ordered in any logical way other than alphabetical.

So yeah, Morrowind's UI svcks.

And don't get me start on the journal...


Either you were playing on the Xbox, or you need to get your eyes checked...
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Nany Smith
 
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Post » Sun Feb 21, 2010 6:25 am

I don't understand it either. Yet they've still simplified the UI. As well as removing the text boxes and implementing voiced dialogue, and so on...


Sarcasm again?

Voiced dialogues are great addition to TES (despite the fact, that it makes creating quests using existing characters difficult), but I turn on subtitles anyway :) (and read them most of the time)
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Charlotte X
 
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Post » Sun Feb 21, 2010 12:28 pm

Sarcasm again?


Sadly not. And I'd change voice acting for text boxes a thousand times.
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Alyna
 
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Post » Sun Feb 21, 2010 2:05 am

Either you were playing on the Xbox, or you need to get your eyes checked...

No, I'm playing the PC.

The map can't show enough in one quarter of the screen, the inventory is chaotic and hard to use, everything looks the same. The stat screen shows everything on one screen, it's even more cramped up in one quarter of the screen.
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krystal sowten
 
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Post » Sun Feb 21, 2010 3:54 am

Sadly not. And I'd change voice acting for text boxes a thousand times.


Because of mods, or because of poor voicing quality?
Or you are simply a hardcoe RPG player who accepts nothing but text RPGs? :D
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Georgine Lee
 
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Post » Sun Feb 21, 2010 4:54 am

Because of mods, or because of poor voicing quality?
Or you are simply a hardcoe RPG player who accepts nothing but text RPGs? :D


Because I've noticed the tremendous lack of deepness in stories and roleplay from one to another, being a player (and lover) of both MW and OB.
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joseluis perez
 
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Post » Sun Feb 21, 2010 12:25 am

No, I'm playing the PC.

The map can't show enough in one quarter of the screen, the inventory is chaotic and hard to use, everything looks the same. The stat screen shows everything on one screen, it's even more cramped up in one quarter of the screen.


No one told GUI should stay exactly like TES3 one
Of course it should be reworked based on mistakes of TES3 GUI

P.S. And you should check your eyes anyway ;)
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Laura-Lee Gerwing
 
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Post » Sun Feb 21, 2010 10:45 am

Sadly not. And I'd change voice acting for text boxes a thousand times.


Second this. I don't need every single NPC voiced. Sure the main quest related ones would be nice, but just imagine how much more in depth writing they could put in without having to voice it all. It's a waste of time if you ask me.

If Todd wants to get rid of superfluous things then he should stop voicing every single NPC.
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Kate Murrell
 
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Post » Sat Feb 20, 2010 9:51 pm

Because I've noticed the tremendous lack of deepness in stories and roleplay from one to another, being a player (and lover) of both MW and OB.


That's not problem caused by voicing.
This problem is caused by poor story writing.
Play Witcher (or wait few days for Witcher2)- it have great literal base, and it wasn't ruined by voicing

And I truly understand you- game should resemble a good book, not a interactive B-grade movie.
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tegan fiamengo
 
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Post » Sat Feb 20, 2010 10:44 pm

Because I've noticed the tremendous lack of deepness in stories and roleplay from one to another, being a player (and lover) of both MW and OB.

So most games that have voice acting will lack deep stories?
Like Baldur's Gate, Planescape Torment, Star Wars KOTOR, Fallout, Deus Ex, Half Life, 75% of adventure games...?

P.S. And you should check your eyes anyway ;)

Better eyesight won't make it any less cramped up...

Also, right mouse button to bring up the inventory by default? Why?!!
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Annick Charron
 
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Post » Sun Feb 21, 2010 8:41 am

So most games that have voice acting will lack deep stories?
Like Baldur's Gate, Planescape Torment, Star Wars KOTOR, Fallout, Deus Ex, Half Life, 75% of adventure games...?


Better eyesight won't make it any less cramped up...

Also, right mouse button to bring up the inventory by default? Why?!!


He didn't meant voicing in general, but voicing EVERY SINGLE NPC (sorry for caps)
I must agree, it gives more freedom with side quests and character interaction, still with right approach it can be achieved


And what do you mean with
right mouse button=inventory?
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Naomi Ward
 
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Post » Sat Feb 20, 2010 10:03 pm

So most games that have voice acting will lack deep stories?


By nature, yes. Unless you want to voiceact all the dialog present in Morrowind. I wonder how much disk space, time and money would it take ONLY to entirely voiceact Vivec.
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April
 
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Post » Sun Feb 21, 2010 12:06 pm

By nature, yes. Unless you want to voiceact all the dialog present in Morrowind. I wonder how much disk space, time and money would it take ONLY to entirely voiceact Vivec.


The problem with Morrowind, though, is that it often felt less like dialogue and more like reading an encyclopedia.
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Bethany Watkin
 
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Post » Sun Feb 21, 2010 4:31 am

The problem with Morrowind, though, is that it often felt less like dialogue and more like reading an encyclopedia.


You say it like if it was bad ^^

Oh, well. I guess that it is for non-hardcoe fans :P
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Greg Cavaliere
 
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Post » Sun Feb 21, 2010 3:56 am

He didn't meant voicing in general, but voicing EVERY SINGLE NPC (sorry for caps)
I must agree, it gives more freedom with side quests and character interaction, still with right approach it can be achieved

The only big difference is that they can say your name, whoohoo...

And wouldn't it be "unimerrsive" not having them any kind of voice? How would they talk with each other with no voice?
Also in Skyrim not all characters going to have full dialog trees anyway...
And what do you mean with
right mouse button=inventory?

By default in Morrowind it was the right mouse button that brought up the inventory, as far as I remember.
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Amy Gibson
 
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Post » Sun Feb 21, 2010 1:59 pm

By nature, yes. Unless you want to voiceact all the dialog present in Morrowind. I wonder how much disk space, time and money would it take ONLY to entirely voiceact Vivec.


Exactly. Yes there are many games that have both complete voicing and deep stories, but are any of those games anywhere as big in scope as Elder Scrolls games? Not by a longshot.
That's why I think complete voicing is ill suited for a game like Elder Scrolls, and can only serve to limit the scope of the game.
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Mashystar
 
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