What got me was when he claimed that ultimately it was the same experience whether you just entered or clicked the gate, got a loading screen and then entered...
Gods! Did anybody else walk through the Kvatch Oblivion gate like an idiot before realizing they had to activate it? :facepalm:
If done well, I think it would be far better than opening up an encyclopedia every time to try to talk to someone. People don't talk that way.
I liked being able to ask an encyclopedia's worth of information to everybody in Morrowind, though. Even if the generic responses were kind of disillusioning, that's how it works in real life - you can ask
anybody about
anything but most of them probably won't have anything profound to tell you. But now and then you'd encounter the odd NPC who had some completely unique response or interesting secret/rumor to tell you about concerning a seemingly generic topic like "imperial legion". That was far more rewarding and realistic, if you ask me - it especially complemented the nature of many of the game's quests, where you had to gather information.
Also, with a textual system there's nothing really limiting you from making the number of responses as varied and extensive as you want: other than patience, really. Morrowind went into development with about six key people (Todd, Ken Rolston, Ashley Cheng, the
Art of Skyrim art dude, a few others) and I believe the staff peaked with twenty-something. Obviously they weren't in the position to write entire novels' worth of unique dialog, but if they approached that system again with today's manpower they could probably easily make it far more interesting and convincing than it was in Morrowind.
You can do the same with voiced dialog and whatnot, it's just that with the time/money expended on recording sessions and probably at least another half-DVD's worth of audio files, it could easily be skipped over.
I like to think about how the older GTA games probably had more of their disc space occupied by the radio music than the actual game data, as an example.Really, that's the argument in sum. The only thing limiting textual dialog is how much time and effort the developers want to put into it: but when lots of effort is put into voiced dialog, you can complain about anything and everything, like
the mysterious disappearance of the city of Sutch from Oblivion longer load times. :hehe: